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Merge branch 'doc' of ssh://ogl-math.git.sourceforge.net/gitroot/ogl-math/ogl-math into doc
This commit is contained in:
commit
71eaa832ec
58
doc/coreModules.doxy
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58
doc/coreModules.doxy
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||||
/**
|
||||
\defgroup core GLM Core
|
||||
|
||||
\brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
|
||||
|
||||
The GLM core consists of \ref core_types "C++ types that mirror GLSL types",
|
||||
\ref core_funcs "C++ functions that mirror the GLSL functions". It also includes
|
||||
\ref core_precision "a set of precision-based types" that can be used in the appropriate
|
||||
functions. The C++ types are all based on a basic set of \ref core_template "template types".
|
||||
**/
|
||||
|
||||
|
||||
/**
|
||||
\defgroup core_types Core GLSL Types
|
||||
|
||||
\brief The standard types defined by the GLSL specification.
|
||||
|
||||
These types are all typedefs of more generalized, template types. To see the definiton
|
||||
of the equivalent template types, go to \ref core_template.
|
||||
|
||||
\ingroup core
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup core_precision Core Precision Types
|
||||
|
||||
\brief Non-GLSL types that are used to define precision-based types.
|
||||
|
||||
The GLSL language allows the user to define the precision of a particular variable.
|
||||
In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility
|
||||
with OpenGL ES's precision qualifiers, where they \em do have an effect.
|
||||
|
||||
C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing:
|
||||
a number of typedefs of the \ref core_template that use a particular precision.
|
||||
|
||||
None of these types make any guarantees about the actual precision used.
|
||||
|
||||
\ingroup core
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup core_template Core Template Types
|
||||
|
||||
\brief The generic template types used as the basis for the core types.
|
||||
|
||||
These types are all templates used to define the actual \ref core_types.
|
||||
|
||||
\ingroup core
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup core_funcs Core GLSL Functions
|
||||
|
||||
\brief The functions defined by the GLSL specification.
|
||||
|
||||
\ingroup core
|
||||
**/
|
||||
|
@ -590,7 +590,7 @@ WARN_LOGFILE =
|
||||
# directories like "/usr/src/myproject". Separate the files or directories
|
||||
# with spaces.
|
||||
|
||||
INPUT = ../glm
|
||||
INPUT = ../glm .
|
||||
|
||||
# This tag can be used to specify the character encoding of the source files
|
||||
# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
|
||||
@ -607,7 +607,7 @@ INPUT_ENCODING = UTF-8
|
||||
# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx
|
||||
# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py *.f90
|
||||
|
||||
FILE_PATTERNS = *.hpp
|
||||
FILE_PATTERNS = *.hpp *.doxy
|
||||
|
||||
# The RECURSIVE tag can be used to turn specify whether or not subdirectories
|
||||
# should be searched for input files as well. Possible values are YES and NO.
|
||||
@ -641,7 +641,7 @@ EXCLUDE_PATTERNS =
|
||||
# wildcard * is used, a substring. Examples: ANamespace, AClass,
|
||||
# AClass::ANamespace, ANamespace::*Test
|
||||
|
||||
EXCLUDE_SYMBOLS = detail
|
||||
EXCLUDE_SYMBOLS =
|
||||
|
||||
# The EXAMPLE_PATH tag can be used to specify one or more files or
|
||||
# directories that contain example code fragments that are included (see
|
||||
|
114
doc/experimentalModules.doxy
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doc/experimentalModules.doxy
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|
||||
/**
|
||||
\defgroup gtc GLM Core Extensions
|
||||
|
||||
\brief Functions and types that GLSL does not provide, but are useful to have.
|
||||
|
||||
Core extensions differ from \ref gtx "experimental extensions" in that core extensions
|
||||
are fairly stable. The API for experimental extensions is expected to change
|
||||
significantly between versions.
|
||||
|
||||
You can bring all of the extensions, core or experimental, in by
|
||||
including <glm/ext.hpp> Otherwise, you will have to include each extension
|
||||
by including a specific file.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtc_half_float Half Float Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Defines the half-float type, along with various typedefs for vectors and matrices.
|
||||
|
||||
You must include <glm/glc/half_float.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtc_matrix_access Matrix Access Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Defines functions that allow you to access rows or columns of a matrix easily.
|
||||
|
||||
You must include <glm/glc/matrix_access.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtc_matrix_integer Integer Matrix Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Defines a number of matrices with integer types.
|
||||
|
||||
You must include <glm/glc/matrix_integer.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtc_matrix_inverse Matrix Inverse Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Defines additional matrix inverting functions.
|
||||
|
||||
You must include <glm/glc/matrix_inverse.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtc_matrix_transform Matrix Transform Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Defines functions that generate common transformation matrices.
|
||||
|
||||
The matrices generated by this extension use standard OpenGL fixed-function
|
||||
conventions. For example, the lookAt function generates a transform from world
|
||||
space into the specific eye space that the projective matrix functions (
|
||||
perspective, ortho, etc) are designed to expect. The OpenGL compatibility
|
||||
specifications defines the particular layout of this eye space.
|
||||
|
||||
You must include <glm/glc/matrix_transform.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtc_quaternion Quaternion Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Defines a templated quaternion type and several quaternion operations.
|
||||
|
||||
You must include <glm/glc/quaternion.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtc_type_precision Type Precision Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Defines specific C++-based precision types.
|
||||
|
||||
\ref core_precision defines types based on GLSL's precision qualifiers. This
|
||||
extension defines types based on explicitly-sized C++ data types.
|
||||
|
||||
You must include the file <glm/glc/type_precision.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtc_type_ptr Pointer Access Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Used to get a pointer to the memory layout of a basic type.
|
||||
|
||||
This extension defines an overloaded function, glm::value_ptr, which
|
||||
takes any of the \ref core_template "core template types". It returns
|
||||
a pointer to the memory layout of the object. Matrix types store their values
|
||||
in row-major order.
|
||||
|
||||
This is useful for uploading data to matrices or copying data to buffer objects.
|
||||
|
||||
Example:
|
||||
|
||||
\code
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/glc/type_ptr.hpp>
|
||||
glm::vec3 aVector(3);
|
||||
glm::mat4 someMatrix(1.0);
|
||||
|
||||
glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
|
||||
glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
|
||||
\endcode
|
||||
|
||||
You must include the file <glm/glc/type_ptr.hpp> to get this functionality.
|
||||
**/
|
||||
|
500
doc/gtcModules.doxy
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doc/gtcModules.doxy
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|
||||
/**
|
||||
\defgroup gtx GLM Experimental Extensions
|
||||
|
||||
\brief Functions and types that GLSL does not provide, but are useful to have.
|
||||
|
||||
Experimental extensions are useful functions and types, but the development of
|
||||
their API and functionality is not necessarily stable. They can change substantially
|
||||
between versions. Backwards compatibility is not much of an issue for them.
|
||||
|
||||
You can bring all of the extensions, core or experimental, in by
|
||||
including <glm/ext.hpp> Otherwise, you will have to include each extension
|
||||
by including a specific file.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_associated_min_max Associated Min/Max Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Min and max functions that return associated values not the compared onces.
|
||||
|
||||
You must include the file <glm/glx/associated_min_max.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_bit Bitwise Operations Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Allow to perform bit operations on integer values
|
||||
|
||||
You must include the file <glm/glx/bit.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_closest_point Find Closest Point Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Find the point on a straight line which is the closet of a point.
|
||||
|
||||
You must include the file <glm/glx/closest_point.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_color_cast Color Conversion Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Conversion between two color types.
|
||||
|
||||
You must include the file <glm/glx/color_cast.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_color_space RGB to HSV Conversion Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Related to RGB to HSV conversions and operations.
