Removed extension for intrinsic branche

This commit is contained in:
Christophe Riccio 2010-04-30 10:52:36 +01:00
parent d462852ff9
commit 679e46ae98
8 changed files with 0 additions and 752 deletions

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-07
// Updated : 2009-05-07
// Licence : This source is under MIT License
// File : glm/gtx/simd_vec4.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - intrinsic
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_simd_mat4
#define glm_gtx_simd_mat4
// Dependency:
#include "../glm.hpp"
#include <xmmintrin.h>
#include <emmintrin.h>
namespace glm
{
namespace detail
{
GLM_ALIGN(16) struct fmat4x4SIMD
{
static __m128 one;
enum no_init
{
NO_INIT
};
typedef float value_type;
typedef fvec4SIMD col_type;
typedef fvec4SIMD row_type;
typedef glm::sizeType size_type;
static size_type value_size();
static size_type col_size();
static size_type row_size();
static bool is_matrix();
fvec4SIMD Data[4];
//////////////////////////////////////
// Constructors
fmat4x4SIMD();
explicit fmat4x4SIMD(float const & s);
explicit fmat4x4SIMD(
float const & x0, float const & y0, float const & z0, float const & w0,
float const & x1, float const & y1, float const & z1, float const & w1,
float const & x2, float const & y2, float const & z2, float const & w2,
float const & x3, float const & y3, float const & z3, float const & w3);
explicit fmat4x4SIMD(
fvec4SIMD const & v0,
fvec4SIMD const & v1,
fvec4SIMD const & v2,
fvec4SIMD const & v3);
explicit fmat4x4SIMD(
tmat4x4 const & m);
// Conversions
//template <typename U>
//explicit tmat4x4(tmat4x4<U> const & m);
//explicit tmat4x4(tmat2x2<T> const & x);
//explicit tmat4x4(tmat3x3<T> const & x);
//explicit tmat4x4(tmat2x3<T> const & x);
//explicit tmat4x4(tmat3x2<T> const & x);
//explicit tmat4x4(tmat2x4<T> const & x);
//explicit tmat4x4(tmat4x2<T> const & x);
//explicit tmat4x4(tmat3x4<T> const & x);
//explicit tmat4x4(tmat4x3<T> const & x);
// Accesses
fvec4SIMD & operator[](size_type i);
fvec4SIMD const & operator[](size_type i) const;
// Unary updatable operators
fmat4x4SIMD & operator= (fmat4x4SIMD const & m);
fmat4x4SIMD & operator+= (float const & s);
fmat4x4SIMD & operator+= (fmat4x4SIMD const & m);
fmat4x4SIMD & operator-= (float const & s);
fmat4x4SIMD & operator-= (fmat4x4SIMD const & m);
fmat4x4SIMD & operator*= (float const & s);
fmat4x4SIMD & operator*= (fmat4x4SIMD const & m);
fmat4x4SIMD & operator/= (float const & s);
fmat4x4SIMD & operator/= (fmat4x4SIMD const & m);
fmat4x4SIMD & operator++ ();
fmat4x4SIMD & operator-- ();
};
// Binary operators
fmat4x4SIMD operator+ (fmat4x4SIMD const & m, float const & s);
fmat4x4SIMD operator+ (float const & s, fmat4x4SIMD const & m);
fmat4x4SIMD operator+ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
fmat4x4SIMD operator- (fmat4x4SIMD const & m, float const & s);
fmat4x4SIMD operator- (float const & s, fmat4x4SIMD const & m);
fmat4x4SIMD operator- (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
fmat4x4SIMD operator* (fmat4x4SIMD const & m, float const & s);
fmat4x4SIMD operator* (float const & s, fmat4x4SIMD const & m);
fvec4SIMD operator* (fmat4x4SIMD const & m, fvec4SIMD const & v);
fvec4SIMD operator* (fvec4SIMD const & v, fmat4x4SIMD const & m);
fmat4x4SIMD operator* (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
fmat4x4SIMD operator/ (fmat4x4SIMD const & m, float const & s);
fmat4x4SIMD operator/ (float const & s, fmat4x4SIMD const & m);
fvec4SIMD operator/ (fmat4x4SIMD const & m, fvec4SIMD const & v);
fvec4SIMD operator/ (fvec4SIMD const & v, fmat4x4SIMD const & m);
fmat4x4SIMD operator/ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
// Unary constant operators
fmat4x4SIMD const operator- (fmat4x4SIMD const & m);
fmat4x4SIMD const operator-- (fmat4x4SIMD const & m, int);
fmat4x4SIMD const operator++ (fmat4x4SIMD const & m, int);
}//namespace detail
namespace gtx{
//! GLM_GTX_simd_mat4 extension: SIMD implementation of vec4 type.
