Clean up white spaces, fix build with VC15

This commit is contained in:
Christophe Riccio 2014-11-15 20:36:53 +01:00
parent 6eb5529395
commit 5960196ce8
9 changed files with 94 additions and 89 deletions

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@ -74,7 +74,7 @@ namespace glm
/// 1 component vector of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
/// @see gtc_vec1 extension.
typedef lowp_dvec1_t lowp_dvec1;
typedef lowp_dvec1_t lowp_dvec1;
/// 1 component vector of high precision signed integer numbers.
/// There is no guarantee on the actual precision.

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@ -5,9 +5,10 @@
#include <stdlib.h> //To define "exit", req'd by XLC.
#include <ctime>
unsigned rotatel(unsigned x, int n) {
if ((unsigned)n > 63) {printf("rotatel, n out of range.\n"); exit(1);}
return (x << n) | (x >> (32 - n));
unsigned rotatel(unsigned x, int n)
{
if ((unsigned)n > 63) {printf("rotatel, n out of range.\n"); exit(1);}
return (x << n) | (x >> (32 - n));
}
int pop0(unsigned x)
@ -20,45 +21,49 @@ int pop0(unsigned x)
return x;
}
int pop1(unsigned x) {
x = x - ((x >> 1) & 0x55555555);
x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
x = (x + (x >> 4)) & 0x0F0F0F0F;
x = x + (x >> 8);
x = x + (x >> 16);
return x & 0x0000003F;
int pop1(unsigned x)
{
x = x - ((x >> 1) & 0x55555555);
x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
x = (x + (x >> 4)) & 0x0F0F0F0F;
x = x + (x >> 8);
x = x + (x >> 16);
return x & 0x0000003F;
}
/* Note: an alternative to the last three executable lines above is:
return x*0x01010101 >> 24;
if your machine has a fast multiplier (suggested by Jari Kirma). */
int pop2(unsigned x) {
unsigned n;
int pop2(unsigned x)
{
unsigned n;
n = (x >> 1) & 033333333333; // Count bits in
x = x - n; // each 3-bit
n = (n >> 1) & 033333333333; // field.
x = x - n;
x = (x + (x >> 3)) & 030707070707; // 6-bit sums.
return x%63; // Add 6-bit sums.
n = (x >> 1) & 033333333333; // Count bits in
x = x - n; // each 3-bit
n = (n >> 1) & 033333333333; // field.
x = x - n;
x = (x + (x >> 3)) & 030707070707; // 6-bit sums.
return x%63; // Add 6-bit sums.
}
/* An alternative to the "return" statement above is:
return ((x * 0404040404) >> 26) + // Add 6-bit sums.
(x >> 30);
which runs faster on most machines (suggested by Norbert Juffa). */
int pop3(unsigned x) {
unsigned n;
int pop3(unsigned x)
{
unsigned n;
n = (x >> 1) & 0x77777777; // Count bits in
x = x - n; // each 4-bit
n = (n >> 1) & 0x77777777; // field.
x = x - n;
n = (n >> 1) & 0x77777777;
x = x - n;
x = (x + (x >> 4)) & 0x0F0F0F0F; // Get byte sums.
x = x*0x01010101; // Add the bytes.
return x >> 24;
n = (x >> 1) & 0x77777777; // Count bits in
x = x - n; // each 4-bit
n = (n >> 1) & 0x77777777; // field.
x = x - n;
n = (n >> 1) & 0x77777777;
x = x - n;
x = (x + (x >> 4)) & 0x0F0F0F0F; // Get byte sums.
x = x*0x01010101; // Add the bytes.
return x >> 24;
}
int pop4(unsigned x)
@ -101,67 +106,72 @@ int pop5a(unsigned x)
return sum;
}
int pop6(unsigned x) { // Table lookup.
static char table[256] = {
0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
int pop6(unsigned x)
{ // Table lookup.
static char table[256] = {
0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8};
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8};
return table[x & 0xFF] +
table[(x >> 8) & 0xFF] +
table[(x >> 16) & 0xFF] +
table[(x >> 24)];
return table[x & 0xFF] +
table[(x >> 8) & 0xFF] +
table[(x >> 16) & 0xFF] +
table[(x >> 24)];
}
// The following works only for 8-bit quantities.
int pop7(unsigned x) {
x = x*0x08040201; // Make 4 copies.
x = x >> 3; // So next step hits proper bits.
x = x & 0x11111111; // Every 4th bit.
x = x*0x11111111; // Sum the digits (each 0 or 1).
x = x >> 28; // Position the result.
return x;
int pop7(unsigned x)
{
x = x*0x08040201; // Make 4 copies.
x = x >> 3; // So next step hits proper bits.
x = x & 0x11111111; // Every 4th bit.
x = x*0x11111111; // Sum the digits (each 0 or 1).
x = x >> 28; // Position the result.
return x;
}
// The following works only for 7-bit quantities.
int pop8(unsigned x) {
x = x*0x02040810; // Make 4 copies, left-adjusted.
x = x & 0x11111111; // Every 4th bit.
x = x*0x11111111; // Sum the digits (each 0 or 1).
x = x >> 28; // Position the result.
return x;
int pop8(unsigned x)
{
x = x*0x02040810; // Make 4 copies, left-adjusted.
x = x & 0x11111111; // Every 4th bit.
x = x*0x11111111; // Sum the digits (each 0 or 1).
x = x >> 28; // Position the result.
return x;
}
// The following works only for 15-bit quantities.
int pop9(unsigned x) {
unsigned long long y;
y = x * 0x0002000400080010ULL;
y = y & 0x1111111111111111ULL;
y = y * 0x1111111111111111ULL;
y = y >> 60;
return y;
int pop9(unsigned x)
{
unsigned long long y;
y = x * 0x0002000400080010ULL;
y = y & 0x1111111111111111ULL;
y = y * 0x1111111111111111ULL;
y = y >> 60;
return y;
}
int errors;
void error(int x, int y) {
errors = errors + 1;
printf("Error for x = %08x, got %08x\n", x, y);
void error(int x, int y)
{
errors = errors + 1;
printf("Error for x = %08x, got %08x\n", x, y);
}
int main()