|
||||
|
||||
You must include the file <glm/glx/color_space.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_color_space_YCoCg RGB to YCoCg Conversion Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief RGB to YCoCg conversions and operations
|
||||
|
||||
You must include the file <glm/glx/color_space_YCoCg.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_compatibility Cg and HLSL Compatibility Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Provide functions to increase the compatibility with Cg and HLSL languages
|
||||
|
||||
You must include the file <glm/glx/compatibility.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_component_wise Component Wise Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Operations between components of a type
|
||||
|
||||
You must include the file <glm/glx/component_wise.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_epsilon Epsilon Comparison Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Comparison functions for a user defined epsilon values.
|
||||
|
||||
You must include the file <glm/glx/epsilon.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_euler_angles Matrix From Euler Angles Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Build matrices from Euler angles.
|
||||
|
||||
You must include the file <glm/glx/euler_angles.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_extend Position Extending Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Extend a position from a source to a position at a defined length.
|
||||
|
||||
You must include the file <glm/glx/extend.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_extented_min_max Extended Min Max Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Min and max functions for 3 to 4 parameters.
|
||||
|
||||
You must include the file <glm/glx/extented_min_max.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_fast_exponential Fast Exponentiation Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Fast but less accurate implementations of exponential based functions.
|
||||
|
||||
You must include the file <glm/glx/fast_exponential.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_fast_square_root Fast Square Root Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Fast but less accurate implementations of square root based functions.
|
||||
|
||||
You must include the file <glm/glx/fast_square_root.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_fast_trigonometry Fast Trig Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Fast but less accurate implementations of trigonometric functions.
|
||||
|
||||
You must include the file <glm/glx/fast_trigonometry.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_handed_coordinate_space Space Handedness Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief To know if a set of three basis vectors defines a right or left-handed coordinate system.
|
||||
|
||||
You must include the file <glm/glx/handed_coordinate_system.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_inertia Intertial Matrix Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Create inertia matrices
|
||||
|
||||
You must include the file <glm/glx/inertia.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_int_10_10_10_2 Packed Integer Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Add support for integer for core functions
|
||||
|
||||
You must include the file <glm/glx/int_10_10_10_2.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_integer Integer Function Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Add support for integer for core functions
|
||||
|
||||
You must include the file <glm/glx/integer.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_intersect Intersection Test Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Add intersection functions
|
||||
|
||||
You must include the file <glm/glx/intersect.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_log_base Log With Base Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Logarithm for any base. base can be a vector or a scalar.
|
||||
|
||||
You must include the file <glm/glx/log_base.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_matrix_cross_product Cross Product Matrices Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Build cross product matrices
|
||||
|
||||
You must include the file <glm/glx/matrix_cross_product.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_matrix_major_storage Build Matrix Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Build matrices with specific matrix order, row or column
|
||||
|
||||
You must include the file <glm/glx/matrix_major_storage.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_matrix_operation Diagonal Matrix Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Build diagonal matrices from vectors.
|
||||
|
||||
You must include the file <glm/glx/matrix_operation.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_matrix_query Query Matrix Properties Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Query to evaluate matrix properties
|
||||
|
||||
You must include the file <glm/glx/matrix_query.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_mixed_product Mixed Product Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Mixed product of 3 vectors.
|
||||
|
||||
You must include the file <glm/glx/mixed_product.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_multiple Multiples Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Find the closest number of a number multiple of other number.
|
||||
|
||||
You must include the file <glm/glx/multiple.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_norm Vector Norm Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Various way to compute vector norms.
|
||||
|
||||
You must include the file <glm/glx/norm.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_normal Compute Normal Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Compute the normal of a triangle.
|
||||
|
||||
You must include the file <glm/glx/normal.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_normalize_dot Normalize Dot Product Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Dot product of vectors that need to be normalize with a single square root.
|
||||
|
||||
You must include the file <glm/glx/normalized_dot.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_number_precision Number Precision Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Defined size types.
|
||||
|
||||
You must include the file <glm/glx/number_precision.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_ocl_type OpenCL Types Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief OpenCL types.
|
||||
|
||||
You must include the file <glm/glx/ocl_type.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_optimum_pow Optimum Pow Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Integer exponentiation of power functions.
|
||||
|
||||
You must include the file <glm/glx/optimum_pow.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_orthonormalize Orthonormalize Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Orthonormalize matrices.
|
||||
|
||||
You must include the file <glm/glx/orthonormalize.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_perpendicular Perpendicular Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Perpendicular of a vector from other one
|
||||
|
||||
You must include the file <glm/glx/perpendicular.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_polar_coordinates Polar Coordinates Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Conversion from Euclidean space to polar space and revert.
|
||||
|
||||
You must include the file <glm/glx/polar_coordinates.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_projection Projection Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Projection of a vector to other one
|
||||
|
||||
You must include the file <glm/glx/projection.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_quaternion Quaternion Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Quaternion types and functions
|
||||
|
||||
You must include the file <glm/glx/quaternion.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_random Random Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Generate random number from various distribution methods
|
||||
|
||||
You must include the file <glm/glx/random.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_raw_data Raw Data Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Projection of a vector to other one
|
||||
|
||||
You must include the file <glm/glx/raw_data.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_reciprocal Reciprocal Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Define secant, cosecant and cotangent functions.
|
||||
|
||||
You must include the file <glm/glx/reciprocal.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_rotate_vector Rotate Vector Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Function to directly rotate a vector
|
||||
|
||||
You must include the file <glm/glx/rotate_vector.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_simd_mat4 SIMD Mat4 Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief SIMD implementation of mat4 type.
|
||||
|
||||
You must include the file <glm/glx/simd_mat4.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_simd_vec4 SIMD Vec4 Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief SIMD implementation of vec4 type.
|
||||
|
||||
You must include the file <glm/glx/simd_vec4.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_spline Spline Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Spline functions
|
||||
|
||||
You must include the file <glm/glx/spline.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_string_cast String Cast Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Setup strings for GLM type values
|
||||
|
||||
You must include the file <glm/glx/transform.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_transform Transformation Matrices Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Add transformation matrices
|
||||
|
||||
You must include the file <glm/glx/transform2.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_transform2 Extra Transform Matrices Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Add extra transformation matrices
|
||||
|
||||
You must include the file <glm/glx/unsigned_int.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_unsigned_int Unsigned Int Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Add support for unsigned integer for core functions
|
||||
|
||||
You must include the file <glm/glx/unsigned_int.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_vector_access Vector Access Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Function to set values to vectors
|
||||
|
||||
You must include the file <glm/glx/vector_access.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_vector_angle Vector Angle Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Compute angle between vectors
|
||||
|
||||
You must include the file <glm/glx/vector_angle.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_vector_query Vector Query Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Query informations of vector types
|
||||
|
||||
You must include the file <glm/glx/vector_query.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_verbose_operator Verbose Operator Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Use words to replace operators
|
||||
|
||||
You must include the file <glm/glx/verbose_operator.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/**
|
||||
\defgroup gtx_wrap Wrap Experimental Extension
|
||||
\ingroup gtx
|
||||
|
||||
\brief Wrapping mode using my texture samping.
|
||||
|
||||
You must include the file <glm/glx/wrap.hpp> to get this functionality.
|
||||
**/
|
||||
|
268
doc/pages.doxy
Normal file
268
doc/pages.doxy
Normal file
@ -0,0 +1,268 @@
|
||||
/**
|
||||
\mainpage OpenGL Mathematics
|
||||
OpenGL Mathematics (GLM) is a C++ mathematics library for 3D applications based
|
||||
on the OpenGL Shading Language (GLSL) specification.
|
||||
|
||||
GLM provides 3D programmers with math classes and functions that are similar to
|
||||
GLSL or any high level GPU programming language. The idea is to have a library
|
||||
that has identical naming conventions and functionalities than GLSL so that when
|
||||
developers know GLSL, they know how to use GLM.
|
||||
|
||||
GLM is not limited strictly to GLSL features.
|
||||
|
||||
However, this project isn't limited by GLSL features. An extension system, based
|
||||
on the GLSL extension conventions, allows extended capabilities.
