Removed namespaces

This commit is contained in:
Christophe Riccio 2011-06-06 13:47:42 +01:00
parent 651fd3a3f9
commit 6215aff4b4
34 changed files with 292 additions and 484 deletions

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@ -1,51 +1,71 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-03-08
// Updated : 2010-01-26
// Licence : This source is under MIT License
// File : glm/core/func_common.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_common.hpp
/// @date 2008-03-08 / 2010-01-26
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_common
#define glm_core_func_common
#include "_fixes.hpp"
namespace glm{
namespace core{
namespace function{
namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 specification. Included in glm namespace.
namespace glm
{
/// \addtogroup core_funcs
///@{
/// @addtogroup core_funcs
/// @{
//! Returns x if x >= 0; otherwise, it returns -x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
template <typename genFIType>
/// Returns x if x >= 0; otherwise, it returns -x.
///
/// @see
/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @li GLSL 1.30.08 specification, section 8.3
template <typename genFIType>
genFIType abs(genFIType const & x);
//! Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
///
/// @see
/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
/// @li GLSL 1.30.08 specification, section 8.3
template <typename genFIType>
genFIType sign(genFIType const & x);
//! Returns a value equal to the nearest integer that is less then or equal to x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
//! @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
genType floor(genType const & x);
//! Returns a value equal to the nearest integer to x
//! whose absolute value is not larger than the absolute value of x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
//! @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
genType trunc(genType const & x);
@ -55,8 +75,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
//! This includes the possibility that round(x) returns the
//! same value as roundEven(x) for all values of x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
//! @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
genType round(genType const & x);
@ -64,31 +85,35 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
//! A fractional part of 0.5 will round toward the nearest even
//! integer. (Both 3.5 and 4.5 for x will return 4.0.)
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
//! @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
genType roundEven(genType const & x);
//! Returns a value equal to the nearest integer
//! that is greater than or equal to x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
//! @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
genType ceil(genType const & x);
//! Return x - floor(x).
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
//! @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
genType fract(genType const & x);
//! Modulus. Returns x - y * floor(x / y)
//! for each component in x using the floating point value y.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
//! @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
genType mod(
genType const & x,
@ -97,8 +122,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
//! Modulus. Returns x - y * floor(x / y)
//! for each component in x using the floating point value y.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
//! @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
genType mod(
genType const & x,
@ -109,17 +135,19 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
//! return value and the output parameter will have the same
//! sign as x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see
/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
/// @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
genType modf(
genType const & x,
genType & i);
//! Returns y if y < x; otherwise, it returns x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// Returns y if y < x; otherwise, it returns x.
///
/// @see
/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
genType min(
genType const & x,
@ -130,10 +158,11 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
genType const & x,
typename genType::value_type const & y);
//! Returns y if x < y; otherwise, it returns x.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// Returns y if x < y; otherwise, it returns x.
///
/// @see
/// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
genType max(
genType const & x,
@ -147,8 +176,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
//! Returns min(max(x, minVal), maxVal) for each component in x
//! using the floating-point values minVal and maxVal.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
/// @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
//! @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
genType clamp(
genType const & x,
@ -161,12 +191,12 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
typename genType::value_type const & minVal,
typename genType::value_type const & maxVal);
//! \return If genTypeU is a floating scalar or vector:
//! @return If genTypeU is a floating scalar or vector:
//! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
//! x and y using the floating-point value a.
//! The value for a is not restricted to the range [0, 1].
//!
//! \return If genTypeU is a boolean scalar or vector:
//!
//! @return If genTypeU is a boolean scalar or vector:
//! Selects which vector each returned component comes
//! from. For a component of a that is false, the
//! corresponding component of x is returned. For a
@ -178,21 +208,23 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
//! genType mix(genType x, genType y, genType(a))
//! where a is a Boolean vector.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
//! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
//! @li GLSL 1.30.08 specification, section 8.3
//!
//! \param[in] x Floating point scalar or vector.
//! \param[in] y Floating point scalar or vector.
//! \param[in] a Floating point or boolean scalar or vector.
//! @param[in] x Floating point scalar or vector.
//! @param[in] y Floating point scalar or vector.
//! @param[in] a Floating point or boolean scalar or vector.
//!
// \todo Test when 'a' is a boolean.
//! @todo Test when 'a' is a boolean.
template <typename genTypeT, typename genTypeU>
genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
//! Returns 0.0 if x < edge, otherwise it returns 1.0.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
//!
//! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
//! @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
genType step(
genType const & edge,
@ -213,8 +245,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
//! return t * t * (3 2 * t);
//! Results are undefined if edge0 >= edge1.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
//! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
//! @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
genType smoothstep(
genType const & edge0,
@ -233,8 +266,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
//! including for implementations with no NaN
//! representations.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
//! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
//! @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
typename genType::bool_type isnan(genType const & x);
@ -244,8 +278,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
//! otherwise, including for implementations with no infinity
//! representations.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
//! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
//! @li GLSL 1.30.08 specification, section 8.3
template <typename genType>
typename genType::bool_type isinf(genType const & x);
@ -253,8 +288,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
//! the encoding of a floating-point value. The floatingpoint
//! value's bit-level representation is preserved.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
//! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
//! @li GLSL 4.00.08 specification, section 8.3
template <typename genType, typename genIType>
genIType floatBitsToInt(genType const & value);
@ -262,8 +298,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
//! the encoding of a floating-point value. The floatingpoint
//! value's bit-level representation is preserved.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
//! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
//! @li GLSL 4.00.08 specification, section 8.3
template <typename genType, typename genUType>
genUType floatBitsToUint(genType const & value);
@ -273,8 +310,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
//! resulting floating point value is unspecified. Otherwise,
//! the bit-level representation is preserved.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
//! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
//! @li GLSL 4.00.08 specification, section 8.3
template <typename genType, typename genIType>
genType intBitsToFloat(genIType const & value);
@ -284,15 +322,17 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
//! resulting floating point value is unspecified. Otherwise,
//! the bit-level representation is preserved.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
//! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
//! @li GLSL 4.00.08 specification, section 8.3
template <typename genType, typename genUType>
genType uintBitsToFloat(genUType const & value);
//! Computes and returns a * b + c.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
//! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
//! @li GLSL 4.00.08 specification, section 8.3
template <typename genType>
genType fma(genType const & a, genType const & b, genType const & c);
@ -306,8 +346,9 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
//! are both zero. For a floating-point value that is an
//! infinity or is not a number, the results are undefined.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
//! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
//! @li GLSL 4.00.08 specification, section 8.3
template <typename genType, typename genIType>
genType frexp(genType const & x, genIType & exp);
@ -318,16 +359,13 @@ namespace common //!< Define common functions from Section 8.3 of GLSL 1.30.8 sp
//! If this product is too large to be represented in the
//! floating-point type, the result is undefined.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
//! \li GLSL 4.00.08 specification, section 8.3
//! @see
//! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
//! @li GLSL 4.00.08 specification, section 8.3
template <typename genType, typename genIType>
genType ldexp(genType const & x, genIType const & exp);
///@}
}//namespace common
}//namespace function
}//namespace core
using namespace core::function::common;
/// @}
}//namespace glm
#include "func_common.inl"

