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Swizzle updates to handle non-POD types (e.g. hvec3) correctly
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@ -53,7 +53,7 @@ namespace detail
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for (int i = 0; i < N; ++i)
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t[i] = that[i];
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for (int i = 0; i < N; ++i)
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e[offset_dst[i]] = t[i];
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elem(offset_dst[i]) = t[i];
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return *this;
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}
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@ -63,12 +63,18 @@ namespace detail
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static const int offset_dst[4] = { E0, E1, E2, E3 };
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for (int i = 0; i < N; ++i)
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e[offset_dst[i]] = t;
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elem(offset_dst[i]) = t;
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return *this;
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}
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Type e[N];
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protected:
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Type& elem (size_t i) { return (reinterpret_cast<Type*>(_buffer))[i]; }
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// Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
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// Otherwise, a vec4 containg all swizzles might end up with 1000s of
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// constructor calls
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char _buffer[sizeof(Type) * N];
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};
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template <typename Type, typename Class, int N, int E0, int E1, int E2, int E3>
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@ -77,7 +83,9 @@ namespace detail
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struct Stub {};
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swizzle_base& operator= (const Stub& that) {}
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Type e[N];
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protected:
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Type& elem (size_t i) { return (reinterpret_cast<Type*>(_buffer))[i]; }
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char _buffer[sizeof(Type) * N];
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};
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//! Internal class for implementing swizzle operators
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@ -85,7 +93,7 @@ namespace detail
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struct swizzle2 : public swizzle_base<T,P,2,E0,E1,0,0,(E0 == E1)>
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{
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using swizzle_base<T,P,2,E0,E1,0,0,(E0 == E1)>::operator=;
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operator P () { return P(this->e[E0], this->e[E1]); }
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operator P () { return P(this->elem(E0), this->elem(E1)); }
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};
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//! Internal class for implementing swizzle operators
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@ -93,7 +101,7 @@ namespace detail
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struct swizzle2_3 : public swizzle_base<T,P,2,E0,E1,E2,0,1>
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{
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using swizzle_base<T,P,2,E0,E1,E2,0,1>::operator=;
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operator P () { return P(this->e[E0], this->e[E1], this->e[E2]); }
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operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
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};
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//! Internal class for implementing swizzle operators
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@ -101,7 +109,7 @@ namespace detail
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struct swizzle2_4 : public swizzle_base<T,P,2,E0,E1,E2,E3,1>
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{
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using swizzle_base<T,P,2,E0,E1,E2,E3,1>::operator=;
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operator P () { return P(this->e[E0], this->e[E1], this->e[E2], this->e[E3]); }
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operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
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};
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//! Internal class for implementing swizzle operators
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@ -109,7 +117,7 @@ namespace detail
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struct swizzle3 : public swizzle_base<T,P,3,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>
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{
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using swizzle_base<T,P,3,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>::operator=;
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operator P () { return P(this->e[E0], this->e[E1], this->e[E2]); }
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operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
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};
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//! Internal class for implementing swizzle operators
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@ -117,7 +125,7 @@ namespace detail
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struct swizzle3_2 : public swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>
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{
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using swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>::operator=;
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operator P () { return P(this->e[E0], this->e[E1]); }
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operator P () { return P(this->elem(E0), this->elem(E1)); }
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};
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//! Internal class for implementing swizzle operators
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@ -125,7 +133,7 @@ namespace detail
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struct swizzle3_4 : public swizzle_base<T,P,3,E0,E1,E2,E3,1>
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{
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using swizzle_base<T,P,3,E0,E1,E2,E3,1>::operator=;
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operator P () { return P(this->e[E0], this->e[E1], this->e[E2], this->e[E3]); }
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operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
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};
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//! Internal class for implementing swizzle operators
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@ -133,7 +141,7 @@ namespace detail
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struct swizzle4 : public swizzle_base<T,P,4,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>
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{
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using swizzle_base<T,P,4,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>::operator=;
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operator P () { return P(this->e[E0], this->e[E1], this->e[E2], this->e[E3]); }
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operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
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};
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//! Internal class for implementing swizzle operators
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@ -141,7 +149,7 @@ namespace detail
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struct swizzle4_2 : public swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>
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{
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using swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>::operator=;
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operator P () { return P(this->e[E0], this->e[E1]); }
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operator P () { return P(this->elem(E0), this->elem(E1)); }
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};
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@ -150,7 +158,7 @@ namespace detail
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struct swizzle4_3 : public swizzle_base<T,P,4,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>
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{
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using swizzle_base<T,P,4,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>::operator=;
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operator P () { return P(this->e[E0], this->e[E1], this->e[E2]); }
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operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
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};
