Use C++ cast

This commit is contained in:
Christophe Riccio 2014-06-22 02:03:31 +02:00
parent 4fa38c7a03
commit 6f59e64a55

View File

@ -167,7 +167,7 @@ namespace glm
detail::tmat4x4<T, defaultp> Result(1);
Result[0][0] = static_cast<T>(2) / (right - left);
Result[1][1] = static_cast<T>(2) / (top - bottom);
Result[2][2] = - T(2) / (zFar - zNear);
Result[2][2] = - static_cast<T>(2) / (zFar - zNear);
Result[3][0] = - (right + left) / (right - left);
Result[3][1] = - (top + bottom) / (top - bottom);
Result[3][2] = - (zFar + zNear) / (zFar - zNear);
@ -186,7 +186,7 @@ namespace glm
detail::tmat4x4<T, defaultp> Result(1);
Result[0][0] = static_cast<T>(2) / (right - left);
Result[1][1] = static_cast<T>(2) / (top - bottom);
Result[2][2] = - T(1);
Result[2][2] = - static_cast<T>(1);
Result[3][0] = - (right + left) / (right - left);
Result[3][1] = - (top + bottom) / (top - bottom);
return Result;