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@ -7,43 +7,36 @@
// File : glm/core/func_common.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
namespace glm{
namespace detail
{
namespace detail
{
template <typename genFIType, bool /*signed*/>
struct Abs_
{
};
template <typename genFIType, bool /*signed*/>
struct Abs_
{};
template <typename genFIType>
struct Abs_<genFIType, true>
{
static genFIType get(genFIType const & x)
{
GLM_STATIC_ASSERT(
detail::type<genFIType>::is_float ||
detail::type<genFIType>::is_int, "'abs' only accept floating-point and integer inputs");
return x >= genFIType(0) ? x : -x;
}
};
template <typename genFIType>
struct Abs_<genFIType, true>
{
static genFIType get(genFIType const & x)
{
GLM_STATIC_ASSERT(
detail::type<genFIType>::is_float ||
detail::type<genFIType>::is_int, "'abs' only accept floating-point and integer inputs");
return x >= genFIType(0) ? x : -x;
}
};
template <typename genFIType>
struct Abs_<genFIType, false>
{
static genFIType get(genFIType const & x)
{
GLM_STATIC_ASSERT(
template <typename genFIType>
struct Abs_<genFIType, false>
{
static genFIType get(genFIType const & x)
{
GLM_STATIC_ASSERT(
detail::type<genFIType>::is_uint, "'abs' only accept floating-point and integer inputs");
return x;
}
};
}//namespace detail
namespace core{
namespace function{
namespace common{
return x;
}
};
}//namespace detail
// abs
template <typename genFIType>
@ -1570,8 +1563,4 @@ namespace glm
{
return std::frexp(x, exp);
}
}//namespace common
}//namespace function
}//namespace core
}//namespace glm