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@ -52,7 +52,6 @@ int test_vec1_ctor()
Error += std::is_trivially_copyable<glm::ivec1>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::uvec1>::value ? 0 : 1;
Error += std::has_trivial_copy_constructor<glm::vec1>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::vec1>::value ? 0 : 1;
#endif

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@ -11,6 +11,7 @@
#include <glm/vector_relational.hpp>
#include <glm/vec2.hpp>
#include <vector>
#include <type_traits>
int test_vec2_operators()
{
@ -209,7 +210,6 @@ int test_vec2_ctor()
Error += std::is_trivially_copyable<glm::ivec2>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::uvec2>::value ? 0 : 1;
Error += std::has_trivial_copy_constructor<glm::vec2>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::vec2>::value ? 0 : 1;
#endif

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@ -28,7 +28,6 @@ int test_vec3_ctor()
Error += std::is_trivially_copyable<glm::ivec3>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::uvec3>::value ? 0 : 1;
Error += std::has_trivial_copy_constructor<glm::vec3>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::vec3>::value ? 0 : 1;
#endif

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@ -43,9 +43,11 @@ int test_vec4_ctor()
{
int Error = 0;
glm::ivec4 A(1, 2, 3, 4);
glm::ivec4 B(A);
Error += glm::all(glm::equal(A, B)) ? 0 : 1;
{
glm::ivec4 A(1, 2, 3, 4);
glm::ivec4 B(A);
Error += glm::all(glm::equal(A, B)) ? 0 : 1;
}
#if (GLM_LANG & GLM_LANG_CXX11_FLAG) || (GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)
// Error += std::is_trivially_default_constructible<glm::vec4>::value ? 0 : 1;
@ -55,7 +57,6 @@ int test_vec4_ctor()
Error += std::is_trivially_copyable<glm::ivec4>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::uvec4>::value ? 0 : 1;
Error += std::has_trivial_copy_constructor<glm::vec4>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::vec4>::value ? 0 : 1;
#endif

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@ -281,8 +281,6 @@ int test_quat_ctr()
Error += std::is_trivially_copyable<glm::quat>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::dquat>::value ? 0 : 1;
Error += std::has_trivial_copy_constructor<glm::quat>::value ? 0 : 1;
Error += std::has_trivial_copy_constructor<glm::dquat>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::quat>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::dquat>::value ? 0 : 1;
#endif

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@ -194,10 +194,10 @@ int test_linearRand()
for(std::size_t i = 0; i < 100000; ++i)
{
glm::f32vec2 const A(glm::linearRand(glm::f32vec2(Min), glm::f32vec2(Max)));
if(!glm::all(glm::lessThanEqual(A, glm::f32vec2(Max))))
glm::f32vec2 const A(glm::linearRand(glm::f32vec2(static_cast<float>(Min)), glm::f32vec2(static_cast<float>(Max))));
if(!glm::all(glm::lessThanEqual(A, glm::f32vec2(static_cast<float>(Max)))))
++Error;
if(!glm::all(glm::greaterThanEqual(A, glm::f32vec2(Min))))
if(!glm::all(glm::greaterThanEqual(A, glm::f32vec2(static_cast<float>(Min)))))
++Error;
glm::f64vec2 const B(glm::linearRand(glm::f64vec2(Min), glm::f64vec2(Max)));

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@ -174,8 +174,6 @@ int test_dual_quat_ctr()
Error += std::is_trivially_copyable<glm::dualquat>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::ddualquat>::value ? 0 : 1;
Error += std::has_trivial_copy_constructor<glm::dualquat>::value ? 0 : 1;
Error += std::has_trivial_copy_constructor<glm::ddualquat>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::dualquat>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::ddualquat>::value ? 0 : 1;
#endif