Clean up tests

This commit is contained in:
Christophe Riccio 2011-09-13 11:54:21 +01:00
parent 51716bb460
commit 615262d52f
8 changed files with 37 additions and 793 deletions

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@ -20,7 +20,7 @@
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @ref core
/// @file glm/core/type_mat2x2.hpp
/// @date 2005-01-27 / 2011-06-15
/// @author Christophe Riccio

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@ -2,13 +2,33 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Updated : 2011-09-13
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
// File : test/core/func_common.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
int test_floatBitsToInt()
{
int Error = 0;
{
float A = 1.0f;
int B = glm::floatBitsToInt(A);
Error += B == *(float*)&A ? 0 : 1;
}
{
glm::vec2 A(1.0f, 2.0f);
glm::ivec2 B = glm::floatBitsToInt(A);
Error += B.x == *(float*)&(A.x) ? 0 : 1;
Error += B.y == *(float*)&(A.y) ? 0 : 1;
}
return Error;
}
int test_mix()
{
int Error = 0;
@ -34,6 +54,7 @@ int main()
{
int Error = 0;
Error += test_floatBitsToInt();
Error += test_mix();
return Error;

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@ -2,146 +2,16 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Updated : 2011-09-13
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
// File : test/core/func_exponential.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
#include <glm/glm.hpp>
int test_static_assert()
{
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec2()
{
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec3()
{
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec4()
{
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_all()
{
assert(glm::all(glm::bvec2(true, true)));
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false)));
assert(glm::all(glm::bvec3(true, true, true)));
assert(!glm::all(glm::bvec3(true, false, true)));
assert(!glm::all(glm::bvec3(false, false, false)));
assert(glm::all(glm::bvec4(true, true, true, true)));
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
}
int main()
{
int Failed = 0;
Failed += test_static_assert();
Failed += test_lessThan_vec2();
Failed += test_lessThan_vec3();
Failed += test_lessThan_vec4();
Failed += test_greaterThanEqual_vec2();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed;
}

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@ -2,146 +2,16 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Updated : 2011-09-13
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
// File : test/gtx/func_geometric.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
#include <glm/glm.hpp>
int test_static_assert()
{
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec2()
{
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec3()
{
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec4()
{
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_all()
{
assert(glm::all(glm::bvec2(true, true)));
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false)));
assert(glm::all(glm::bvec3(true, true, true)));
assert(!glm::all(glm::bvec3(true, false, true)));
assert(!glm::all(glm::bvec3(false, false, false)));
assert(glm::all(glm::bvec4(true, true, true, true)));
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
}
int main()
{
int Failed = 0;
Failed += test_static_assert();
Failed += test_lessThan_vec2();
Failed += test_lessThan_vec3();
Failed += test_lessThan_vec4();
Failed += test_greaterThanEqual_vec2();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed;
}

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@ -2,147 +2,17 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Updated : 2011-09-13
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
// File : test/gtx/func_noise.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
#include <glm/glm.hpp>
int test_static_assert()
{
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec2()
{
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec3()
{
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec4()
{
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_all()
{
assert(glm::all(glm::bvec2(true, true)));
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false)));
assert(glm::all(glm::bvec3(true, true, true)));
assert(!glm::all(glm::bvec3(true, false, true)));
assert(!glm::all(glm::bvec3(false, false, false)));
assert(glm::all(glm::bvec4(true, true, true, true)));
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
}
int main()
{
int Failed = 0;
Failed += test_static_assert();
Failed += test_lessThan_vec2();
Failed += test_lessThan_vec3();
Failed += test_lessThan_vec4();
Failed += test_greaterThanEqual_vec2();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed;
}

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@ -2,146 +2,16 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Updated : 2011-09-13
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
// File : test/core/func_packing.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
#include <glm/glm.hpp>
int test_static_assert()
{
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec2()
{
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec3()
{
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec4()
{
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_all()
{
assert(glm::all(glm::bvec2(true, true)));
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false)));
assert(glm::all(glm::bvec3(true, true, true)));
assert(!glm::all(glm::bvec3(true, false, true)));
assert(!glm::all(glm::bvec3(false, false, false)));
assert(glm::all(glm::bvec4(true, true, true, true)));
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
}
int main()
{
int Failed = 0;
Failed += test_static_assert();
Failed += test_lessThan_vec2();
Failed += test_lessThan_vec3();
Failed += test_lessThan_vec4();
Failed += test_greaterThanEqual_vec2();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed;
}

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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Updated : 2011-09-13
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
// File : test/core/func_trigonometric.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
int test_static_assert()
{
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec2()
{
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec3()
{
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec4()
{
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_all()
{
assert(glm::all(glm::bvec2(true, true)));
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false)));
assert(glm::all(glm::bvec3(true, true, true)));
assert(!glm::all(glm::bvec3(true, false, true)));
assert(!glm::all(glm::bvec3(false, false, false)));
assert(glm::all(glm::bvec4(true, true, true, true)));
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
}
int main()
{
int Failed = 0;
Failed += test_static_assert();
Failed += test_lessThan_vec2();
Failed += test_lessThan_vec3();
Failed += test_lessThan_vec4();
Failed += test_greaterThanEqual_vec2();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed;
}

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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Updated : 2011-09-13
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
// File : test/core/vector_relational.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
int test_static_assert()
{
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec2()
{
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec3()
{
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec4()
{
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_all()
{
assert(glm::all(glm::bvec2(true, true)));
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false)));
assert(glm::all(glm::bvec3(true, true, true)));
assert(!glm::all(glm::bvec3(true, false, true)));
assert(!glm::all(glm::bvec3(false, false, false)));
assert(glm::all(glm::bvec4(true, true, true, true)));
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
}
int main()
{
int Failed = 0;
Failed += test_static_assert();
Failed += test_lessThan_vec2();
Failed += test_lessThan_vec3();
Failed += test_lessThan_vec4();
Failed += test_greaterThanEqual_vec2();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed;
}