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@ -10,13 +10,10 @@
#ifndef glm_core_func_exponential
#define glm_core_func_exponential
namespace glm{
namespace core{
namespace function{
namespace exponential //!< Define all exponential functions from Section 8.2 of GLSL 1.30.8 specification. Included in glm namespace.
namespace glm
{
/// \addtogroup core_funcs
///@{
/// @{
//! Returns x raised to the y power.
//!
@ -70,11 +67,7 @@ namespace exponential //!< Define all exponential functions from Section 8.2 of
template <typename genType>
genType inversesqrt(genType const & x);
///@}
}//namespace exponential
}//namespace function
}//namespace core
using namespace core::function::exponential;
/// @}
}//namespace glm
#include "func_exponential.inl"

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@ -9,10 +9,6 @@
namespace glm
{
namespace core{
namespace function{
namespace exponential{
// pow
template <typename genType>
GLM_FUNC_QUALIFIER genType pow
@ -352,7 +348,4 @@ namespace glm
inversesqrt(x.w));
}
}//namespace exponential
}//namespace function
}//namespace core
}//namespace glm

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@ -10,10 +10,7 @@
#ifndef glm_core_func_geometric
#define glm_core_func_geometric
namespace glm{
namespace core{
namespace function{
namespace geometric //!< Define all geometric functions from Section 8.4 of GLSL 1.30.8 specification. Included in glm namespace.
namespace glm
{
/// \addtogroup core_funcs
/// @{
@ -94,10 +91,6 @@ namespace geometric //!< Define all geometric functions from Section 8.4 of GLSL
typename genType::value_type const & eta);
/// @}
}//namespace geometric
}//namespace function
}//namespace core
using namespace core::function::geometric;
}//namespace glm
#include "func_geometric.inl"

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@ -9,10 +9,6 @@
namespace glm
{
namespace core{
namespace function{
namespace geometric{
// length
template <typename genType>
GLM_FUNC_QUALIFIER genType length
@ -284,7 +280,4 @@ namespace glm
return eta * I - (eta * dotValue + sqrt(k)) * N;
}
}//namespace geometric
}//namespace function
}//namespace core
}//namespace glm

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@ -10,10 +10,7 @@
#ifndef glm_core_func_integer
#define glm_core_func_integer
namespace glm{
namespace core{
namespace function{
namespace integer //!< Define integer functions from Section 8.8 of GLSL 4.00.8 specification.
namespace glm
{
/// \addtogroup core_funcs
/// @{
@ -142,10 +139,6 @@ namespace integer //!< Define integer functions from Section 8.8 of GLSL 4.00.8
typename C<T>::signed_type findMSB(C<T> const & Value);
/// @}
}//namespace integer
}//namespace function
}//namespace core
using namespace core::function::integer;
}//namespace glm
#include "func_integer.inl"

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@ -9,15 +9,6 @@
namespace glm
{
namespace detail
{
}//namespace detail
namespace core{
namespace function{
namespace integer
{
// uaddCarry
template <typename genUType>
GLM_FUNC_QUALIFIER genUType uaddCarry
@ -590,8 +581,4 @@ namespace glm
findMSB(value[2]),
findMSB(value[3]));
}
}//namespace integer
}//namespace function
}//namespace core
}//namespace glm

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@ -10,10 +10,7 @@
#ifndef glm_core_func_matrix
#define glm_core_func_matrix
namespace glm{
namespace core{
namespace function{
namespace matrix //!< Define all matrix functions from Section 8.5 of GLSL 1.30.8 specification. Included in glm namespace.
namespace glm
{
/// \addtogroup core_funcs
/// @{
@ -96,10 +93,6 @@ namespace matrix //!< Define all matrix functions from Section 8.5 of GLSL 1.30.
detail::tmat4x4<T> const & m);
/// @}
}//namespace matrix
}//namespace function
}//namespace core
using namespace core::function::matrix;
}//namespace glm
#include "func_matrix.inl"

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@ -7,11 +7,7 @@
// File : glm/core/func_matrix.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace core{
namespace function{
namespace matrix{
namespace glm{
// matrixCompMult
template <typename matType>
@ -565,7 +561,4 @@ namespace glm
return Inverse;
}
}//namespace matrix
}//namespace function
}//namespace core
}//namespace glm

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@ -10,10 +10,7 @@
#ifndef glm_core_func_noise
#define glm_core_func_noise
namespace glm{
namespace core{
namespace function{
namespace noise //< Define all noise functions from Section 8.9 of GLSL 1.30.8 specification. Included in glm namespace.
namespace glm
{
/// \addtogroup core_funcs
/// @{
@ -47,10 +44,6 @@ namespace noise //< Define all noise functions from Section 8.9 of GLSL 1.30.8 s
detail::tvec4<typename genType::value_type> noise4(genType const & x);
/// @}
}//namespace noise
}//namespace function
}//namespace core
using namespace core::function::noise;
}//namespace glm
#include "func_noise.inl"

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@ -9,13 +9,5 @@
namespace glm
{
namespace core{
namespace function{
namespace noise{
}//namespace noise
}//namespace function
}//namespace core
}//namespace glm

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@ -10,10 +10,7 @@
#ifndef glm_core_func_packing
#define glm_core_func_packing
namespace glm{
namespace core{
namespace function{
namespace packing //!< Define packing functions from section 8.4 floating-point pack and unpack functions of GLSL 4.00.8 specification
namespace glm
{
/// \addtogroup core_funcs
///@{
@ -115,11 +112,7 @@ namespace packing //!< Define packing functions from section 8.4 floating-point
//! \li GLSL 4.00.08 specification, section 8.4
detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
///@}
}//namespace packing
}//namespace function
}//namespace core
using namespace core::function::packing;
/// @}
}//namespace glm
#include "func_packing.inl"

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@ -9,15 +9,6 @@
namespace glm
{
namespace detail
{
}//namespace detail
namespace core{
namespace function{
namespace packing
{
GLM_FUNC_QUALIFIER detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v)
{
detail::uint16 A((detail::uint16)round(clamp(v.x, 0.0f, 1.0f) * 65535.0f));
@ -88,7 +79,4 @@ namespace glm
return *(detail::tvec2<detail::uint32>*)&v;
}
}//namespace packing
}//namespace function
}//namespace core
}//namespace glm

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@ -10,13 +10,7 @@
#ifndef glm_core_func_trigonometric
#define glm_core_func_trigonometric
namespace glm{
namespace core{
namespace function{
//! Define Angle and trigonometry functions
//! from Section 8.1 of GLSL 1.30.8 specification.
//! Included in glm namespace.
namespace trigonometric
namespace glm
{
/// \addtogroup core_funcs
/// @{
@ -140,10 +134,6 @@ namespace trigonometric
genType atanh(genType const & x);
/// @}
}//namespace trigonometric
}//namespace function
}//namespace core
using namespace core::function::trigonometric;
}//namespace glm
#include "func_trigonometric.inl"

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@ -9,10 +9,6 @@
namespace glm
{
namespace core{
namespace function{
namespace trigonometric{
// radians
template <typename genType>
GLM_FUNC_QUALIFIER genType radians
@ -739,7 +735,4 @@ namespace glm
atanh(x.w));
}
}//namespace trigonometric
}//namespace function
}//namespace core
}//namespace glm

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@ -12,12 +12,7 @@
#include "_detail.hpp"
namespace glm{
namespace core{
namespace function{
//! Define vector relational functions from Section 8.6 of GLSL 1.30.8 specification.
//! Included in glm namespace.
namespace vector_relational
namespace glm
{
/// \addtogroup core_funcs
/// @{
@ -201,10 +196,6 @@ namespace vector_relational
}
/// @}
}//namespace vector_relational
}//namespace function
}//namespace core
using namespace core::function::vector_relational;
}//namespace glm
#include "func_vector_relational.inl"

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@ -9,12 +9,6 @@
namespace glm
{
namespace core{
namespace function{
namespace vector_relational{
}//namespace vector_relational
}//namespace function
}//namespace core
}//namespace glm

