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Merge branch '0.9.2' of ssh://ogl-math.git.sourceforge.net/gitroot/ogl-math/ogl-math into 0.9.2
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commit
5d2350f7c8
@ -452,7 +452,7 @@
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**/
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/*!
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\defgroup gtx_vector_access GLM_GTX_vector_angle: Vector access
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\defgroup gtx_vector_access GLM_GTX_vector_access: Vector access
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\ingroup gtx
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\brief Function to set values to vectors
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@ -135,13 +135,10 @@
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// G++
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#elif defined(__GNUC__) || defined(__llvm__) || defined(__clang__)
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# if defined (__llvm__)
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# pragma message("LLVM")
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# define GLM_COMPILER_GCC_EXTRA GLM_COMPILER_GCC_LLVM
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# elif defined (__clang__)
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# pragma message("CLANG")
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# define GLM_COMPILER_GCC_EXTRA GLM_COMPILER_GCC_CLANG
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# else
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# pragma message("GCC")
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# define GLM_COMPILER_GCC_EXTRA 0
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# endif
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#
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@ -352,6 +352,42 @@ namespace half_float ///< GLM_GTC_half_float extension: Add support for half pre
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/// From GLM_GTC_half_float extension.
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typedef detail::tmat4x4<detail::thalf> hmat4;
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/// 2 * 2 matrix of half-precision floating-point numbers.
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/// From GLM_GTC_half_float extension.
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typedef detail::tmat2x2<detail::thalf> hmat2x2;
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/// 2 * 3 matrix of half-precision floating-point numbers.
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/// From GLM_GTC_half_float extension.
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typedef detail::tmat2x3<detail::thalf> hmat2x3;
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/// 2 * 4 matrix of half-precision floating-point numbers.
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/// From GLM_GTC_half_float extension.
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typedef detail::tmat2x4<detail::thalf> hmat2x4;
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/// 3 * 2 matrix of half-precision floating-point numbers.
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/// From GLM_GTC_half_float extension.
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typedef detail::tmat3x2<detail::thalf> hmat3x2;
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/// 3 * 3 matrix of half-precision floating-point numbers.
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/// From GLM_GTC_half_float extension.
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typedef detail::tmat3x3<detail::thalf> hmat3x3;
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/// 3 * 4 matrix of half-precision floating-point numbers.
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/// From GLM_GTC_half_float extension.
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typedef detail::tmat3x4<detail::thalf> hmat3x4;
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/// 4 * 2 matrix of half-precision floating-point numbers.
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/// From GLM_GTC_half_float extension.
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typedef detail::tmat4x2<detail::thalf> hmat4x2;
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/// 4 * 3 matrix of half-precision floating-point numbers.
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/// From GLM_GTC_half_float extension.
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typedef detail::tmat4x3<detail::thalf> hmat4x3;
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/// 4 * 4 matrix of half-precision floating-point numbers.
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/// From GLM_GTC_half_float extension.
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typedef detail::tmat4x4<detail::thalf> hmat4x4;
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/// @}
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}// namespace half_float
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@ -74,6 +74,11 @@ namespace detail
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detail::tquat<T> operator- (
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detail::tquat<T> const & q);
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template <typename T>
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detail::tquat<T> operator+ (
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detail::tquat<T> const & q,
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detail::tquat<T> const & p);
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template <typename T>
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detail::tquat<T> operator* (
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detail::tquat<T> const & q,
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@ -154,7 +159,7 @@ namespace quaternion ///< GLM_GTC_quaternion extension: Quaternion types and fun
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detail::tquat<T> mix(
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detail::tquat<T> const & x,
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detail::tquat<T> const & y,
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typename detail::tquat<T>::value_type const & a);
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T const & a);
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//! Returns the q conjugate.
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//! From GLM_GTC_quaternion extension.
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@ -148,7 +148,16 @@ namespace detail{
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// tquat<valType> external operators
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tquat<T> operator*
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GLM_FUNC_QUALIFIER detail::tquat<T> operator-
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(
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detail::tquat<T> const & q
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)
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{
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return detail::tquat<T>(-q.w, -q.x, -q.y, -q.z);
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tquat<T> operator+
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(
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detail::tquat<T> const & q,
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detail::tquat<T> const & p
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@ -161,15 +170,6 @@ namespace detail{
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q.z + p.z);
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tquat<T> operator-
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(
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detail::tquat<T> const & q
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)
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{
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return detail::tquat<T>(-q.w, -q.x, -q.y, -q.z);
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tquat<T> operator*
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(
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@ -149,7 +149,7 @@ namespace quaternion
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detail::tquat<T> const & x
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)
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{
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return acos(x.w) * T(2);
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return glm::degrees(acos(x.w) * T(2));
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}
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template <typename T>
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@ -23,11 +23,12 @@ int test_quat_slerp()
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{
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int Error = 0;
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glm::quat A(0.0f, glm::vec3(0, 0, 1));
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glm::quat B(90.0f, glm::vec3(0, 0, 1));
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glm::quat A(glm::vec3(0, 0, 1));
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glm::quat B(glm::vec3(0, 1, 0));
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glm::quat C = glm::mix(A, B, 0.5f);
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glm::quat D(glm::normalize(glm::vec3(0, 1, 1)));
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Error += C != glm::quat(45.f, glm::vec3(0, 0, 1)) ? 0 : 1;
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Error += C == D ? 0 : 1;
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return Error;
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}
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@ -11,31 +11,48 @@
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/epsilon.hpp>
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int test_quat_angleAxis()
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{
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int Error = 0;
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glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
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glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
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glm::quat C = glm::mix(A, B, 0.5f);
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glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
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Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
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Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
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Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
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Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
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return Error;
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}
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int test_quat_angle()
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{
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int Error = 0;
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{
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glm::quat Q(45.0f, glm::vec3(0, 0, 1));
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glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
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glm::quat N = glm::normalize(Q);
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float L = glm::length(N);
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Error += L == 1.0f ? 0 : 1;
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Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1;
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float A = glm::angle(N);
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Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
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}
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{
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glm::quat Q(45.0f, glm::vec3(0, 0, 2));
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glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(0, 1, 1)));
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glm::quat N = glm::normalize(Q);
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float L = glm::length(N);
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Error += L == 1.0f ? 0 : 1;
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Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1;
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float A = glm::angle(N);
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Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
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}
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{
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glm::quat Q(45.0f, glm::vec3(1, 2, 3));
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glm::quat Q = glm::angleAxis(45.0f, glm::normalize(glm::vec3(1, 2, 3)));
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glm::quat N = glm::normalize(Q);
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float L = glm::length(N);
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Error += L == 1.0f ? 0 : 1;
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Error += glm::equalEpsilon(L, 1.0f, 0.01f) ? 0 : 1;
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float A = glm::angle(N);
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Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
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}
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@ -48,6 +65,7 @@ int main()
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int Error = 0;
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Error += test_quat_angle();
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Error += test_quat_angleAxis();
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return Error;
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}
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