|
||||
|
||||
This library can be used with OpenGL but also for software rendering (Raytracing
|
||||
/ Rasterisation), image processing and as much contexts as a simple math library
|
||||
could be used for.
|
||||
|
||||
GLM is written as a platform independent library. The following compilers are
|
||||
officially supported:
|
||||
\li GNU GCC 3.4 and higher
|
||||
\li Microsoft Visual Studio 8.0 and higher
|
||||
|
||||
The source code is under the
|
||||
<a href="http://www.opensource.org/licenses/mit-license.php">MIT licence</a>.
|
||||
|
||||
Any feedback is welcome and can be sent to glm@g-truc.net.
|
||||
|
||||
\li \subpage started
|
||||
\li \subpage faq
|
||||
\li \subpage issues
|
||||
\li \subpage reference
|
||||
**/
|
||||
|
||||
/**
|
||||
\page started Getting Started
|
||||
|
||||
\section started_compiler Compiler Setup
|
||||
|
||||
GLM is a header library. Therefore, it doesn't require to be built separately. All that
|
||||
is necessary to use GLM is to add the GLM install path to your compiler's include
|
||||
search paths. (-I option with GCC) Alternatively, you can copy the GLM files directly into your
|
||||
project's source directory.
|
||||
|
||||
GLM makes heavy use of C++ templates. This may significantly increase the compile
|
||||
time for files that use GLM. If this is a problem for your needs, precompiled headers
|
||||
are a good solution for avoiding this issue.
|
||||
|
||||
\section started_core Core Features
|
||||
|
||||
After initial compiler setup, all core features of GLM (core GLSL features) can be accessed
|
||||
by including the glm.hpp header. The line: #include <glm/glm.hpp> is used for a typical
|
||||
compiler setup.
|
||||
|
||||
Note that by default there are no dependencies on external headers like gl.h, gl3.h, glu.h or
|
||||
windows.h.
|
||||
|
||||
\section started_swizzle Setup of Swizzle Operators
|
||||
|
||||
A common feature of shader languages like GLSL is components swizzling. This involves
|
||||
being able to select which components of a vector are used and in what order. For
|
||||
example, "variable.x", "variable.xxy", "variable.zxyy" are examples of swizzling.
|
||||
|
||||
However in GLM, swizzling operators are disabled by default. To enable swizzling the
|
||||
define GLM_SWIZZLE must be defined to one of GLM_SWIZZLE_XYZW, GLM_SWIZZLE_RGBA,
|
||||
GLM_SWIZZLE_STQP or GLM_SWIZZLE_FULL depending on what swizzle syntax is required.
|
||||
|
||||
To enable swizzling, it is suggested that setup.hpp be included first, then custom
|
||||
settings and finally glm.hpp. For
|
||||
example:
|
||||
|
||||
\code
|
||||
#include <glm/setup.hpp>
|
||||
#define GLM_SWIZZLE GLM_SWIZZLE_FULL
|
||||
#include <glm/glm.hpp>
|
||||
\endcode
|
||||
|
||||
These custom setup lines can then be placed in a common project header or precompiled
|
||||
header.
|
||||
|
||||
\section started_sample Basic Use of GLM Core
|
||||
|
||||
\code
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
int foo()
|
||||
{
|
||||
glm::vec4 Position = glm::vec4(glm::vec3(0.0), 1.0);
|
||||
glm::mat4 Model = glm::mat4(1.0);
|
||||
Model[4] = glm::vec4(1.0, 1.0, 0.0, 1.0);
|
||||
glm::vec4 Transformed = Model * Position;
|
||||
return 0;
|
||||
}
|
||||
\endcode
|
||||
|
||||
\section started_extensions GLM Extensions
|
||||
|
||||
GLM extends the core GLSL feature set with extensions. These extensions include:
|
||||
quaternion, transformation, spline, matrix inverse, color spaces, etc.
|
||||
Note that some extensions are incompatible with other extension as and may result in C++
|
||||
name collisions when used together.
|
||||
|
||||
To use a particular extension, simply include the extension header file. All
|
||||
extension features are added to the glm namespace.
|
||||
|
||||
\code
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
int foo()
|
||||
{
|
||||
glm::vec4 Position = glm::vec4(glm::vec3(0.0f), 1.0f);
|
||||
glm::mat4 Model = glm::translate(1.0f, 1.0f, 1.0f);
|
||||
glm::vec4 Transformed = Model * Position;
|
||||
return 0;
|
||||
}
|
||||
\endcode
|
||||
|
||||
\section started_depend Dependencies
|
||||
|
||||
When <glm/glm.hpp> is included, GLM provides all the GLSL features it implements in C++.
|
||||
|
||||
By including <glm/ext.hpp> all the features of all extensions of GLM are included.
|
||||
|
||||
When you include a specific extension, all the dependent extensions will be included as well.
|
||||
All the extensions depend on GLM core. (<glm/glm.hpp>)
|
||||
|
||||
GLM has no dependencies on external libraries. However, if <boost/static_assert.hpp> is
|
||||
included before the GLM headers, boost::static_assert will be used all over GLM code.
|
||||
**/
|
||||
|
||||
/**
|
||||
\page faq FAQ
|
||||
|
||||
\section faq1 Why GLM follows GLSL specification and conventions?
|
||||
|
||||
Following GLSL conventions is a really strict policy of GLM. GLM has been designed following
|
||||
the idea that everyone does its own math library with his own conventions. The idea is that
|
||||
brilliant developers (the OpenGL ARB) worked together and agreed to make GLSL. Following
|
||||
GLSL conventions is a way to find consensus. Moreover, basically when a developer knows
|
||||
GLSL, he knows GLM.
|
||||
|
||||
\section faq2 Would it be possible to add my feature?
|
||||
|
||||
YES. Every feature request could be added by submitting it here:
|
||||
https://sourceforge.net/apps/trac/ogl-math/newticket
|
||||
|
||||
These requests would mainly take the form of extensions and if you provide an
|
||||
implementation, the feature will be added automatically in the next GLM release.
|
||||
|
||||
A SourceForge.net account is required to create a ticket.
|
||||
|
||||
\section faq3 Does GLM run GLSL program?
|
||||
|
||||
No, GLM is a C++ implementation of a subset of GLSL.
|
||||
|
||||
\section faq4 Does a GLSL compiler build GLM codes?
|
||||
|
||||
Not directly but it can be easy to port. However, the difference between a shader and C++
|
||||
program at software design level will probably make this idea unlikely or impossible.
|
||||
|
||||
\section faq5 Should I use GTX extensions?
|
||||
|
||||
GTX extensions are qualified to be experimental extensions. In GLM this means that these
|
||||
extensions might change from version to version without restriction. In practice, it doesn't
|
||||
really change except time to time. GTC extensions are stabled, tested and perfectly reliable
|
||||
in time. Many GTX extensions extend GTC extensions and provide a way to explore features
|
||||
and implementations before becoming stable by a promotion as GTC extensions. This is
|
||||
fairly the way OpenGL features are developed through extensions.
|
||||
|
||||
\section faq6 Would it be possible to change GLM to do glVertex3fv(glm::vec3(0))?
|
||||
|
||||
It's possible to implement such thing in C++ with the implementation of the appropriate cast
|
||||
operator. In this example it's likely because it would result as a transparent cast, however,
|
||||
most of the time it's really unlikely resulting of build with no error and programs running
|
||||
with unexpected behaviors.
|
||||
|
||||
GLM_GTC_type_ptr extension provide a safe solution:
|
||||
|
||||
\code
|
||||
glm::vec4 v(0);
|
||||
glm::mat4 m(0);
|
||||
|
||||
glVertex3fv(glm::value_ptr(v))
|
||||
glLoadMatrixfv(glm::value_ptr(m));
|
||||
\endcode
|
||||
|
||||
Another solution inspired by STL:
|
||||
|
||||
\code
|
||||
glVertex3fv(&v[0]);
|
||||
glLoadMatrixfv(&m[0][0]);
|
||||
\endcode
|
||||
|
||||
\section faq7 Where can I ask my questions?