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@ -2,7 +2,7 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-01-08
// Updated : 2008-01-08
// Updated : 2011-06-06
// Licence : This source is under MIT License
// File : glm/core/type.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
@ -31,112 +31,110 @@
#include "type_mat4x3.hpp"
#include "type_mat4x4.hpp"
namespace glm{
namespace core{
namespace type
namespace glm
{
//////////////////////////
// Float definition
#if(defined(GLM_PRECISION_HIGHP_FLOAT))
typedef precision::highp_vec2 vec2;
typedef precision::highp_vec3 vec3;
typedef precision::highp_vec4 vec4;
typedef precision::highp_mat2x2 mat2x2;
typedef precision::highp_mat2x3 mat2x3;
typedef precision::highp_mat2x4 mat2x4;
typedef precision::highp_mat3x2 mat3x2;
typedef precision::highp_mat3x3 mat3x3;
typedef precision::highp_mat3x4 mat3x4;
typedef precision::highp_mat4x2 mat4x2;
typedef precision::highp_mat4x3 mat4x3;
typedef precision::highp_mat4x4 mat4x4;
typedef highp_vec2 vec2;
typedef highp_vec3 vec3;
typedef highp_vec4 vec4;
typedef highp_mat2x2 mat2x2;
typedef highp_mat2x3 mat2x3;
typedef highp_mat2x4 mat2x4;
typedef highp_mat3x2 mat3x2;
typedef highp_mat3x3 mat3x3;
typedef highp_mat3x4 mat3x4;
typedef highp_mat4x2 mat4x2;
typedef highp_mat4x3 mat4x3;
typedef highp_mat4x4 mat4x4;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
typedef precision::mediump_vec2 vec2;
typedef precision::mediump_vec3 vec3;
typedef precision::mediump_vec4 vec4;
typedef precision::mediump_mat2x2 mat2x2;
typedef precision::mediump_mat2x3 mat2x3;
typedef precision::mediump_mat2x4 mat2x4;
typedef precision::mediump_mat3x2 mat3x2;
typedef precision::mediump_mat3x3 mat3x3;
typedef precision::mediump_mat3x4 mat3x4;
typedef precision::mediump_mat4x2 mat4x2;
typedef precision::mediump_mat4x3 mat4x3;
typedef precision::mediump_mat4x4 mat4x4;
typedef mediump_vec2 vec2;
typedef mediump_vec3 vec3;
typedef mediump_vec4 vec4;
typedef mediump_mat2x2 mat2x2;
typedef mediump_mat2x3 mat2x3;
typedef mediump_mat2x4 mat2x4;
typedef mediump_mat3x2 mat3x2;
typedef mediump_mat3x3 mat3x3;
typedef mediump_mat3x4 mat3x4;
typedef mediump_mat4x2 mat4x2;
typedef mediump_mat4x3 mat4x3;
typedef mediump_mat4x4 mat4x4;
#elif(defined(GLM_PRECISION_LOWP_FLOAT))
typedef precision::lowp_vec2 vec2;
typedef precision::lowp_vec3 vec3;
typedef precision::lowp_vec4 vec4;
typedef precision::lowp_mat2x2 mat2x2;
typedef precision::lowp_mat2x3 mat2x3;
typedef precision::lowp_mat2x4 mat2x4;
typedef precision::lowp_mat3x2 mat3x2;
typedef precision::lowp_mat3x3 mat3x3;
typedef precision::lowp_mat3x4 mat3x4;
typedef precision::lowp_mat4x2 mat4x2;
typedef precision::lowp_mat4x3 mat4x3;
typedef precision::lowp_mat4x4 mat4x4;
typedef lowp_vec2 vec2;
typedef lowp_vec3 vec3;
typedef lowp_vec4 vec4;
typedef lowp_mat2x2 mat2x2;
typedef lowp_mat2x3 mat2x3;
typedef lowp_mat2x4 mat2x4;
typedef lowp_mat3x2 mat3x2;
typedef lowp_mat3x3 mat3x3;
typedef lowp_mat3x4 mat3x4;
typedef lowp_mat4x2 mat4x2;
typedef lowp_mat4x3 mat4x3;
typedef lowp_mat4x4 mat4x4;
#else
//! 2 components vector of floating-point numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_vec2 vec2;
typedef mediump_vec2 vec2;
//! 3 components vector of floating-point numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_vec3 vec3;
typedef mediump_vec3 vec3;
//! 4 components vector of floating-point numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_vec4 vec4;
typedef mediump_vec4 vec4;
//! 2 columns of 2 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat2x2 mat2x2;
typedef mediump_mat2x2 mat2x2;
//! 2 columns of 3 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat2x3 mat2x3;
typedef mediump_mat2x3 mat2x3;
//! 2 columns of 4 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat2x4 mat2x4;
typedef mediump_mat2x4 mat2x4;
//! 3 columns of 2 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat3x2 mat3x2;
typedef mediump_mat3x2 mat3x2;
//! 3 columns of 3 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat3x3 mat3x3;
typedef mediump_mat3x3 mat3x3;
//! 3 columns of 4 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat3x4 mat3x4;
typedef mediump_mat3x4 mat3x4;
//! 4 columns of 2 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat4x2 mat4x2;
typedef mediump_mat4x2 mat4x2;
//! 4 columns of 3 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat4x3 mat4x3;
typedef mediump_mat4x3 mat4x3;
//! 4 columns of 4 components matrix of floating-point numbers.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
//! \ingroup core_types
typedef precision::mediump_mat4x4 mat4x4;
typedef mediump_mat4x4 mat4x4;
#endif//GLM_PRECISION
@ -159,64 +157,64 @@ namespace type
// Signed integer definition
#if(defined(GLM_PRECISION_HIGHP_INT))
typedef precision::highp_ivec2 ivec2;
typedef precision::highp_ivec3 ivec3;
typedef precision::highp_ivec4 ivec4;
typedef highp_ivec2 ivec2;
typedef highp_ivec3 ivec3;
typedef highp_ivec4 ivec4;
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
typedef precision::mediump_ivec2 ivec2;
typedef precision::mediump_ivec3 ivec3;
typedef precision::mediump_ivec4 ivec4;
typedef mediump_ivec2 ivec2;
typedef mediump_ivec3 ivec3;
typedef mediump_ivec4 ivec4;
#elif(defined(GLM_PRECISION_LOWP_INT))
typedef precision::lowp_ivec2 ivec2;
typedef precision::lowp_ivec3 ivec3;
typedef precision::lowp_ivec4 ivec4;
typedef lowp_ivec2 ivec2;
typedef lowp_ivec3 ivec3;
typedef lowp_ivec4 ivec4;
#else
//! 2 components vector of signed integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_ivec2 ivec2;
typedef mediump_ivec2 ivec2;
//! 3 components vector of signed integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_ivec3 ivec3;
typedef mediump_ivec3 ivec3;
//! 4 components vector of signed integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_ivec4 ivec4;
typedef mediump_ivec4 ivec4;
#endif//GLM_PRECISION
//////////////////////////
// Unsigned integer definition
#if(defined(GLM_PRECISION_HIGHP_UINT))
typedef precision::highp_uvec2 uvec2;
typedef precision::highp_uvec3 uvec3;
typedef precision::highp_uvec4 uvec4;
typedef highp_uvec2 uvec2;
typedef highp_uvec3 uvec3;
typedef highp_uvec4 uvec4;
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
typedef precision::mediump_uvec2 uvec2;
typedef precision::mediump_uvec3 uvec3;
typedef precision::mediump_uvec4 uvec4;
typedef mediump_uvec2 uvec2;
typedef mediump_uvec3 uvec3;
typedef mediump_uvec4 uvec4;
#elif(defined(GLM_PRECISION_LOWP_UINT))
typedef precision::lowp_uvec2 uvec2;
typedef precision::lowp_uvec3 uvec3;
typedef precision::lowp_uvec4 uvec4;
typedef lowp_uvec2 uvec2;
typedef lowp_uvec3 uvec3;
typedef lowp_uvec4 uvec4;
#else
//! 2 components vector of unsigned integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_uvec2 uvec2;
typedef mediump_uvec2 uvec2;
//! 3 components vector of unsigned integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_uvec3 uvec3;
typedef mediump_uvec3 uvec3;
//! 4 components vector of unsigned integer numbers.
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
//! \ingroup core_types
typedef precision::mediump_uvec4 uvec4;
typedef mediump_uvec4 uvec4;
#endif//GLM_PRECISION
//////////////////////////
@ -315,8 +313,6 @@ namespace type
//! \ingroup core_types
typedef detail::tmat4x4<double> dmat4x4;
}//namespace type
}//namespace core
}//namespace glm
#endif//glm_core_type

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@ -24,51 +24,44 @@ namespace glm
}
//namespace detail
namespace core{
namespace type{
namespace precision
{
#ifdef GLM_USE_HALF_SCALAR
typedef detail::thalf lowp_float_t;
typedef detail::thalf lowp_float_t;
#else//GLM_USE_HALF_SCALAR
typedef float lowp_float_t;
typedef float lowp_float_t;
#endif//GLM_USE_HALF_SCALAR
typedef float mediump_float_t;
typedef double highp_float_t;
typedef float mediump_float_t;
typedef double highp_float_t;
//! Low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification
//! \ingroup core_precision
typedef lowp_float_t lowp_float;
//! Medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification
//! \ingroup core_precision
typedef mediump_float_t mediump_float;
//! High precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification
//! \ingroup core_precision
typedef highp_float_t highp_float;
}
//namespace precision
//! Low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification
//! \ingroup core_precision
typedef lowp_float_t lowp_float;
//! Medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification
//! \ingroup core_precision
typedef mediump_float_t mediump_float;
//! High precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification
//! \ingroup core_precision
typedef highp_float_t highp_float;
#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef precision::mediump_float float_t;
typedef mediump_float float_t;
#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef precision::highp_float float_t;
typedef highp_float float_t;
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef precision::mediump_float float_t;
typedef mediump_float float_t;
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
typedef precision::lowp_float float_t;
typedef lowp_float float_t;
#else
# error "GLM error: multiple default precision requested for floating-point types"
#endif
}//namespace type
}//namespace core
}//namespace glm
#endif//glm_core_type_float

