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https://github.com/g-truc/glm.git
synced 2024-11-22 08:54:35 +00:00
Fixed error: comparing floating point with == or != is unsafe
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parent
0cd329da05
commit
6684535016
@ -65,8 +65,7 @@ int test_ctr()
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glm::highp_mat2x2 const B(A);
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glm::mediump_mat2x2 const C(B);
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for(glm::length_t i = 0; i < A.length(); ++i)
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Error += glm::all(glm::equal(A[i], C[i])) ? 0 : 1;
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Error += glm::all(glm::equal(A, C, glm::epsilon<float>())) ? 0 : 1;
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}
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#if GLM_HAS_INITIALIZER_LISTS
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@ -80,11 +79,8 @@ int test_ctr()
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{0, 1},
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{2, 3}};
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for(glm::length_t i = 0; i < m0.length(); ++i)
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Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
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for(glm::length_t i = 0; i < m1.length(); ++i)
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Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
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Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
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Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
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std::vector<glm::mat2x2> v1{
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{0, 1, 2, 3},
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@ -118,8 +114,7 @@ namespace cast
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glm::mat2 B(A);
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glm::mat2 Identity(1.0f);
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for(glm::length_t i = 0, length = B.length(); i < length; ++i)
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Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
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Error += glm::all(glm::equal(B, Identity, glm::epsilon<float>())) ? 0 : 1;
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return Error;
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}
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@ -1,4 +1,5 @@
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#include <glm/vector_relational.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/gtc/constants.hpp>
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#include <glm/mat2x2.hpp>
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#include <glm/mat2x3.hpp>
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#include <glm/mat2x4.hpp>
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@ -44,11 +45,8 @@ int test_ctr()
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{0, 1, 2},
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{3, 4, 5}};
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for(glm::length_t i = 0; i < m0.length(); ++i)
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Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
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for(glm::length_t i = 0; i < m1.length(); ++i)
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Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
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Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
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Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
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std::vector<glm::mat2x3> v1{
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{0, 1, 2, 3, 4, 5},
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@ -82,8 +80,7 @@ namespace cast
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glm::mat2x3 B(A);
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glm::mat2x3 Identity(1.0f);
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for(glm::length_t i = 0, length = B.length(); i < length; ++i)
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Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
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Error += glm::all(glm::equal(B, Identity, glm::epsilon<float>())) ? 0 : 1;
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return Error;
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}
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@ -1,6 +1,6 @@
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#include <glm/gtc/epsilon.hpp>
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#include <glm/gtc/constants.hpp>
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#include <glm/vector_relational.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/mat2x2.hpp>
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#include <glm/mat2x3.hpp>
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#include <glm/mat2x4.hpp>
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@ -39,19 +39,16 @@ int test_ctr()
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glm::mat2x4 m0(
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glm::vec4(0, 1, 2, 3),
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glm::vec4(4, 5, 6, 7));
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glm::mat2x4 m1{0, 1, 2, 3, 4, 5, 6, 7};
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glm::mat2x4 m2{
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{0, 1, 2, 3},
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{4, 5, 6, 7}};
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for(glm::length_t i = 0; i < m0.length(); ++i)
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Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
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for(glm::length_t i = 0; i < m1.length(); ++i)
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Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
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Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
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Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
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std::vector<glm::mat2x4> v1{
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{0, 1, 2, 3, 4, 5, 6, 7},
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{0, 1, 2, 3, 4, 5, 6, 7}
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@ -1,4 +1,5 @@
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#include <glm/vector_relational.hpp>
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#include <glm/gtc/constants.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/mat2x2.hpp>
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#include <glm/mat2x3.hpp>
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#include <glm/mat2x4.hpp>
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@ -45,13 +46,10 @@ int test_ctr()
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{0, 1},
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{2, 3},
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{4, 5}};
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for(glm::length_t i = 0; i < m0.length(); ++i)
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Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
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for(glm::length_t i = 0; i < m1.length(); ++i)
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Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
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Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
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Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
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std::vector<glm::mat3x2> v1{
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{0, 1, 2, 3, 4, 5},
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{0, 1, 2, 3, 4, 5}
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@ -86,8 +84,7 @@ namespace cast
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glm::mat3x2 B(A);
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glm::mat3x2 Identity(1.0f);
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for(glm::length_t i = 0, length = B.length(); i < length; ++i)
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Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
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Error += glm::all(glm::equal(B, Identity, glm::epsilon<float>())) ? 0 : 1;
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return Error;
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}
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@ -1,4 +1,5 @@
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#include <glm/gtc/epsilon.hpp>
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#include <glm/gtc/constants.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/matrix.hpp>
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#include <glm/vector_relational.hpp>
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#include <glm/mat2x2.hpp>
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@ -68,9 +69,9 @@ int test_inverse()
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glm::mat3 const Inverse = glm::inverse(Matrix);
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glm::mat3 const Identity = Matrix * Inverse;
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Error += glm::all(glm::epsilonEqual(Identity[0], glm::vec3(1.0f, 0.0f, 0.0f), glm::vec3(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[1], glm::vec3(0.0f, 1.0f, 0.0f), glm::vec3(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[2], glm::vec3(0.0f, 0.0f, 1.0f), glm::vec3(0.01f))) ? 0 : 1;
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Error += glm::all(glm::equal(Identity[0], glm::vec3(1.0f, 0.0f, 0.0f), glm::vec3(0.01f))) ? 0 : 1;
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Error += glm::all(glm::equal(Identity[1], glm::vec3(0.0f, 1.0f, 0.0f), glm::vec3(0.01f))) ? 0 : 1;
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Error += glm::all(glm::equal(Identity[2], glm::vec3(0.0f, 0.0f, 1.0f), glm::vec3(0.01f))) ? 0 : 1;
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}
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{
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@ -80,9 +81,9 @@ int test_inverse()
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glm::vec3(0.3f, 0.5f, 0.7f));
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glm::mat3 const Identity = Matrix / Matrix;
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Error += glm::all(glm::epsilonEqual(Identity[0], glm::vec3(1.0f, 0.0f, 0.0f), glm::vec3(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[1], glm::vec3(0.0f, 1.0f, 0.0f), glm::vec3(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[2], glm::vec3(0.0f, 0.0f, 1.0f), glm::vec3(0.01f))) ? 0 : 1;
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Error += glm::all(glm::equal(Identity[0], glm::vec3(1.0f, 0.0f, 0.0f), glm::vec3(0.01f))) ? 0 : 1;
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Error += glm::all(glm::equal(Identity[1], glm::vec3(0.0f, 1.0f, 0.0f), glm::vec3(0.01f))) ? 0 : 1;
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Error += glm::all(glm::equal(Identity[2], glm::vec3(0.0f, 0.0f, 1.0f), glm::vec3(0.01f))) ? 0 : 1;
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}
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return Error;
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@ -104,13 +105,10 @@ int test_ctr()
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{0, 1, 2},
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{3, 4, 5},
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{6, 7, 8}};
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for(glm::length_t i = 0; i < m0.length(); ++i)
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Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
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for(glm::length_t i = 0; i < m1.length(); ++i)
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Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
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Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
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Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
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std::vector<glm::mat3x3> v1{
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{0, 1, 2, 3, 4, 5, 6, 7, 8},
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{0, 1, 2, 3, 4, 5, 6, 7, 8}
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@ -145,8 +143,7 @@ namespace cast
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glm::mat3x3 B(A);
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glm::mat3x3 Identity(1.0f);
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for(glm::length_t i = 0, length = B.length(); i < length; ++i)
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Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
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Error += glm::all(glm::equal(B, Identity, glm::epsilon<float>())) ? 0 : 1;
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return Error;
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}
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@ -1,6 +1,6 @@
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#include <glm/gtc/epsilon.hpp>
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#include <glm/gtc/constants.hpp>
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#include <glm/vector_relational.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/mat2x2.hpp>
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#include <glm/mat2x3.hpp>
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#include <glm/mat2x4.hpp>
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@ -40,20 +40,17 @@ int test_ctr()
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glm::vec4(0, 1, 2, 3),
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glm::vec4(4, 5, 6, 7),
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glm::vec4(8, 9, 10, 11));
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glm::mat3x4 m1{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11};
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glm::mat3x4 m2{
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{0, 1, 2, 3},
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{4, 5, 6, 7},
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{8, 9, 10, 11}};
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for(glm::length_t i = 0; i < m0.length(); ++i)
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Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
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for(glm::length_t i = 0; i < m1.length(); ++i)
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Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
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Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
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Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
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std::vector<glm::mat3x4> v1{
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{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11},
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{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
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@ -1,4 +1,5 @@
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#include <glm/vector_relational.hpp>
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#include <glm/gtc/constants.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/mat2x2.hpp>
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#include <glm/mat2x3.hpp>
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#include <glm/mat2x4.hpp>
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@ -48,11 +49,8 @@ int test_ctr()
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{4, 5},
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{6, 7}};
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for(glm::length_t i = 0; i < m0.length(); ++i)
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Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
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for(glm::length_t i = 0; i < m1.length(); ++i)
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Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
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Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
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Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
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std::vector<glm::mat4x2> v1{
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{0, 1, 2, 3, 4, 5, 6, 7},
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@ -90,8 +88,7 @@ namespace cast
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glm::mat4x2 B(A);
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glm::mat4x2 Identity(1.0f);
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for(glm::length_t i = 0, length = B.length(); i < length; ++i)
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Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
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Error += glm::all(glm::equal(B, Identity, glm::epsilon<float>())) ? 0 : 1;
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return Error;
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}
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@ -1,4 +1,5 @@
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#include <glm/vector_relational.hpp>
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#include <glm/gtc/constants.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/mat2x2.hpp>
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#include <glm/mat2x3.hpp>
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#include <glm/mat2x4.hpp>
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@ -90,8 +91,7 @@ namespace cast
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glm::mat4x3 B(A);
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glm::mat4x3 Identity(1.0f);
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for(glm::length_t i = 0, length = B.length(); i < length; ++i)
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Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
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Error += glm::all(glm::equal(B, Identity, glm::epsilon<float>())) ? 0 : 1;
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return Error;
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}
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@ -209,11 +209,9 @@ int test_ctr()
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{8, 9, 10, 11},
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{12, 13, 14, 15}};
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for(glm::length_t i = 0; i < m0.length(); ++i)
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Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
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Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
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Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
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for(glm::length_t i = 0; i < m1.length(); ++i)
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Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
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std::vector<glm::mat4> m3{
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{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
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