namespace simd_mat4
{
typedef detail::fmat4SIMD mat4SIMD;
}//namespace simd_mat4
}//namespace gtx
}//namespace glm
#include "simd_mat4.inl"
namespace glm{using namespace gtx::simd_mat4;}
#endif//glm_gtx_simd_mat4

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-19
// Updated : 2009-05-19
// Licence : This source is under MIT License
// File : glm/gtx/simd_mat4.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
inline fmat4x4SIMD::fmat4x4SIMD()
{}
inline fmat4x4SIMD::fmat4x4SIMD(float const & s)
{
this->value[0] = fvec4SIMD(s, 0, 0, 0);
this->value[1] = fvec4SIMD(0, s, 0, 0);
this->value[2] = fvec4SIMD(0, 0, s, 0);
this->value[3] = fvec4SIMD(0, 0, 0, s);
}
inline fmat4x4SIMD::fmat4x4SIMD
(
float const & x0, float const & y0, float const & z0, float const & w0,
float const & x1, float const & y1, float const & z1, float const & w1,
float const & x2, float const & y2, float const & z2, float const & w2,
float const & x3, float const & y3, float const & z3, float const & w3
)
{
this->value[0] = fvec4SIMD(x0, y0, z0, w0);
this->value[1] = fvec4SIMD(x1, y1, z1, w1);
this->value[2] = fvec4SIMD(x2, y2, z2, w2);
this->value[3] = fvec4SIMD(x3, y3, z3, w3);
}
inline fmat4x4SIMD::fmat4x4SIMD
(
fvec4SIMD const & v0,
fvec4SIMD const & v1,
fvec4SIMD const & v2,
fvec4SIMD const & v3
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
}
inline fmat4x4SIMD::fmat4x4SIMD
(
tmat4x4 const & m
)
{
this->value[0] = fvec4SIMD(m[0]);
this->value[1] = fvec4SIMD(m[1]);
this->value[2] = fvec4SIMD(m[2]);
this->value[3] = fvec4SIMD(m[3]);
}
//////////////////////////////////////
// Accesses
inline fvec4SIMD & fmat4x4SIMD::operator[]
(
typename fmat4x4SIMD::size_type i
)
{
assert(
i >= typename tmat4x4<valType>::size_type(0) &&
i < tmat4x4<valType>::col_size());
return value[i];
}
inline fvec4SIMD const & fmat4x4SIMD::operator[]
(
typename fmat4x4SIMD::size_type i
) const
{
assert(
i >= typename fmat4x4SIMD::size_type(0) &&
i < fmat4x4SIMD::col_size());
return value[i];
}
//////////////////////////////////////////////////////////////
// mat4 operators
inline fmat4x4SIMD& fmat4x4SIMD::operator=
(
fmat4x4SIMD const & m
)
{
this->value[0].Data = m[0].Data;
this->value[1].Data = m[1].Data;
this->value[2].Data = m[2].Data;
this->value[3].Data = m[3].Data;
return *this;
}
inline fmat4x4SIMD & fmat4x4SIMD::operator+=
(
fmat4x4SIMD const & m
)
{
this->value[0].Data = _mm_add_ps(this->value[0].Data, m[0].Data);
this->value[1].Data = _mm_add_ps(this->value[1].Data, m[1].Data);
this->value[2].Data = _mm_add_ps(this->value[2].Data, m[2].Data);
this->value[3].Data = _mm_add_ps(this->value[3].Data, m[3].Data);
return *this;
}
inline fmat4x4SIMD & fmat4x4SIMD::operator-=
(
fmat4x4SIMD const & m
)
{
this->value[0].Data = _mm_sub_ps(this->value[0].Data, m[0].Data);
this->value[1].Data = _mm_sub_ps(this->value[1].Data, m[1].Data);