|
||||
|
||||
A good place is the OpenGL Toolkits forum on OpenGL.org:
|
||||
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1
|
||||
|
||||
\section faq8 Where can I report a bug?
|
||||
|
||||
Just like feature requests:
|
||||
https://sourceforge.net/apps/trac/ogl-math/newticket
|
||||
|
||||
A SourceForge account is required to create a ticket.
|
||||
|
||||
\section faq8 Where can I find the documentation of extensions?
|
||||
|
||||
The Doxygen generated documentation includes a complete list of all extensions available.
|
||||
Explore this documentation to get a complete view of all GLM capabilities!
|
||||
http://glm.g-truc.net/html/index.html
|
||||
|
||||
\section faq9 Should I use 'using namespace glm;'?
|
||||
|
||||
NO! Chances are that if 'using namespace glm;' is called, name collisions will happen
|
||||
because GLM is based on GLSL and GLSL is also a consensus on tokens so these tokens are
|
||||
probably used quite often.
|
||||
**/
|
||||
|
||||
/**
|
||||
\page issues Known Issues
|
||||
|
||||
\section issue1 Swizzle Operators
|
||||
|
||||
Enabling the swizzle operator can result in name collisions with the Win32 API.
|
||||
Consequently swizzle operators are disable by default. A safer way to do swizzling is to use
|
||||
the member function 'swizzle'. Future version of GLM should remove this limitation.
|
||||
|
||||
\section issue2 not Function
|
||||
|
||||
The GLSL keyword not is also a keyword in C++. To prevent name collisions, the GLSL not
|
||||
function has been implemented with the name not_.
|
||||
|
||||
\section issue3 Half Based Types
|
||||
GLM supports half float number types through the extension GLM_GTC_half_float. This
|
||||
extension provides the types half, hvec*, hmat*x* and hquat*.
|
||||
|
||||
Unfortunately, C++ norm doesn't support anonymous unions which limit hvec* vector
|
||||
components access to x, y, z and w.
|
||||
|
||||
However, Visual C++ does support anonymous unions. When
|
||||
GLM_USE_ANONYMOUS_UNION is define, it enables the support of all component names
|
||||
(x,y,z,w ; r,g,b,a ; s,t,p,q). With GCC it will result in a build error.
|
||||
**/
|
||||
|
||||
/**
|
||||
\page reference References
|
||||
|
||||
OpenGL 4.1 core specification:
|
||||
http://www.opengl.org/registry/doc/glspec41.core.20100725.pdf
|
||||
|
||||
GLSL 4.10 specification:
|
||||
http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf
|
||||
|
||||
GLM HEAD snapshot:
|
||||
http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz
|
||||
|
||||
GLM Trac, for bug report and feature request:
|
||||
https://sourceforge.net/apps/trac/ogl-math
|
||||
|
||||
GLM website:
|
||||
http://glm.g-truc.net
|
||||
|
||||
G-Truc Creation page:
|
||||
http://www.g-truc.net/project-0016.html
|
||||
**/
|
||||
|
@ -21,6 +21,9 @@ namespace glm
|
||||
//! Define common functions from Section 8.3 of GLSL 1.30.8 specification. Included in glm namespace.
|
||||
namespace common{
|
||||
|
||||
/// \addtogroup core_funcs
|
||||
///@{
|
||||
|
||||
//! Returns x if x >= 0; otherwise, it returns -x.
|
||||
//! (From GLSL 1.30.08 specification, section 8.3)
|
||||
template <typename genFIType>
|
||||
@ -262,6 +265,8 @@ namespace glm
|
||||
template <typename genType, typename genIType>
|
||||
genType ldexp(genType const & x, genIType const & exp);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace common
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
@ -21,6 +21,9 @@ namespace glm
|
||||
//! Define all exponential functions from Section 8.2 of GLSL 1.30.8 specification. Included in glm namespace.
|
||||
namespace exponential{
|
||||
|
||||
/// \addtogroup core_funcs
|
||||
///@{
|
||||
|
||||
//! Returns x raised to the y power.
|
||||
//! (From GLSL 1.30.08 specification, section 8.2)
|
||||
template <typename genType>
|
||||
@ -59,6 +62,8 @@ namespace glm
|
||||
template <typename genType>
|
||||
genType inversesqrt(genType const & x);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace exponential
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
@ -21,6 +21,9 @@ namespace glm
|
||||
//! Define all geometric functions from Section 8.4 of GLSL 1.30.8 specification. Included in glm namespace.
|
||||
namespace geometric{
|
||||
|
||||
/// \addtogroup core_funcs
|
||||
///@{
|
||||
|
||||
//! Returns the length of x, i.e., sqrt(x * x).
|
||||
//! (From GLSL 1.30.08 specification, section 8.4)
|
||||
template <typename genType>
|
||||
@ -80,6 +83,8 @@ namespace glm
|
||||
genType const & N,
|
||||
typename genType::value_type const & eta);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace geometric
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
@ -21,6 +21,9 @@ namespace glm
|
||||
//! Define integer functions from Section 8.8 of GLSL 4.00.8 specification.
|
||||
namespace integer{
|
||||
|
||||
/// \addtogroup core_funcs
|
||||
///@{
|
||||
|
||||
//! Adds 32-bit unsigned integer x and y, returning the sum
|
||||
//! modulo pow(2, 32). The value carry is set to 0 if the sum was
|
||||
//! less than pow(2, 32), or to 1 otherwise.
|
||||
@ -128,6 +131,8 @@ namespace glm
|
||||
template <typename T, template <typename> class C>
|
||||
typename C<T>::signed_type findMSB(C<T> const & Value);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace integer
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
@ -21,6 +21,9 @@ namespace glm
|
||||
//! Define all matrix functions from Section 8.5 of GLSL 1.30.8 specification. Included in glm namespace.
|
||||
namespace matrix{
|
||||
|
||||
/// \addtogroup core_funcs
|
||||
///@{
|
||||
|
||||
//! Multiply matrix x by matrix y component-wise, i.e.,
|
||||
//! result[i][j] is the scalar product of x[i][j] and y[i][j].
|
||||
//! (From GLSL 1.30.08 specification, section 8.5)
|
||||
@ -80,6 +83,8 @@ namespace glm
|
||||
detail::tmat4x4<T> inverse(
|
||||
detail::tmat4x4<T> const & m);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace matrix
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
@ -21,6 +21,9 @@ namespace glm
|
||||
// Define all noise functions from Section 8.9 of GLSL 1.30.8 specification. Included in glm namespace.
|
||||
namespace noise{
|
||||
|
||||
/// \addtogroup core_funcs
|
||||
///@{
|
||||
|
||||
// Returns a 1D noise value based on the input value x.
|
||||
// From GLSL 1.30.08 specification, section 8.9.
|
||||
template <typename genType>
|
||||
@ -41,6 +44,8 @@ namespace glm
|
||||
template <typename genType>
|
||||
detail::tvec4<typename genType::value_type> noise4(genType const & x);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace noise
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
@ -21,6 +21,9 @@ namespace glm
|
||||
//! Define packing functions from section 8.4 floating-point pack and unpack functions of GLSL 4.00.8 specification
|
||||
namespace packing
|
||||
{
|
||||
/// \addtogroup core_funcs
|
||||
///@{
|
||||
|
||||
detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v);
|
||||
detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v);
|
||||
detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v);
|
||||
@ -32,6 +35,8 @@ namespace glm
|
||||
double packDouble2x32(detail::tvec2<detail::uint32> const & v);
|
||||
detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace packing
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
@ -23,6 +23,9 @@ namespace glm
|
||||
//! Included in glm namespace.
