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Update gtx_matrix_interpolation.cpp
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@ -24,7 +24,7 @@ int test_axisAngle()
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float dltAngle = 0.0f;
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glm::axisAngle(dltRotation, dltAxis, dltAngle);
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std::cout << "dltAngle: (" << dltAxis.x << ", " << dltAxis.y << ", " << dltAxis.z << "), dltAngle: " << dltAngle << std::endl;
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std::cout << "dltAxis: (" << dltAxis.x << ", " << dltAxis.y << ", " << dltAxis.z << "), dltAngle: " << dltAngle << std::endl;
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glm::fquat q = glm::quat_cast(dltRotation);
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std::cout << "q: (" << q.x << ", " << q.y << ", " << q.z << ", " << q.w << ")" << std::endl;
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