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https://github.com/g-truc/glm.git
synced 2024-11-27 02:34:35 +00:00
Merge branch '0.9.5' into 0.9.6
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commit
5f1bb47bf2
@ -37,13 +37,13 @@ namespace glm{
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namespace detail
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{
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template <typename genFIType, bool /*signed*/>
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struct Abs_
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struct compute_abs
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{};
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template <typename genFIType>
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struct Abs_<genFIType, true>
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struct compute_abs<genFIType, true>
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{
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GLM_FUNC_QUALIFIER static genFIType get(genFIType const & x)
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GLM_FUNC_QUALIFIER static genFIType call(genFIType const & x)
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{
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GLM_STATIC_ASSERT(
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std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed,
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@ -54,9 +54,9 @@ namespace detail
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};
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template <typename genFIType>
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struct Abs_<genFIType, false>
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struct compute_abs<genFIType, false>
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{
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GLM_FUNC_QUALIFIER static genFIType get(genFIType const & x)
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GLM_FUNC_QUALIFIER static genFIType call(genFIType const & x)
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{
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GLM_STATIC_ASSERT(
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!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer,
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@ -73,7 +73,7 @@ namespace detail
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genFIType const & x
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)
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{
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return detail::Abs_<genFIType, std::numeric_limits<genFIType>::is_signed>::get(x);
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return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
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}
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VECTORIZE_VEC(abs)
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@ -38,7 +38,7 @@
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#define GLM_VERSION_MAJOR 0
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#define GLM_VERSION_MINOR 9
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#define GLM_VERSION_PATCH 5
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#define GLM_VERSION_REVISION 0
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#define GLM_VERSION_REVISION 1
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Platform
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@ -18,10 +18,12 @@ namespace glm
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
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genType const Angle(acos(clamp(dot(x, y), genType(0), genType(1))));
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#ifdef GLM_FORCE_RADIANS
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return acos(dot(x, y));
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return Angle;
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#else
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return degrees(acos(dot(x, y)));
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return degrees(Angle);
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#endif
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}
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@ -34,10 +36,12 @@ namespace glm
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
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T const Angle(acos(clamp(dot(x, y), T(0), T(1))));
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#ifdef GLM_FORCE_RADIANS
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return acos(dot(x, y));
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return Angle;
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#else
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return degrees(acos(dot(x, y)));
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return degrees(Angle);
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#endif
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}
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@ -51,10 +55,12 @@ namespace glm
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
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T const Dot = clamp(dot(x, y), T(0), T(1));
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#ifdef GLM_FORCE_RADIANS
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T const Angle(acos(dot(x, y)));
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T const Angle(acos(Dot));
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#else
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T const Angle(degrees(acos(dot(x, y))));
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T const Angle(degrees(acos(Dot)));
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#endif
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detail::tvec2<T, P> const TransformedVector(glm::rotate(x, Angle));
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if(all(epsilonEqual(y, TransformedVector, T(0.01))))
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@ -73,10 +79,12 @@ namespace glm
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
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T const Dot = clamp(dot(x, y), T(0), T(1));
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#ifdef GLM_FORCE_RADIANS
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T const Angle(acos(dot(x, y)));
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T const Angle(acos(Dot));
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#else
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T const Angle(degrees(acos(dot(x, y))));
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T const Angle(degrees(acos(Dot)));
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#endif
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if(dot(ref, cross(x, y)) < T(0))
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@ -36,7 +36,12 @@ GLM is a header only library, there is nothing to build, just include it.
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More informations in GLM manual:
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http://glm.g-truc.net/glm.pdf
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================================================================================s
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================================================================================
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GLM 0.9.5.1: 2014-XX-XX
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--------------------------------------------------------------------------------
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- Fixed angle and orientedAngle that sometimes return NaN values (#145)
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================================================================================
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GLM 0.9.5.0: 2013-12-25
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--------------------------------------------------------------------------------
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- Added forward declarations (glm/fwd.hpp) for faster compilations
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@ -391,19 +391,19 @@ int test_round()
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Error += G == 2.0f ? 0 : 1;
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#if GLM_LANG >= GLM_LANG_CXX11
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float A1 = std::round(0.0f);
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float A1 = glm::round(0.0f);
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Error += A1 == A ? 0 : 1;
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float B1 = std::round(0.5f);
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float B1 = glm::round(0.5f);
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Error += B1 == B ? 0 : 1;
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float C1 = std::round(1.0f);
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float C1 = glm::round(1.0f);
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Error += C1 == C ? 0 : 1;
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float D1 = std::round(0.1f);
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float D1 = glm::round(0.1f);
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Error += D1 == D ? 0 : 1;
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float E1 = std::round(0.9f);
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float E1 = glm::round(0.9f);
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Error += E1 == E ? 0 : 1;
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float F1 = std::round(1.5f);
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float F1 = glm::round(1.5f);
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Error += F == F ? 0 : 1;
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float G1 = std::round(1.9f);
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float G1 = glm::round(1.9f);
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Error += G1 == G ? 0 : 1;
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#endif // GLM_LANG >= GLM_CXX0X
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}
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@ -135,6 +135,8 @@ int test_ctr()
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glm::vec4(8, 9, 10, 11),
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glm::vec4(12, 13, 14, 15));
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assert(sizeof(m0) == 4 * 4 * 4);
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glm::mat4 m1{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
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glm::mat4 m2{
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@ -364,9 +364,6 @@ int test_vec4_perf_SoA(std::size_t Size)
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int main()
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{
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//__m128 DataA = swizzle<X, Y, Z, W>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f));
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//__m128 DataB = swizzle<W, Z, Y, X>(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f));
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int Error(0);
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std::size_t const Size(1000000);
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