|
||||
namespace trigonometric{
|
||||
|
||||
/// \addtogroup core_funcs
|
||||
///@{
|
||||
|
||||
//! Converts degrees to radians and returns the result.
|
||||
//! (From GLSL 1.30.08 specification, section 8.1)
|
||||
template <typename genType>
|
||||
@ -111,6 +114,8 @@ namespace glm
|
||||
template <typename genType>
|
||||
genType atanh(genType const & x);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace trigonometric
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
@ -24,6 +24,9 @@ namespace glm
|
||||
//! Included in glm namespace.
|
||||
namespace vector_relational
|
||||
{
|
||||
/// \addtogroup core_funcs
|
||||
///@{
|
||||
|
||||
//! Returns the component-wise comparison result of x < y.
|
||||
//! (From GLSL 1.30.08 specification, section 8.6)
|
||||
template <typename T, template <typename> class vecType>
|
||||
@ -183,6 +186,8 @@ namespace glm
|
||||
return Result;
|
||||
}
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace vector_relational
|
||||
}//namespace function
|
||||
}//namespace core
|
||||
|
@ -80,64 +80,79 @@ namespace type
|
||||
#else
|
||||
//! 2 components vector of floating-point numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_vec2 vec2;
|
||||
|
||||
//! 3 components vector of floating-point numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_vec3 vec3;
|
||||
|
||||
//! 4 components vector of floating-point numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_vec4 vec4;
|
||||
|
||||
//! 2 columns of 2 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_mat2x2 mat2x2;
|
||||
|
||||
//! 2 columns of 3 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_mat2x3 mat2x3;
|
||||
|
||||
//! 2 columns of 4 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_mat2x4 mat2x4;
|
||||
|
||||
//! 3 columns of 2 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_mat3x2 mat3x2;
|
||||
|
||||
//! 3 columns of 3 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_mat3x3 mat3x3;
|
||||
|
||||
//! 3 columns of 4 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_mat3x4 mat3x4;
|
||||
|
||||
//! 4 columns of 2 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_mat4x2 mat4x2;
|
||||
|
||||
//! 4 columns of 3 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_mat4x3 mat4x3;
|
||||
|
||||
//! 4 columns of 4 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_mat4x4 mat4x4;
|
||||
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
//! 2 columns of 2 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
//! \ingroup core_types
|
||||
typedef mat2x2 mat2;
|
||||
|
||||
//! 3 columns of 3 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
//! \ingroup core_types
|
||||
typedef mat3x3 mat3;
|
||||
|
||||
//! 4 columns of 4 components matrix of floating-point numbers.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
|
||||
//! \ingroup core_types
|
||||
typedef mat4x4 mat4;
|
||||
|
||||
//////////////////////////
|
||||
@ -158,14 +173,17 @@ namespace type
|
||||
#else
|
||||
//! 2 components vector of signed integer numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_ivec2 ivec2;
|
||||
|
||||
//! 3 components vector of signed integer numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_ivec3 ivec3;
|
||||
|
||||
//! 4 components vector of signed integer numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_ivec4 ivec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
@ -187,14 +205,17 @@ namespace type
|
||||
#else
|
||||
//! 2 components vector of unsigned integer numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_uvec2 uvec2;
|
||||
|
||||
//! 3 components vector of unsigned integer numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_uvec3 uvec3;
|
||||
|
||||
//! 4 components vector of unsigned integer numbers.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
//! \ingroup core_types
|
||||
typedef precision::mediump_uvec4 uvec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
@ -203,14 +224,17 @@ namespace type
|
||||
|
||||
//! 2 components vector of boolean.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tvec2<bool> bvec2;
|
||||
|
||||
//! 3 components vector of boolean.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tvec3<bool> bvec3;
|
||||
|
||||
//! 4 components vector of boolean.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tvec4<bool> bvec4;
|
||||
|
||||
//////////////////////////
|
||||
@ -218,62 +242,77 @@ namespace type
|
||||
|
||||
//! Vector of 2 double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tvec2<double> dvec2;
|
||||
|
||||
//! Vector of 3 double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tvec3<double> dvec3;
|
||||
|
||||
//! Vector of 4 double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tvec4<double> dvec4;
|
||||
|
||||
//! 2 * 2 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tmat2x2<double> dmat2;
|
||||
|
||||
//! 3 * 3 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tmat3x3<double> dmat3;
|
||||
|
||||
//! 4 * 4 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tmat4x4<double> dmat4;
|
||||
|
||||
//! 2 * 2 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tmat2x2<double> dmat2x2;
|
||||
|
||||
//! 2 * 3 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tmat2x3<double> dmat2x3;
|
||||
|
||||
//! 2 * 4 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tmat2x4<double> dmat2x4;
|
||||
|
||||
//! 3 * 2 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tmat3x2<double> dmat3x2;
|
||||
|
||||
//! 3 * 3 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tmat3x3<double> dmat3x3;
|
||||
|
||||
//! 3 * 4 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tmat3x4<double> dmat3x4;
|
||||
|
||||
//! 4 * 2 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tmat4x2<double> dmat4x2;
|
||||
|
||||
//! 4 * 3 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tmat4x3<double> dmat4x3;
|
||||
|
||||
//! 4 * 4 matrix of double-precision floating-point numbers.
|
||||
//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
|
||||
//! \ingroup core_types
|
||||
typedef detail::tmat4x4<double> dmat4x4;
|
||||
|
||||
}//namespace type
|
||||
|
@ -38,16 +38,19 @@ namespace glm
|
||||
typedef double highp_float_t;
|
||||
|
||||
//! Low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification
|
||||
//! \ingroup core_precision
|
||||
typedef lowp_float_t lowp_float;
|
||||
//! Medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification
|
||||
//! \ingroup core_precision
|
||||
typedef mediump_float_t mediump_float;
|
||||
//! High precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification
|
||||
//! \ingroup core_precision
|
||||
typedef highp_float_t highp_float;
|
||||
}
|
||||
//namespace precision
|
||||
|
@ -27,6 +27,8 @@ namespace glm
|
||||
float toFloat32(hdata value);
|
||||
hdata toFloat16(float const & value);
|
||||
|
||||
///16-bit floating point type.
|
||||
/// \ingroup gtc_half_float
|
||||
class thalf
|
||||
{
|
||||
public:
|
||||
|
@ -63,32 +63,39 @@ namespace glm
|
||||
namespace core{
|
||||
namespace type{
|
||||
|
||||
///namespace for precision stuff.
|
||||
namespace precision
|
||||
{
|
||||
//! Low precision signed integer.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::lowp_int_t lowp_int;
|
||||
//! Medium precision signed integer.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::mediump_int_t mediump_int;
|
||||
//! High precision signed integer.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::highp_int_t highp_int;
|
||||
|
||||
//! Low precision unsigned integer.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::lowp_uint_t lowp_uint;
|
||||
//! Medium precision unsigned integer.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::mediump_uint_t mediump_uint;
|
||||
//! High precision unsigned integer.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::highp_uint_t highp_uint;
|
||||
}
|
||||
//namespace precision
|
||||
|
@ -35,7 +35,8 @@ namespace glm
|
||||
template <typename T> struct tmat4x3;
|
||||
template <typename T> struct tmat4x4;
|
||||
|
||||
//!< \brief Template for 2 * 2 matrix of floating-point numbers.
|
||||
//! \brief Template for 2 * 2 matrix of floating-point numbers.