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@ -37,20 +37,18 @@ namespace detail
GLM_DETAIL_IS_UINT(highp_uint_t);
}//namespace detail
namespace core{
namespace type{
namespace precision //!< Namespace for precision stuff.
{
//! Low precision signed integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::lowp_int_t lowp_int;
//! Medium precision signed integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::mediump_int_t mediump_int;
typedef detail::mediump_int_t mediump_int;
//! High precision signed integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
@ -62,38 +60,39 @@ namespace precision //!< Namespace for precision stuff.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::lowp_uint_t lowp_uint;
//! Medium precision unsigned integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::mediump_uint_t mediump_uint;
//! High precision unsigned integer.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification.
//! \ingroup core_precision
typedef detail::highp_uint_t highp_uint;
}//namespace precision
#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
typedef precision::mediump_int int_t;
typedef mediump_int int_t;
#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
typedef precision::highp_int int_t;
typedef highp_int int_t;
#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
typedef precision::mediump_int int_t;
typedef mediump_int int_t;
#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
typedef precision::lowp_int int_t;
typedef lowp_int int_t;
#else
# error "GLM error: multiple default precision requested for signed interger types"
#endif
#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
typedef precision::mediump_uint uint_t;
typedef mediump_uint uint_t;
#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
typedef precision::highp_uint uint_t;
typedef highp_uint uint_t;
#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
typedef precision::mediump_uint uint_t;
typedef mediump_uint uint_t;
#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
typedef precision::lowp_uint uint_t;
typedef lowp_uint uint_t;
#else
# error "GLM error: multiple default precision requested for unsigned interger types"
#endif
@ -102,8 +101,6 @@ namespace precision //!< Namespace for precision stuff.
//! From GLSL 1.30.8 specification section 4.1.3 Integers.
typedef uint_t uint;
}//namespace type
}//namespace core
}//namespace glm
#endif//glm_core_type_int

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@ -230,10 +230,6 @@ namespace detail
int);
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 2 columns of 2 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
@ -270,9 +266,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tmat2x2<highp_float> highp_mat2x2;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

