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fix vector angle functions possibly returning NaN
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@ -18,10 +18,12 @@ namespace glm
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
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genType Dot = clamp(dot(x, y), genType(0), genType(1));
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#ifdef GLM_FORCE_RADIANS
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return acos(dot(x, y));
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return acos(Dot);
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#else
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return degrees(acos(dot(x, y)));
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return degrees(acos(Dot));
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#endif
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}
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@ -34,10 +36,12 @@ namespace glm
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
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T Dot = clamp(dot(x, y), T(0), T(1));
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#ifdef GLM_FORCE_RADIANS
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return acos(dot(x, y));
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return acos(Dot);
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#else
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return degrees(acos(dot(x, y)));
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return degrees(acos(Dot));
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#endif
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}
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@ -51,10 +55,12 @@ namespace glm
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
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T Dot = clamp(dot(x, y), T(0), T(1));
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#ifdef GLM_FORCE_RADIANS
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T const Angle(acos(dot(x, y)));
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T const Angle(acos(Dot));
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#else
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T const Angle(degrees(acos(dot(x, y))));
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T const Angle(degrees(acos(Dot)));
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#endif
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detail::tvec2<T, P> const TransformedVector(glm::rotate(x, Angle));
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if(all(epsilonEqual(y, TransformedVector, T(0.01))))
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@ -73,10 +79,12 @@ namespace glm
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
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T Dot = clamp(dot(x, y), T(0), T(1));
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#ifdef GLM_FORCE_RADIANS
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T const Angle(acos(dot(x, y)));
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T const Angle(acos(Dot));
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#else
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T const Angle(degrees(acos(dot(x, y))));
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T const Angle(degrees(acos(Dot)));
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#endif
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if(dot(ref, cross(x, y)) < T(0))
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