|
||||
//! \ingroup core_template
|
||||
template <typename T>
|
||||
struct tmat2x2
|
||||
{
|
||||
@ -222,16 +223,19 @@ namespace glm
|
||||
namespace precision
|
||||
{
|
||||
//! 2 columns of 2 components matrix of low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat2x2<lowp_float> lowp_mat2x2;
|
||||
//! 2 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat2x2<mediump_float> mediump_mat2x2;
|
||||
//! 2 columns of 2 components matrix of high precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat2x2<highp_float> highp_mat2x2;
|
||||
}
|
||||
//namespace precision
|
||||
|
@ -35,7 +35,8 @@ namespace glm
|
||||
template <typename T> struct tmat4x3;
|
||||
template <typename T> struct tmat4x4;
|
||||
|
||||
//!< \brief Template for 2 columns and 3 rows matrix of floating-point numbers.
|
||||
//! \brief Template for 2 columns and 3 rows matrix of floating-point numbers.
|
||||
//! \ingroup core_template
|
||||
template <typename T>
|
||||
struct tmat2x3
|
||||
{
|
||||
@ -189,16 +190,19 @@ namespace glm
|
||||
namespace precision
|
||||
{
|
||||
//! 2 columns of 3 components matrix of low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat2x3<lowp_float> lowp_mat2x3;
|
||||
//! 2 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat2x3<mediump_float> mediump_mat2x3;
|
||||
//! 2 columns of 3 components matrix of high precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat2x3<highp_float> highp_mat2x3;
|
||||
}
|
||||
//namespace precision
|
||||
|
@ -35,7 +35,8 @@ namespace glm
|
||||
template <typename T> struct tmat4x3;
|
||||
template <typename T> struct tmat4x4;
|
||||
|
||||
//!< \brief Template for 2 columns and 4 rows matrix of floating-point numbers.
|
||||
//! Template for 2 columns and 4 rows matrix of floating-point numbers.
|
||||
//! \ingroup core_template
|
||||
template <typename T>
|
||||
struct tmat2x4
|
||||
{
|
||||
@ -189,15 +190,15 @@ namespace glm
|
||||
namespace precision
|
||||
{
|
||||
//! 2 columns of 4 components matrix of low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
typedef detail::tmat2x4<lowp_float> lowp_mat2x4;
|
||||
//! 2 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
typedef detail::tmat2x4<mediump_float> mediump_mat2x4;
|
||||
//! 2 columns of 4 components matrix of high precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
typedef detail::tmat2x4<highp_float> highp_mat2x4;
|
||||
}
|
||||
|
@ -35,7 +35,8 @@ namespace glm
|
||||
template <typename T> struct tmat4x3;
|
||||
template <typename T> struct tmat4x4;
|
||||
|
||||
//!< \brief Template for 3 columns and 2 rows matrix of floating-point numbers.
|
||||
//! \brief Template for 3 columns and 2 rows matrix of floating-point numbers.
|
||||
//! \ingroup core_template
|
||||
template <typename T>
|
||||
struct tmat3x2
|
||||
{
|
||||
@ -191,15 +192,15 @@ namespace glm
|
||||
namespace precision
|
||||
{
|
||||
//! 3 columns of 2 components matrix of low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
typedef detail::tmat3x2<lowp_float> lowp_mat3x2;
|
||||
//! 3 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
typedef detail::tmat3x2<mediump_float> mediump_mat3x2;
|
||||
//! 3 columns of 2 components matrix of high precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
typedef detail::tmat3x2<highp_float> highp_mat3x2;
|
||||
}
|
||||
|
@ -35,7 +35,8 @@ namespace glm
|
||||
template <typename T> struct tmat4x3;
|
||||
template <typename T> struct tmat4x4;
|
||||
|
||||
//!< \brief Template for 3 * 3 matrix of floating-point numbers.
|
||||
//! \brief Template for 3 * 3 matrix of floating-point numbers.
|
||||
//! \ingroup core_template
|
||||
template <typename T>
|
||||
struct tmat3x3
|
||||
{
|
||||
@ -221,16 +222,19 @@ namespace glm
|
||||
namespace precision
|
||||
{
|
||||
//! 3 columns of 3 components matrix of low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat3x3<lowp_float> lowp_mat3x3;
|
||||
//! 3 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat3x3<mediump_float> mediump_mat3x3;
|
||||
//! 3 columns of 3 components matrix of high precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat3x3<highp_float> highp_mat3x3;
|
||||
}
|
||||
//namespace precision
|
||||
|
@ -35,7 +35,8 @@ namespace glm
|
||||
template <typename T> struct tmat4x3;
|
||||
template <typename T> struct tmat4x4;
|
||||
|
||||
//!< \brief Template for 3 columns and 4 rows matrix of floating-point numbers.
|
||||
//! \brief Template for 3 columns and 4 rows matrix of floating-point numbers.
|
||||
//! \ingroup core_template
|
||||
template <typename T>
|
||||
struct tmat3x4
|
||||
{
|
||||
@ -191,15 +192,15 @@ namespace glm
|
||||
namespace precision
|
||||
{
|
||||
//! 3 columns of 4 components matrix of low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
typedef detail::tmat3x4<lowp_float> lowp_mat3x4;
|
||||
//! 3 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
typedef detail::tmat3x4<mediump_float> mediump_mat3x4;
|
||||
//! 3 columns of 4 components matrix of high precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
typedef detail::tmat3x4<highp_float> highp_mat3x4;
|
||||
}
|
||||
|
@ -35,7 +35,8 @@ namespace glm
|
||||
template <typename T> struct tmat4x3;
|
||||
template <typename T> struct tmat4x4;
|
||||
|
||||
//!< \brief Template for 4 columns and 2 rows matrix of floating-point numbers.
|
||||
//! \brief Template for 4 columns and 2 rows matrix of floating-point numbers.
|
||||
//! \ingroup core_template
|
||||
template <typename T>
|
||||
struct tmat4x2
|
||||
{
|
||||
@ -193,16 +194,19 @@ namespace glm
|
||||
namespace precision
|
||||
{
|
||||
//! 4 columns of 2 components matrix of low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat4x2<lowp_float> lowp_mat4x2;
|
||||
//! 4 columns of 2 components matrix of medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat4x2<mediump_float> mediump_mat4x2;
|
||||
//! 4 columns of 2 components matrix of high precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat4x2<highp_float> highp_mat4x2;
|
||||
}
|
||||
//namespace precision
|
||||
|
@ -35,7 +35,8 @@ namespace glm
|
||||
template <typename T> struct tmat4x3;
|
||||
template <typename T> struct tmat4x4;
|
||||
|
||||
//!< \brief Template for 4 columns and 3 rows matrix of floating-point numbers.
|
||||
//! \brief Template for 4 columns and 3 rows matrix of floating-point numbers.
|
||||
//! \ingroup core_template
|
||||
template <typename T>
|
||||
struct tmat4x3
|
||||
{
|
||||
@ -193,16 +194,19 @@ namespace glm
|
||||
namespace precision
|
||||
{
|
||||
//! 4 columns of 3 components matrix of low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat4x3<lowp_float> lowp_mat4x3;
|
||||
//! 4 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat4x3<mediump_float> mediump_mat4x3;
|
||||
//! 4 columns of 3 components matrix of high precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat4x3<highp_float> highp_mat4x3;
|
||||
}
|
||||
//namespace precision
|
||||
|
@ -35,7 +35,8 @@ namespace glm
|
||||
template <typename T> struct tmat4x3;
|
||||
template <typename T> struct tmat4x4;
|
||||
|
||||
//!< \brief Template for 4 * 4 matrix of floating-point numbers.
|
||||
//! \brief Template for 4 * 4 matrix of floating-point numbers.
|
||||
//! \ingroup core_template
|
||||
template <typename T>
|
||||
struct tmat4x4
|
||||
{
|
||||
@ -221,16 +222,19 @@ namespace glm
|
||||
namespace precision
|
||||
{
|
||||
//! 4 columns of 4 components matrix of low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat4x4<lowp_float> lowp_mat4x4;
|
||||
//! 4 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat4x4<mediump_float> mediump_mat4x4;
|
||||
//! 4 columns of 4 components matrix of high precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat4x4<highp_float> highp_mat4x4;
|
||||
}
|
||||
//namespace precision
|
||||
|
@ -32,6 +32,8 @@ namespace glm
|
||||
template <typename T> struct tvec3;
|
||||
template <typename T> struct tvec4;
|
||||
|
||||
//! The basic 2D vector type.
