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Fixed build on Visual C++ 2005
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3b3c28a227
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@ -37,7 +37,7 @@
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# pragma intrinsic(_BitScanReverse)
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#endif//(GLM_COMPILER & GLM_COMPILER_VC)
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#endif//(GLM_ARCH != GLM_ARCH_PURE)
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#include <climits>
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#include <limits>
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namespace glm
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{
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@ -511,6 +511,25 @@
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((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)) || \
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__has_feature(cxx_constexpr))
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// OpenMP
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#ifdef _OPENMP
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# if(GLM_COMPILER & GLM_COMPILER_GCC)
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# if(GLM_COMPILER > GLM_COMPILER_GCC47)
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# define GLM_HAS_OPENMP 31
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# elif(GLM_COMPILER > GLM_COMPILER_GCC44)
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# define GLM_HAS_OPENMP 30
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# elif(GLM_COMPILER > GLM_COMPILER_GCC42)
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# define GLM_HAS_OPENMP 25
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# endif
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# endif//(GLM_COMPILER & GLM_COMPILER_GCC)
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# if(GLM_COMPILER & GLM_COMPILER_VC)
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# if(GLM_COMPILER > GLM_COMPILER_VC2005)
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# define GLM_HAS_OPENMP 20
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# endif
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# endif//(GLM_COMPILER & GLM_COMPILER_GCC)
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#endif
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// Not standard
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#define GLM_HAS_ANONYMOUS_UNION (GLM_LANG & GLM_LANG_CXXMS_FLAG)
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@ -603,6 +622,13 @@
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#endif//GLM_ARCH
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#if(GLM_ARCH & GLM_ARCH_SSE2)
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# include <emmintrin.h>
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# if(GLM_COMPILER == GLM_COMPILER_VC8) // VC8 is missing some intrinsics, workaround
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inline float _mm_cvtss_f32(__m128 A) { return A.m128_f32[0]; }
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inline __m128 _mm_castpd_ps(__m128d PD) { union { __m128 ps; __m128d pd; } c; c.pd = PD; return c.ps; }
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inline __m128d _mm_castps_pd(__m128 PS) { union { __m128 ps; __m128d pd; } c; c.ps = PS; return c.pd; }
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inline __m128i _mm_castps_si128(__m128 PS) { union { __m128 ps; __m128i pi; } c; c.ps = PS; return c.pi; }
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inline __m128 _mm_castsi128_ps(__m128i PI) { union { __m128 ps; __m128i pi; } c; c.pi = PI; return c.ps; }
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# endif
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#endif//GLM_ARCH
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//#endif//(GLM_ARCH != GLM_ARCH_PURE)
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@ -727,5 +753,4 @@
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# define GLM_CONSTEXPR
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#endif
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#endif//GLM_SETUP_INCLUDED
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@ -11,6 +11,9 @@
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#include <glm/gtc/type_precision.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <vector>
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#if GLM_HAS_OPENMP
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# include <omp.h>
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#endif
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static int test_scalar_size()
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{
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@ -855,8 +858,6 @@ static int test_fvec_conversion()
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return Error;
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}
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#include <omp.h>
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static int test_openmp()
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{
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std::vector<glm::u8vec3> VectorA(1000);
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