Fixed bitCount with AVX on 32 bit builds #567

This commit is contained in:
Christophe Riccio 2016-11-09 21:39:09 +01:00
parent 30db341ed8
commit 6b0c3b48cc
2 changed files with 4 additions and 1 deletions

View File

@ -54,12 +54,14 @@ namespace detail
return _mm_popcnt_u32(x);
}
# if(GLM_MODEL == GLM_MODEL_64)
template <>
GLM_FUNC_QUALIFIER int bitCount(uint64 x)
{
return static_cast<int>(_mm_popcnt_u64(x));
}
# endif
# endif//GLM_MODEL
# endif//GLM_ARCH
}//namespace glm

View File

@ -59,6 +59,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
- Fixed Android build error with C++11 compiler but C++98 STL #284 #564
- Fixed GTX_transform2 shear* functions #403
- Fixed interaction between GLM_FORCE_UNRESTRICTED_GENTYPE and ortho function #568
- Fixed bitCount with AVX on 32 bit builds #567
#### [GLM 0.9.8.2](https://github.com/g-truc/glm/releases/tag/0.9.8.2) - 2016-11-01
##### Improvements: