Fixed removed namespace still present

This commit is contained in:
Christophe Riccio 2011-10-13 12:26:11 +01:00
parent 8864136e87
commit 6277440507
4 changed files with 67 additions and 21 deletions

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@ -55,18 +55,18 @@ namespace glm
/// @see - gtx_gradient_paint
template <typename valType>
valType radialGradient(
glm::detail::tvec2<valType> const & Center,
detail::tvec2<valType> const & Center,
valType const & Radius,
glm::detail::tvec2<valType> const & Focal,
glm::detail::tvec2<valType> const & Position);
detail::tvec2<valType> const & Focal,
detail::tvec2<valType> const & Position);
/// Return a color from a linear gradient.
/// @see - gtx_gradient_paint
template <typename valType>
valType linearGradient(
glm::detail::tvec2<valType> const & Point0,
glm::detail::tvec2<valType> const & Point1,
glm::detail::tvec2<valType> const & Position);
detail::tvec2<valType> const & Point0,
detail::tvec2<valType> const & Point1,
detail::tvec2<valType> const & Position);
/// @}
}// namespace glm

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@ -10,30 +10,34 @@
namespace glm{
template <typename valType>
valType radialGradient(
glm::detail::tvec2<valType> const & Center,
valType radialGradient
(
detail::tvec2<valType> const & Center,
valType const & Radius,
glm::detail::tvec2<valType> const & Focal,
glm::detail::tvec2<valType> const & Position)
detail::tvec2<valType> const & Focal,
detail::tvec2<valType> const & Position
)
{
glm::detail::tvec2<valType> F = Focal - Center;
glm::detail::tvec2<valType> D = Position - Focal;
valType Radius2 = gtx::pow2(Radius);
valType Fx2 = gtx::pow2(F.x);
valType Fy2 = gtx::pow2(F.y);
detail::tvec2<valType> F = Focal - Center;
detail::tvec2<valType> D = Position - Focal;
valType Radius2 = pow2(Radius);
valType Fx2 = pow2(F.x);
valType Fy2 = pow2(F.y);
valType Numerator = (D.x * F.x + D.y * F.y) + glm::sqrt(Radius2 * (gtx::pow2(D.x) + gtx::pow2(D.y)) - gtx::pow2(D.x * F.y - D.y * F.x));
valType Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
valType Denominator = Radius2 - (Fx2 + Fy2);
return Numerator / Denominator;
}
template <typename valType>
valType linearGradient(
glm::detail::tvec2<valType> const & Point0,
glm::detail::tvec2<valType> const & Point1,
glm::detail::tvec2<valType> const & Position)
valType linearGradient
(
detail::tvec2<valType> const & Point0,
detail::tvec2<valType> const & Point1,
detail::tvec2<valType> const & Position
)
{
glm::detail::tvec2<valType> Dist = Point1 - Point0;
detail::tvec2<valType> Dist = Point1 - Point0;
return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
}

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@ -1,4 +1,5 @@
glmCreateTestGTC(gtx_bit)
glmCreateTestGTC(gtx_gradient_paint)
glmCreateTestGTC(gtx_integer)
glmCreateTestGTC(gtx_noise)
glmCreateTestGTC(gtx_quaternion)

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@ -0,0 +1,41 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-10-13
// Updated : 2011-10-13
// Licence : This source is under MIT licence
// File : test/gtx/gradient_paint.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtx/gradient_paint.hpp>
int test_radialGradient()
{
int Error = 0;
float Gradient = glm::radialGradient(glm::vec2(0), 1.0f, glm::vec2(1), glm::vec2(0.5));
return Error;
}
int test_linearGradient()
{
int Error = 0;
float Gradient = glm::linearGradient(glm::vec2(0), glm::vec2(1), glm::vec2(0.5));
return Error;
}
int main()
{
int Error = 0;
Error += test_radialGradient();
Error += test_linearGradient();
return Error;
}