Start implementation for swizzle operaators. operator+ and operator- have been added.

This commit is contained in:
athile 2011-09-21 12:19:27 -04:00
parent d942261f23
commit 5d3c6fb4ca
2 changed files with 98 additions and 58 deletions

View File

@ -61,9 +61,11 @@ namespace detail
N = number of components in the vector (e.g. 3)
E0...3 = what index the n-th element of this swizzle refers to
*/
template <typename Type, typename Class, int N, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
template <typename Derived, typename Type, typename Class, int N, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
struct swizzle_base
{
typedef Derived derived_type;
swizzle_base& operator= (const Class& that)
{
static const int offset_dst[4] = { E0, E1, E2, E3 };
@ -88,101 +90,136 @@ namespace detail
}
protected:
Type& elem (size_t i) { return (reinterpret_cast<Type*>(_buffer))[i]; }
Type& elem (size_t i) { return (reinterpret_cast<Type*>(_buffer))[i]; }
const Type& elem (size_t i) const { return (reinterpret_cast<const Type*>(_buffer))[i]; }
// Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
// Otherwise, a vec4 containg all swizzles might end up with 1000s of
// Otherwise, a vec4 containing all swizzles might end up with 1000s of
// constructor calls
char _buffer[sizeof(Type) * N];
};
template <typename Type, typename Class, int N, int E0, int E1, int E2, int E3>
struct swizzle_base<Type,Class,N,E0,E1,E2,E3,1>
template <typename Derived, typename Type, typename Class, int N, int E0, int E1, int E2, int E3>
struct swizzle_base<Derived, Type,Class,N,E0,E1,E2,E3,1>
{
typedef Derived derived_type;
struct Stub {};
swizzle_base& operator= (const Stub& that) {}
protected:
Type& elem (size_t i) { return (reinterpret_cast<Type*>(_buffer))[i]; }
Type& elem (size_t i) { return (reinterpret_cast<Type*>(_buffer))[i]; }
const Type& elem (size_t i) const { return (reinterpret_cast<const Type*>(_buffer))[i]; }
char _buffer[sizeof(Type) * N];
};
//! Internal class for implementing swizzle operators
template <typename T, typename P, int E0, int E1>
struct swizzle2 : public swizzle_base<T,P,2,E0,E1,0,0,(E0 == E1)>
struct swizzle2 : public swizzle_base<swizzle2<T,P,E0,E1>, T,P,2,E0,E1,0,0,(E0 == E1)>
{
using swizzle_base<T,P,2,E0,E1,0,0,(E0 == E1)>::operator=;
operator P () { return P(this->elem(E0), this->elem(E1)); }
using swizzle_base<swizzle2<T,P,E0,E1>,T,P,2,E0,E1,0,0,(E0 == E1)>::operator=;
P cast() const { return P(this->elem(E0), this->elem(E1)); }
operator P () const { return cast(); }
};
//! Internal class for implementing swizzle operators
template <typename T, typename P, int E0, int E1, int E2>
struct swizzle2_3 : public swizzle_base<T,P,2,E0,E1,E2,0,1>
struct swizzle2_3 : public swizzle_base<swizzle2_3<T,P,E0,E1,E2>,T,P,2,E0,E1,E2,0,1>
{
using swizzle_base<T,P,2,E0,E1,E2,0,1>::operator=;
operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
using swizzle_base<swizzle2_3<T,P,E0,E1,E2>,T,P,2,E0,E1,E2,0,1>::operator=;
P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
operator P () const { return cast(); }
};
//! Internal class for implementing swizzle operators
template <typename T, typename P, int E0, int E1, int E2, int E3>
struct swizzle2_4 : public swizzle_base<T,P,2,E0,E1,E2,E3,1>
struct swizzle2_4 : public swizzle_base<swizzle2_4<T,P,E0,E1,E2,E3>,T,P,2,E0,E1,E2,E3,1>
{
using swizzle_base<T,P,2,E0,E1,E2,E3,1>::operator=;
operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
using swizzle_base<swizzle2_4<T,P,E0,E1,E2,E3>,T,P,2,E0,E1,E2,E3,1>::operator=;
P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
operator P () const { return cast(); }
};
//! Internal class for implementing swizzle operators
template <typename T, typename P, int E0, int E1, int E2>
struct swizzle3 : public swizzle_base<T,P,3,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>
struct swizzle3 : public swizzle_base<swizzle3<T,P,E0,E1,E2>,T,P,3,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>
{
using swizzle_base<T,P,3,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>::operator=;
operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
using swizzle_base<swizzle3<T,P,E0,E1,E2>,T,P,3,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>::operator=;
P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
operator P () const { return cast(); }
};
//! Internal class for implementing swizzle operators
template <typename T, typename P, int E0, int E1>
struct swizzle3_2 : public swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>
struct swizzle3_2 : public swizzle_base<swizzle3_2<T,P,E0,E1>,T,P,2,E0,E1,0,0,(E0==E1)>
{
using swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>::operator=;
operator P () { return P(this->elem(E0), this->elem(E1)); }
using swizzle_base<swizzle3_2<T,P,E0,E1>,T,P,2,E0,E1,0,0,(E0==E1)>::operator=;
P cast() const { return P(this->elem(E0), this->elem(E1)); }
operator P () const { return cast(); }
};
//! Internal class for implementing swizzle operators
template <typename T, typename P, int E0, int E1, int E2, int E3>
struct swizzle3_4 : public swizzle_base<T,P,3,E0,E1,E2,E3,1>
struct swizzle3_4 : public swizzle_base<swizzle3_4<T,P,E0,E1,E2,E3>,T,P,3,E0,E1,E2,E3,1>
{
using swizzle_base<T,P,3,E0,E1,E2,E3,1>::operator=;
operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
using swizzle_base<swizzle3_4<T,P,E0,E1,E2,E3>,T,P,3,E0,E1,E2,E3,1>::operator=;
P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
operator P () const { return cast(); }
};
//! Internal class for implementing swizzle operators
template <typename T, typename P, int E0, int E1, int E2, int E3>
struct swizzle4 : public swizzle_base<T,P,4,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>
struct swizzle4 : public swizzle_base<swizzle4<T,P,E0,E1,E2,E3>,T,P,4,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>
{
using swizzle_base<T,P,4,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>::operator=;
operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
using swizzle_base<swizzle4<T,P,E0,E1,E2,E3>,T,P,4,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>::operator=;
P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
operator P () const { return cast(); }
};
//! Internal class for implementing swizzle operators
template <typename T, typename P, int E0, int E1>
struct swizzle4_2 : public swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>
struct swizzle4_2 : public swizzle_base<swizzle4_2<T,P,E0,E1>,T,P,2,E0,E1,0,0,(E0==E1)>
{
using swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>::operator=;
operator P () { return P(this->elem(E0), this->elem(E1)); }
using swizzle_base<swizzle4_2<T,P,E0,E1>,T,P,2,E0,E1,0,0,(E0==E1)>::operator=;
P cast() const { return P(this->elem(E0), this->elem(E1)); }
operator P () const { return cast(); }
};
//! Internal class for implementing swizzle operators
template <typename T, typename P, int E0, int E1, int E2>
struct swizzle4_3 : public swizzle_base<T,P,4,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>
struct swizzle4_3 : public swizzle_base<swizzle4_3<T,P,E0,E1,E2>,T,P,4,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>
{
using swizzle_base<T,P,4,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>::operator=;
operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
using swizzle_base<swizzle4_3<T,P,E0,E1,E2>,T,P,4,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>::operator=;
P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
operator P () { return cast(); }
};
template <typename T, typename P, int N, typename S0, int E0, int E1, int E2, int E3, int D0, typename S1,int F0, int F1, int F2, int F3, int D1>
typename P operator+ (
const glm::detail::swizzle_base<S0,T,P,N,E0,E1,E2,E3,D0>& a,
const glm::detail::swizzle_base<S1,T,P,N,F0,F1,F2,F3,D1>& b)
{
return static_cast<const S0&>(a).cast() + static_cast<const S1&>(b).cast();
}
template <typename T, typename P, int N, typename S0, int E0, int E1, int E2, int E3, int D0, typename S1,int F0, int F1, int F2, int F3, int D1>
typename P operator- (
const glm::detail::swizzle_base<S0,T,P,N,E0,E1,E2,E3,D0>& a,
const glm::detail::swizzle_base<S1,T,P,N,F0,F1,F2,F3,D1>& b)
{
return static_cast<const S0&>(a).cast() - static_cast<const S1&>(b).cast();
}
}//namespace detail
}//namespace glm
#define _GLM_SWIZZLE2_2_MEMBERS(T,P,E0,E1) \
struct { glm::detail::swizzle2<T,P,0,0> E0 ## E0; }; \
struct { glm::detail::swizzle2<T,P,0,1> E0 ## E1; }; \

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@ -103,30 +103,20 @@ int test_vec3_swizzle3_3()
glm::vec3 v(1, 2, 3);
glm::vec3 u;
u = v;
Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
u = v; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
u = v.xyz;
Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
u = v.zyx;
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
u.zyx = v;
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
u = v.xyz; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
u = v.zyx; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
u.zyx = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
u = v.rgb;
Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
u = v.bgr;
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
u.bgr = v;
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
u = v.rgb; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
u = v.bgr; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
u.bgr = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
u = v.stp;
Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
u = v.pts;
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
u.pts = v;
Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
u = v.stp; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
u = v.pts; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
u.pts = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
return Error;
}
@ -140,12 +130,8 @@ int test_vec3_swizzle_half()
glm::hvec3 v(a1, b1, c1);
glm::hvec3 u;
float c = v.x;
float d = v.y;
u = v;
float a = u.x;
float b = u.y;
Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1;
u = v.xyz;
@ -172,6 +158,22 @@ int test_vec3_swizzle_half()
return Error;
}
int test_vec3_swizzle_operators()
{
int Error = 0;
glm::vec3 q, u, v;
u = glm::vec3(1, 2, 3);
v = glm::vec3(10, 20, 30);
q = u.xyz + v.xyz; Error += (q == (u + v)) ? 0 : 1;
q = (u.zyx + v.zyx).zyx; Error += (q == (u + v)) ? 0 : 1;
q = (u.xyz - v.xyz); Error += (q == (u - v)) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
@ -181,6 +183,7 @@ int main()
Error += test_vec3_swizzle3_2();
Error += test_vec3_swizzle3_3();
Error += test_vec3_swizzle_half();
Error += test_vec3_swizzle_operators();
return Error;
}