|
||||
//! \ingroup core_template
|
||||
template <typename T>
|
||||
struct tvec2
|
||||
{
|
||||
@ -203,42 +205,51 @@ namespace glm
|
||||
namespace precision
|
||||
{
|
||||
//! 2 components vector of high precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec2<highp_float> highp_vec2;
|
||||
//! 2 components vector of medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec2<mediump_float> mediump_vec2;
|
||||
//! 2 components vector of low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec2<lowp_float> lowp_vec2;
|
||||
|
||||
//! 2 components vector of high precision signed integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec2<highp_int> highp_ivec2;
|
||||
//! 2 components vector of medium precision signed integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec2<mediump_int> mediump_ivec2;
|
||||
//! 2 components vector of low precision signed integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec2<lowp_int> lowp_ivec2;
|
||||
|
||||
//! 2 components vector of high precision unsigned integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec2<highp_uint> highp_uvec2;
|
||||
//! 2 components vector of medium precision unsigned integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec2<mediump_uint> mediump_uvec2;
|
||||
//! 2 components vector of low precision unsigned integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec2<lowp_uint> lowp_uvec2;
|
||||
}
|
||||
//namespace precision
|
||||
|
@ -31,6 +31,8 @@ namespace glm
|
||||
template <typename T> struct tvec2;
|
||||
template <typename T> struct tvec4;
|
||||
|
||||
//! Basic 3D vector type.
|
||||
//! \ingroup core_template
|
||||
template <typename T>
|
||||
struct tvec3
|
||||
{
|
||||
@ -208,42 +210,51 @@ namespace glm
|
||||
namespace precision
|
||||
{
|
||||
//! 3 components vector of high precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec3<highp_float> highp_vec3;
|
||||
//! 3 components vector of medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec3<mediump_float> mediump_vec3;
|
||||
//! 3 components vector of low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec3<lowp_float> lowp_vec3;
|
||||
|
||||
//! 3 components vector of high precision signed integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec3<highp_int> highp_ivec3;
|
||||
//! 3 components vector of medium precision signed integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec3<mediump_int> mediump_ivec3;
|
||||
//! 3 components vector of low precision signed integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec3<lowp_int> lowp_ivec3;
|
||||
|
||||
//! 3 components vector of high precision unsigned integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec3<highp_uint> highp_uvec3;
|
||||
//! 3 components vector of medium precision unsigned integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec3<mediump_uint> mediump_uvec3;
|
||||
//! 3 components vector of low precision unsigned integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec3<lowp_uint> lowp_uvec3;
|
||||
}
|
||||
//namespace precision
|
||||
|
@ -32,6 +32,8 @@ namespace glm
|
||||
template <typename T> struct tvec2;
|
||||
template <typename T> struct tvec3;
|
||||
|
||||
///Basic 4D vector type.
|
||||
//! \ingroup core_template
|
||||
template <typename T>
|
||||
struct tvec4
|
||||
{
|
||||
@ -225,42 +227,51 @@ namespace glm
|
||||
namespace precision
|
||||
{
|
||||
//! 4 components vector of high precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec4<highp_float> highp_vec4;
|
||||
//! 4 components vector of medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec4<mediump_float> mediump_vec4;
|
||||
//! 4 components vector of low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec4<lowp_float> lowp_vec4;
|
||||
|
||||
//! 4 components vector of high precision signed integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec4<highp_int> highp_ivec4;
|
||||
//! 4 components vector of medium precision signed integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec4<mediump_int> mediump_ivec4;
|
||||
//! 4 components vector of low precision signed integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec4<lowp_int> lowp_ivec4;
|
||||
|
||||
//! 4 components vector of high precision unsigned integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec4<highp_uint> highp_uvec4;
|
||||
//! 4 components vector of medium precision unsigned integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec4<mediump_uint> mediump_uvec4;
|
||||
//! 4 components vector of low precision unsigned integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tvec4<lowp_uint> lowp_uvec4;
|
||||
}
|
||||
//namespace precision
|
||||
|
20
glm/glm.hpp
20
glm/glm.hpp
@ -7,26 +7,6 @@
|
||||
// File : glm/glm.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/*! \mainpage OpenGL Mathematics
|
||||
*
|
||||
* OpenGL Mathematics (GLM) is a C++ mathematics library for 3D applications based on the OpenGL Shading Language (GLSL) specification.
|
||||
*
|
||||
* GLM provides 3D programmers with math classes and functions that are similar to GLSL or any high level GPU programming language. The idea is to have a library that has identical naming conventions and functionalities than GLSL so that when developers know GLSL, they know how to use GLM.
|
||||
*
|
||||
* However, this project isn't limited by GLSL features. An extension system, based on the GLSL extension conventions, allows extended capabilities.
|
||||
*
|
||||
* This library can be used with OpenGL but also for software rendering (Raytracing / Rasterisation), image processing and as much contexts as a simple math library could be used for.
|
||||
*
|
||||
* GLM is written as a platform independent library and supports the following compilers:
|
||||
* - GNU GCC 3.4 and higher
|
||||
* - Microsoft Visual Studio 8.0 and higher
|
||||
*
|
||||
* The source code is under the MIT licence.
|
||||
*
|
||||
* Any feedback is welcome and can be sent to glm@g-truc.net.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef glm_glm
|
||||
#define glm_glm
|
||||
|
||||
|
@ -326,6 +326,9 @@ namespace glm
|
||||
//! GLM_GTC_half_float extension: Add support for half precision floating-point types
|
||||
namespace half_float
|
||||
{
|
||||
/// \addtogroup gtc_half_float
|
||||
///@{
|
||||
|
||||
//! Type for half-precision floating-point numbers.
|
||||
//! From GLM_GTC_half_float extension.
|
||||
typedef detail::thalf half;
|
||||
@ -354,6 +357,8 @@ namespace glm
|
||||
//! From GLM_GTC_half_float extension.
|
||||
typedef detail::tmat4x4<detail::thalf> hmat4;
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace half_float
|
||||
}//namespace gtc
|
||||
}//namespace glm
|
||||
|
@ -25,6 +25,9 @@ namespace gtc{
|
||||
//! GLM_GTC_matrix_access extension: Set a column or a row of a matrix
|
||||
namespace matrix_access
|
||||
{
|
||||
/// \addtogroup gtc_matrix_access
|
||||
///@{
|
||||
|
||||
//! Get a specific row of a matrix.
|
||||
//! From GLM_GTC_matrix_access extension.
|
||||
template <typename genType>
|
||||
@ -55,6 +58,8 @@ namespace matrix_access
|
||||
int index,
|
||||
typename genType::col_type const & x);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace matrix_access
|
||||
}//namespace gtc
|
||||
}//namespace glm
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTC_matrix_integer extension: Add integer matrices
|
||||
namespace matrix_integer
|
||||
{
|
||||
/// \addtogroup gtc_matrix_integer
|
||||
///@{
|
||||
|
||||
typedef detail::tmat2x2<highp_int> highp_imat2; //!< \brief High-precision signed integer 2x2 matrix. (from GLM_GTC_matrix_integer extension)
|
||||
typedef detail::tmat3x3<highp_int> highp_imat3; //!< \brief High-precision signed integer 3x3 matrix. (from GLM_GTC_matrix_integer extension)
|
||||
typedef detail::tmat4x4<highp_int> highp_imat4; //!< \brief High-precision signed integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
|
||||
@ -201,6 +204,8 @@ namespace glm
|
||||
typedef mediump_umat4x4 umat4x4; //!< \brief Unsigned integer 4x4 matrix. (from GLM_GTC_matrix_integer extension)
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace matrix_integer
|
||||
}//namespace gtc
|
||||
}//namespace glm
|
||||
|
@ -25,6 +25,9 @@ namespace gtc{
|
||||
//! GLM_GTC_matrix_inverse extension: Inverse matrix functions
|
||||
namespace matrix_inverse
|
||||
{
|
||||
/// \addtogroup gtc_matrix_inverse
|
||||
///@{
|
||||
|
||||
//! Fast matrix inverse for affine matrix.