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@ -196,28 +196,24 @@ namespace detail
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 2 columns of 3 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat2x3<lowp_float> lowp_mat2x3;
//! 2 columns of 3 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat2x3<mediump_float> mediump_mat2x3;
//! 2 columns of 3 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
//! \ingroup core_precision
typedef detail::tmat2x3<highp_float> highp_mat2x3;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

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@ -198,10 +198,6 @@ namespace detail
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 2 columns of 4 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
@ -214,9 +210,7 @@ namespace precision
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat2x4<highp_float> highp_mat2x4;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

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@ -204,25 +204,21 @@ namespace detail
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 3 columns of 2 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat3x2<lowp_float> lowp_mat3x2;
//! 3 columns of 2 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat3x2<mediump_float> mediump_mat3x2;
//! 3 columns of 2 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat3x2<highp_float> highp_mat3x2;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

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@ -234,10 +234,6 @@ namespace detail
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 3 columns of 3 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
@ -272,9 +268,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tmat3x3<highp_float> highp_mat3x3;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

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@ -204,10 +204,6 @@ namespace detail
}//namespace detail
namespace core{
namespace type{
namespace precision
{
//! 3 columns of 4 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
@ -221,9 +217,6 @@ namespace precision
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
typedef detail::tmat3x4<highp_float> highp_mat3x4;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

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@ -209,10 +209,6 @@ namespace detail
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 4 columns of 2 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
@ -231,9 +227,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tmat4x2<highp_float> highp_mat4x2;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

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@ -207,10 +207,6 @@ namespace detail
}//namespace detail
namespace core{
namespace type{
namespace precision
{
//! 4 columns of 3 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
@ -229,9 +225,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tmat4x3<highp_float> highp_mat4x3;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

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@ -235,10 +235,6 @@ namespace detail
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 4 columns of 4 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
@ -275,9 +271,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tmat4x4<highp_float> highp_mat4x4;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

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@ -152,15 +152,15 @@ namespace detail
GLM_DETAIL_IS_VECTOR(tvec1);
typedef detail::tvec1<core::type::precision::highp_float> highp_vec1_t;
typedef detail::tvec1<core::type::precision::mediump_float> mediump_vec1_t;
typedef detail::tvec1<core::type::precision::lowp_float> lowp_vec1_t;
typedef detail::tvec1<core::type::precision::highp_int> highp_ivec1_t;
typedef detail::tvec1<core::type::precision::mediump_int> mediump_ivec1_t;
typedef detail::tvec1<core::type::precision::lowp_int> lowp_ivec1_t;
typedef detail::tvec1<core::type::precision::highp_uint> highp_uvec1_t;
typedef detail::tvec1<core::type::precision::mediump_uint> mediump_uvec1_t;
typedef detail::tvec1<core::type::precision::lowp_uint> lowp_uvec1_t;
typedef detail::tvec1<highp_float> highp_vec1_t;
typedef detail::tvec1<mediump_float> mediump_vec1_t;
typedef detail::tvec1<lowp_float> lowp_vec1_t;
typedef detail::tvec1<highp_int> highp_ivec1_t;
typedef detail::tvec1<mediump_int> mediump_ivec1_t;
typedef detail::tvec1<lowp_int> lowp_ivec1_t;
typedef detail::tvec1<highp_uint> highp_uvec1_t;
typedef detail::tvec1<mediump_uint> mediump_uvec1_t;
typedef detail::tvec1<lowp_uint> lowp_uvec1_t;
}//namespace detail
}//namespace glm

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@ -193,10 +193,6 @@ namespace detail
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 2 components vector of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
@ -251,9 +247,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tvec2<lowp_uint> lowp_uvec2;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

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@ -199,10 +199,6 @@ namespace detail
GLM_DETAIL_IS_VECTOR(tvec3);
} //namespace detail
namespace core{
namespace type{
namespace precision
{
//! 3 components vector of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
@ -257,9 +253,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tvec3<lowp_uint> lowp_uvec3;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE

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@ -212,10 +212,6 @@ namespace detail
GLM_DETAIL_IS_VECTOR(tvec4);
}//namespace detail
namespace core{
namespace type{
namespace precision
{
//! 4 components vector of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
@ -270,9 +266,6 @@ namespace precision
//! \ingroup core_precision
typedef detail::tvec4<lowp_uint> lowp_uvec4;
}//namespace precision
}//namespace type
}//namespace core
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE