This commit is contained in:
Jesse Talavera-Greenberg 2015-12-06 15:04:16 -05:00
parent 56164d08ee
commit 5cd68add97

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@ -314,7 +314,7 @@ void foo()
\subsection{Default Precision}
\label{Default Precision}
C++ does not provide a way to implement GLSL default precision selection (as defined in GLSL 4.10 specification section 4.5.3) with GLSL-like syntax.
C++ does not provide a way to implement GLSL default precision selection (as defined in the GLSL 4.10 specification, section 4.5.3) with GLSL-like syntax.
\begin{glslcode}
precision mediump int;