this->value[2].Data = _mm_sub_ps(this->value[2].Data, m[2].Data);
this->value[3].Data = _mm_sub_ps(this->value[3].Data, m[3].Data);
return *this;
}
inline fmat4x4SIMD & fmat4x4SIMD::operator*=
(
fmat4x4SIMD const & m
)
{
_mm_mul_ps(this->Data, m.Data, this->Data);
return *this;
}
inline fmat4x4SIMD & fmat4x4SIMD::operator/=
(
fmat4x4SIMD const & m
)
{
__m128 Inv[4];
_mm_inverse_ps(m.Data, Inv);
_mm_mul_ps(this->Data, Inv, this->Data);
return *this;
}
inline fmat4x4SIMD & fmat4x4SIMD::operator+=
(
float const & s
)
{
__m128 Operand = _mm_set_ps1(s);
this->value[0].Data = _mm_add_ps(this->value[0].Data, Operand);
this->value[1].Data = _mm_add_ps(this->value[1].Data, Operand);
this->value[2].Data = _mm_add_ps(this->value[2].Data, Operand);
this->value[3].Data = _mm_add_ps(this->value[3].Data, Operand);
return *this;
}
inline fmat4x4SIMD & fmat4x4SIMD::operator-=
(
float const & s
)
{
__m128 Operand = _mm_set_ps1(s);
this->value[0].Data = _mm_sub_ps(this->value[0].Data, Operand);
this->value[1].Data = _mm_sub_ps(this->value[1].Data, Operand);
this->value[2].Data = _mm_sub_ps(this->value[2].Data, Operand);
this->value[3].Data = _mm_sub_ps(this->value[3].Data, Operand);
return *this;
}
inline fmat4x4SIMD & fmat4x4SIMD::operator*=
(
float const & s
)
{
__m128 Operand = _mm_set_ps1(s);
this->value[0].Data = _mm_mul_ps(this->value[0].Data, Operand);
this->value[1].Data = _mm_mul_ps(this->value[1].Data, Operand);
this->value[2].Data = _mm_mul_ps(this->value[2].Data, Operand);
this->value[3].Data = _mm_mul_ps(this->value[3].Data, Operand);
return *this;
}
inline fmat4x4SIMD & fmat4x4SIMD::operator/=
(
float const & s
)
{
__m128 Operand = _mm_div_ps(one, s));
this->value[0].Data = _mm_mul_ps(this->value[0].Data, Operand);
this->value[1].Data = _mm_mul_ps(this->value[1].Data, Operand);
this->value[2].Data = _mm_mul_ps(this->value[2].Data, Operand);
this->value[3].Data = _mm_mul_ps(this->value[3].Data, Operand);
return *this;
}
inline fmat4x4SIMD & fmat4x4SIMD::operator++ ()
{
this->value[0].Data = _mm_add_ps(this->value[0].Data, one);
this->value[1].Data = _mm_add_ps(this->value[1].Data, one);
this->value[2].Data = _mm_add_ps(this->value[2].Data, one);
this->value[3].Data = _mm_add_ps(this->value[3].Data, one);
return *this;
}
inline fmat4x4SIMD & fmat4x4SIMD::operator-- ()
{
this->value[0].Data = _mm_sub_ps(this->value[0].Data, one);
this->value[1].Data = _mm_sub_ps(this->value[1].Data, one);
this->value[2].Data = _mm_sub_ps(this->value[2].Data, one);
this->value[3].Data = _mm_sub_ps(this->value[3].Data, one);
return *this;
}
}//namespace detail
}//namespace glm

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-07
// Updated : 2009-05-07
// Licence : This source is under MIT License
// File : glm/gtx/simd_vec4.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - intrinsic