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}//namespace detail
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@ -48,10 +48,6 @@ namespace detail
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# elif(GLM_COMPONENT == GLM_COMPONENT_MS_EXT)
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union
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{
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struct{value_type x, y;};
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struct{value_type r, g;};
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struct{value_type s, t;};
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_GLM_SWIZZLE2_2_MEMBERS(value_type,glm::detail::tvec2<value_type>,x,y)
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_GLM_SWIZZLE2_2_MEMBERS(value_type,glm::detail::tvec2<value_type>,r,g)
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_GLM_SWIZZLE2_2_MEMBERS(value_type,glm::detail::tvec2<value_type>,s,t)
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@ -61,6 +57,10 @@ namespace detail
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_GLM_SWIZZLE2_4_MEMBERS(value_type,glm::detail::tvec4<value_type>,x,y)
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_GLM_SWIZZLE2_4_MEMBERS(value_type,glm::detail::tvec4<value_type>,r,g)
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_GLM_SWIZZLE2_4_MEMBERS(value_type,glm::detail::tvec4<value_type>,s,t)
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struct{value_type r, g;};
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struct{value_type s, t;};
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struct{value_type x, y;};
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};
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# else//(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)
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union {value_type x, r, s;};
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@ -48,10 +48,6 @@ namespace detail
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# elif(GLM_COMPONENT == GLM_COMPONENT_MS_EXT)
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union
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{
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struct{value_type x, y, z;};
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struct{value_type r, g, b;};
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struct{value_type s, t, p;};
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_GLM_SWIZZLE3_2_MEMBERS(value_type,glm::detail::tvec2<value_type>,x,y,z)
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_GLM_SWIZZLE3_2_MEMBERS(value_type,glm::detail::tvec2<value_type>,r,g,b)
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_GLM_SWIZZLE3_2_MEMBERS(value_type,glm::detail::tvec2<value_type>,s,t,p)
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@ -61,6 +57,10 @@ namespace detail
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_GLM_SWIZZLE3_4_MEMBERS(value_type,glm::detail::tvec4<value_type>,x,y,z)
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_GLM_SWIZZLE3_4_MEMBERS(value_type,glm::detail::tvec4<value_type>,r,g,b)
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_GLM_SWIZZLE3_4_MEMBERS(value_type,glm::detail::tvec4<value_type>,s,t,p)
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struct{value_type r, g, b;};
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struct{value_type s, t, p;};
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struct{value_type x, y, z;};
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};
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# else//(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)
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union {value_type x, r, s;};
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@ -48,10 +48,6 @@ namespace detail
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# elif(GLM_COMPONENT == GLM_COMPONENT_MS_EXT)
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union
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{
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struct{value_type x, y, z, w;};
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struct{value_type r, g, b, a;};
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struct{value_type s, t, p, q;};
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_GLM_SWIZZLE4_2_MEMBERS(value_type,glm::detail::tvec2<value_type>,x,y,z,w)
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_GLM_SWIZZLE4_2_MEMBERS(value_type,glm::detail::tvec2<value_type>,r,g,b,a)
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_GLM_SWIZZLE4_2_MEMBERS(value_type,glm::detail::tvec2<value_type>,s,t,p,q)
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@ -61,6 +57,10 @@ namespace detail
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_GLM_SWIZZLE4_4_MEMBERS(value_type,glm::detail::tvec4<value_type>,x,y,z,w)
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_GLM_SWIZZLE4_4_MEMBERS(value_type,glm::detail::tvec4<value_type>,r,g,b,a)
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_GLM_SWIZZLE4_4_MEMBERS(value_type,glm::detail::tvec4<value_type>,s,t,p,q)
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struct{value_type r, g, b, a;};
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struct{value_type s, t, p, q;};
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struct{value_type x, y, z, w;};
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};
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# else//(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)
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union {value_type x, r, s;};
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@ -8,6 +8,7 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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#include <glm/gtc/half_float.hpp>
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static int test_vec3_operators()
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{
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@ -95,7 +96,6 @@ int test_vec3_swizzle3_2()
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return Error;
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}
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int test_vec3_swizzle3_3()
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{
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int Error = 0;
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@ -130,6 +130,48 @@ int test_vec3_swizzle3_3()
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return Error;
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}
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int test_vec3_swizzle_half()
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{
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int Error = 0;
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glm::half a1(1);
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glm::half b1(2);
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glm::half c1(3);
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glm::hvec3 v(a1, b1, c1);
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glm::hvec3 u;
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float c = v.x;
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float d = v.y;
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u = v;
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float a = u.x;
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float b = u.y;
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Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
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/*u = v.xyz;
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Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
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u = v.zyx;
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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u.zyx = v;
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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u = v.rgb;
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Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
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u = v.bgr;
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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u.bgr = v;
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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u = v.stp;
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Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
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u = v.pts;
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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u.pts = v;
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;*/
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return Error;
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}
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int main()
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{
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int Error = 0;
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@ -138,6 +180,7 @@ int main()
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Error += test_vec3_size();
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Error += test_vec3_swizzle3_2();
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Error += test_vec3_swizzle3_3();
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Error += test_vec3_swizzle_half();
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return Error;
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}
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