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_simd_vec4
#define glm_gtx_simd_vec4
// Dependency:
#include "../glm.hpp"
#include "../core/intrinsic_common.hpp"
namespace glm
{
namespace detail
{
GLM_ALIGN(4) struct fvec4SIMD
{
static __m128 one;
union
{
__m128 Data;
struct{float x, y, z, w;};
float array[4];
};
//////////////////////////////////////
// Implicit basic constructors
fvec4SIMD();
fvec4SIMD(__m128 const & Data);
fvec4SIMD(fvec4SIMD const & v);
fvec4SIMD(tvec4<float> const & v);
//////////////////////////////////////
// Explicit basic constructors
fvec4SIMD(float const & s);
fvec4SIMD(float const & x, float const & y, float const & z, float const & w);
fvec4SIMD(float const v[4]);
////////////////////////////////////////
//// Swizzle constructors
//fvec4SIMD(ref4<float> const & r);
////////////////////////////////////////
//// Convertion vector constructors
fvec4SIMD(vec2 const & v, float const & s1, float const & s2);
fvec4SIMD(float const & s1, vec2 const & v, float const & s2);
fvec4SIMD(float const & s1, float const & s2, vec2 const & v);
fvec4SIMD(vec3 const & v, float const & s);
fvec4SIMD(float const & s, vec3 const & v);
fvec4SIMD(vec2 const & v1, vec2 const & v2);
//fvec4SIMD(ivec4SIMD const & v);
//////////////////////////////////////
// Unary arithmetic operators
fvec4SIMD& operator= (fvec4SIMD const & v);
fvec4SIMD& operator+=(fvec4SIMD const & v);
fvec4SIMD& operator-=(fvec4SIMD const & v);
fvec4SIMD& operator*=(fvec4SIMD const & v);
fvec4SIMD& operator/=(fvec4SIMD const & v);
fvec4SIMD& operator+=(float const & s);
fvec4SIMD& operator-=(float const & s);
fvec4SIMD& operator*=(float const & s);
fvec4SIMD& operator/=(float const & s);
fvec4SIMD& operator++();
fvec4SIMD& operator--();
////////////////////////////////////////
//// Unary bit operators
//fvec4SIMD& operator%= (float s);
//fvec4SIMD& operator%= (fvec4SIMD const & v);
//fvec4SIMD& operator&= (float s);
//fvec4SIMD& operator&= (fvec4SIMD const & v);
//fvec4SIMD& operator|= (float s);
//fvec4SIMD& operator|= (fvec4SIMD const & v);
//fvec4SIMD& operator^= (float s);
//fvec4SIMD& operator^= (fvec4SIMD const & v);
//fvec4SIMD& operator<<=(float s);
//fvec4SIMD& operator<<=(fvec4SIMD const & v);
//fvec4SIMD& operator>>=(float s);
//fvec4SIMD& operator>>=(fvec4SIMD const & v);
//////////////////////////////////////
// Swizzle operators
//float swizzle(comp X) const;
//vec2 const swizzle(comp X, comp Y) const;
//vec3 const swizzle(comp X, comp Y, comp Z) const;
//fvec4SIMD const swizzle(comp X, comp Y, comp Z, comp W) const;
//fvec4SIMD const swizzle(int X, int Y, int Z, int W) const;
//ref4<float> swizzle(comp X, comp Y, comp Z, comp W);
};
}//namespace detail
namespace gtx{
//! GLM_GTX_simd_vec4 extension: SIMD implementation of vec4 type.
namespace simd_vec4
{
typedef detail::fvec4SIMD vec4SIMD;
}//namespace simd_vec4
}//namespace gtx
}//namespace glm
#include "simd_vec4.inl"
namespace glm{using namespace gtx::simd_vec4;}
#endif//glm_gtx_simd_vec4

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-07
// Updated : 2009-05-07
// Licence : This source is under MIT License
// File : glm/gtx/simd_vec4.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
namespace detail
{
__m128 fvec4SIMD::one = _mm_set_ps1(1.f);
//////////////////////////////////////
// Implicit basic constructors
inline fvec4SIMD::fvec4SIMD()
{}
inline fvec4SIMD::fvec4SIMD(__m128 const & Data) :
Data(Data)
{}
inline fvec4SIMD::fvec4SIMD(fvec4SIMD const & v) :
Data(v.Data)
{}
inline fvec4SIMD::fvec4SIMD(tvec4<float> const & v) :
Data(_mm_set_ps(v.w, v.z, v.y, v.x))
{}
//////////////////////////////////////
// Explicit basic constructors
inline fvec4SIMD::fvec4SIMD(float const & s) :
Data(_mm_set1_ps(s))
{}
inline fvec4SIMD::fvec4SIMD(float const & x, float const & y, float const & z, float const & w) :
// Data(_mm_setr_ps(x, y, z, w))
Data(_mm_set_ps(w, z, y, x))
{}
inline fvec4SIMD::fvec4SIMD(float const v[4]) :
Data(_mm_load_ps(v))
{}
//////////////////////////////////////
// Swizzle constructors
//fvec4SIMD(ref4<float> const & r);
//////////////////////////////////////
// Convertion vector constructors
inline fvec4SIMD::fvec4SIMD(vec2 const & v, float const & s1, float const & s2) :
Data(_mm_set_ps(s2, s1, v.y, v.x))
{}
inline fvec4SIMD::fvec4SIMD(float const & s1, vec2 const & v, float const & s2) :
Data(_mm_set_ps(s2, v.y, v.x, s1))
{}
inline fvec4SIMD::fvec4SIMD(float const & s1, float const & s2, vec2 const & v) :
Data(_mm_set_ps(v.y, v.x, s2, s1))
{}
inline fvec4SIMD::fvec4SIMD(vec3 const & v, float const & s) :
Data(_mm_set_ps(s, v.z, v.y, v.x))
{}
inline fvec4SIMD::fvec4SIMD(float const & s, vec3 const & v) :
Data(_mm_set_ps(v.z, v.y, v.x, s))
{}
inline fvec4SIMD::fvec4SIMD(vec2 const & v1, vec2 const & v2) :
Data(_mm_set_ps(v2.y, v2.x, v1.y, v1.x))
{}
//inline fvec4SIMD::fvec4SIMD(ivec4SIMD const & v) :
// Data(_mm_cvtepi32_ps(v.Data))
//{}
//////////////////////////////////////
// Unary arithmetic operators
inline fvec4SIMD& fvec4SIMD::operator=(fvec4SIMD const & v)
{
this->Data = v.Data;
return *this;
}
inline fvec4SIMD& fvec4SIMD::operator+=(float const & s)
{
this->Data = _mm_add_ps(Data, _mm_set_ps1(s));
return *this;
}
inline fvec4SIMD& fvec4SIMD::operator+=(fvec4SIMD const & v)
{
this->Data = _mm_add_ps(this->Data , v.Data);
return *this;
}
inline fvec4SIMD& fvec4SIMD::operator-=(float const & s)
{
this->Data = _mm_sub_ps(Data, _mm_set_ps1(s));
return *this;
}
inline fvec4SIMD& fvec4SIMD::operator-=(fvec4SIMD const & v)
{
this->Data = _mm_sub_ps(this->Data , v.Data);
return *this;
}
inline fvec4SIMD& fvec4SIMD::operator*=(float const & s)
{
this->Data = _mm_mul_ps(this->Data, _mm_set_ps1(s));
return *this;
}
inline fvec4SIMD& fvec4SIMD::operator*=(fvec4SIMD const & v)
{
this->Data = _mm_mul_ps(this->Data , v.Data);
return *this;
}
inline fvec4SIMD& fvec4SIMD::operator/=(float const & s)
{
this->Data = _mm_div_ps(Data, _mm_set1_ps(s));
return *this;
}
inline fvec4SIMD& fvec4SIMD::operator/=(fvec4SIMD const & v)
{
this->Data = _mm_div_ps(this->Data , v.Data);
return *this;
}
inline fvec4SIMD& fvec4SIMD::operator++()
{
this->Data = _mm_add_ps(this->Data , glm::detail::one);
return *this;
}
inline fvec4SIMD& fvec4SIMD::operator--()
{
this->Data = _mm_sub_ps(this->Data , glm::detail::one);
return *this;
}
//////////////////////////////////////
// Swizzle operators
//inline fvec4SIMD const fvec4SIMD::swizzle(int d, int c, int b, int a) const
//{
// int const Mask = ((d << 6) | (c << 4) | (b << 2) | (a << 0));
// __m128 Data = _mm_shuffle_ps(this->Data, this->Data, Mask);
// return fvec4SIMD(Data);
//}
// operator+
inline fvec4SIMD operator+ (fvec4SIMD const & v, float s)
{
return fvec4SIMD(_mm_add_ps(v.Data, _mm_set1_ps(s)));
}
inline fvec4SIMD operator+ (float s, fvec4SIMD const & v)
{
return fvec4SIMD(_mm_add_ps(_mm_set1_ps(s), v.Data));
}
inline fvec4SIMD operator+ (fvec4SIMD const & v1, fvec4SIMD const & v2)
{
return fvec4SIMD(_mm_add_ps(v1.Data, v2.Data));
}
//operator-
inline fvec4SIMD operator- (fvec4SIMD const & v, float s)
{
return fvec4SIMD(_mm_sub_ps(v.Data, _mm_set1_ps(s)));
}
inline fvec4SIMD operator- (float s, fvec4SIMD const & v)
{
return fvec4SIMD(_mm_sub_ps(_mm_set1_ps(s), v.Data));
}
inline fvec4SIMD operator- (fvec4SIMD const & v1, fvec4SIMD const & v2)
{
return fvec4SIMD(_mm_sub_ps(v1.Data, v2.Data));
}
//operator*
inline fvec4SIMD operator* (fvec4SIMD const & v, float s)
{
__m128 par0 = v.Data;
__m128 par1 = _mm_set1_ps(s);
return fvec4SIMD(_mm_mul_ps(par0, par1));
}
inline fvec4SIMD operator* (float s, fvec4SIMD const & v)
{
__m128 par0 = _mm_set1_ps(s);
__m128 par1 = v.Data;
return fvec4SIMD(_mm_mul_ps(par0, par1));
}
inline fvec4SIMD operator* (fvec4SIMD const & v1, fvec4SIMD const & v2)
{
return fvec4SIMD(_mm_mul_ps(v1.Data, v2.Data));
}
//operator/
inline fvec4SIMD operator/ (fvec4SIMD const & v, float s)
{
__m128 par0 = v.Data;
__m128 par1 = _mm_set1_ps(s);
return fvec4SIMD(_mm_div_ps(par0, par1));
}
inline fvec4SIMD operator/ (float s, fvec4SIMD const & v)
{
__m128 par0 = _mm_set1_ps(s);
__m128 par1 = v.Data;
return fvec4SIMD(_mm_div_ps(par0, par1));
}
inline fvec4SIMD operator/ (fvec4SIMD const & v1, fvec4SIMD const & v2)
{
return fvec4SIMD(_mm_div_ps(v1.Data, v2.Data));
}
// Unary constant operators
inline fvec4SIMD operator- (fvec4SIMD const & v)
{
return fvec4SIMD(_mm_sub_ps(_mm_setzero_ps(), v.Data));
}
inline fvec4SIMD operator++ (fvec4SIMD const & v, int)
{
return fvec4SIMD(_mm_add_ps(v.Data, glm::detail::one));
}
inline fvec4SIMD operator-- (fvec4SIMD const & v, int)
{
return fvec4SIMD(_mm_sub_ps(v.Data, glm::detail::one));
}
}//namespace detail
namespace gtx{
namespace simd_vec4
{
}//namespace simd_vec4
}//namespace gtx
}//namespace glm