|
||||
//! From GLM_GTC_matrix_inverse extension.
|
||||
template <typename genType>
|
||||
@ -36,6 +39,8 @@ namespace matrix_inverse
|
||||
inline typename genType::value_type inverseTranspose(
|
||||
genType const & m);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace matrix_inverse
|
||||
}//namespace gtc
|
||||
}//namespace glm
|
||||
|
@ -31,6 +31,9 @@ namespace glm
|
||||
//! GLM_GTC_matrix_transform extension: Add transformation matrices
|
||||
namespace matrix_transform
|
||||
{
|
||||
/// \addtogroup gtc_matrix_transform
|
||||
///@{
|
||||
|
||||
//! Builds a translation 4 * 4 matrix created from a vector of 3 components.
|
||||
//! From GLM_GTC_matrix_transform extension.
|
||||
template <typename T>
|
||||
@ -141,6 +144,7 @@ namespace glm
|
||||
detail::tvec3<T> const & center,
|
||||
detail::tvec3<T> const & up);
|
||||
|
||||
///@}
|
||||
}//namespace matrix_transform
|
||||
}//namespace gtc
|
||||
}//namespace glm
|
||||
|
@ -36,6 +36,7 @@ namespace glm
|
||||
{
|
||||
//! \brief Template for quaternion.
|
||||
//! From GLM_GTC_quaternion extension.
|
||||
/// \ingroup gtc_quaternion
|
||||
template <typename T>
|
||||
struct tquat// : public genType<T, tquat>
|
||||
{
|
||||
@ -124,6 +125,9 @@ namespace glm
|
||||
//! GLM_GTC_quaternion extension: Quaternion types and functions
|
||||
namespace quaternion
|
||||
{
|
||||
/// \addtogroup gtc_quaternion
|
||||
///@{
|
||||
|
||||
//! Returns the length of the quaternion x.
|
||||
//! From GLM_GTC_quaternion extension.
|
||||
template <typename T>
|
||||
@ -218,6 +222,8 @@ namespace glm
|
||||
//! From GLM_GTC_quaternion extension.
|
||||
typedef detail::tquat<double> dquat;
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace quaternion
|
||||
}//namespace gtc
|
||||
} //namespace glm
|
||||
|
@ -43,6 +43,9 @@ namespace glm
|
||||
///////////////////////////
|
||||
// Signed int vector types
|
||||
|
||||
/// \addtogroup gtc_type_precision
|
||||
///@{
|
||||
|
||||
typedef detail::int8 int8; //!< \brief 8bit signed integer. (from GLM_GTC_type_precision extension)
|
||||
typedef detail::int16 int16; //!< \brief 16bit signed integer. (from GLM_GTC_type_precision extension)
|
||||
typedef detail::int32 int32; //!< \brief 32bit signed integer. (from GLM_GTC_type_precision extension)
|
||||
@ -210,6 +213,8 @@ namespace glm
|
||||
typedef detail::tquat<f32> f32quat; //!< \brief Single-precision floating-point quaternion. (from GLM_GTC_type_precision extension)
|
||||
typedef detail::tquat<f64> f64quat; //!< \brief Double-precision floating-point quaternion. (from GLM_GTC_type_precision extension)
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace type_precision
|
||||
}//namespace gtc
|
||||
}//namespace glm
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTC_type_ptr extension: Get access to vectors & matrices value type address.
|
||||
namespace type_ptr{
|
||||
|
||||
/// \addtogroup gtc_type_ptr
|
||||
///@{
|
||||
|
||||
//! Get the const address of the vector content.
|
||||
//! From GLM_GTC_type_ptr extension.
|
||||
template<typename T>
|
||||
@ -291,6 +294,8 @@ namespace glm
|
||||
return &(mat[0].x);
|
||||
}
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace type_ptr
|
||||
}//namespace gtc
|
||||
}//namespace glm
|
||||
|
@ -32,6 +32,9 @@ namespace glm
|
||||
//! GLM_GTX_associated_min_max extension: Min and max functions that return associated values not the compared onces.
|
||||
namespace associated_min_max
|
||||
{
|
||||
/// \addtogroup gtx_associated_min_max
|
||||
///@{
|
||||
|
||||
//! \brief Min comparison between 2 variables
|
||||
template<typename genTypeT, typename genTypeU>
|
||||
genTypeU associatedMin(
|
||||
@ -73,6 +76,7 @@ namespace glm
|
||||
const genTypeT& y, const genTypeU& b,
|
||||
const genTypeT& z, const genTypeU& c,
|
||||
const genTypeT& w, const genTypeU& d);
|
||||
///@}
|
||||
|
||||
}//namespace associated_min_max
|
||||
|
||||
|
@ -34,6 +34,8 @@ namespace glm
|
||||
{
|
||||
using namespace gtc::half_float;
|
||||
|
||||
/// \addtogroup gtx_bit
|
||||
///@{
|
||||
//! Build a mask of 'count' bits
|
||||
//! From GLM_GTX_bit extension.
|
||||
template <typename genIType>
|
||||
@ -97,6 +99,7 @@ namespace glm
|
||||
//! From GLM_GTX_bit extension.
|
||||
template <typename genType>
|
||||
genType bitRotateLeft(genType const & In, std::size_t Shift);
|
||||
///@}
|
||||
|
||||
}//namespace bit
|
||||
}//namespace gtx
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTX_closest_point extension: Find the point on a straight line which is the closet of a point.
|
||||
namespace closest_point{
|
||||
|
||||
/// \addtogroup gtx_closest_point
|
||||
///@{
|
||||
|
||||
//! Find the point on a straight line which is the closet of a point.
|
||||
//! From GLM_GTX_closest_point extension.
|
||||
template <typename T>
|
||||
@ -37,6 +40,7 @@ namespace glm
|
||||
detail::tvec3<T> const & point,
|
||||
detail::tvec3<T> const & a,
|
||||
detail::tvec3<T> const & b);
|
||||
///@}
|
||||
|
||||
}//namespace closest_point
|
||||
}//namespace gtx
|
||||
|
@ -34,6 +34,9 @@ namespace glm
|
||||
{
|
||||
using namespace gtx::number_precision;
|
||||
|
||||
/// \addtogroup gtx_color_cast
|
||||
///@{
|
||||
|
||||
//! Conversion of a floating value into a 8bit unsigned int value.
|
||||
//! From GLM_GTX_color_cast extension.
|
||||
template <typename valType> gtc::type_precision::uint8 u8channel_cast(valType a);
|
||||
@ -97,6 +100,8 @@ namespace glm
|
||||
template <typename T> gtc::type_precision::f64vec4 f64_argb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> gtc::type_precision::f64vec4 f64_bgra_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
|
||||
template <typename T> gtc::type_precision::f64vec4 f64_abgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
|
||||
|
||||
///@}
|
||||
}//namespace color_space
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTX_color_space extension: Related to RGB to HSV conversions and operations
|
||||
namespace color_space
|
||||
{
|
||||
/// \addtogroup gtx_color_space
|
||||
///@{
|
||||
|
||||
//! Converts a color from HSV color space to its color in RGB color space.
|
||||
//! From GLM_GTX_color_space extension.
|
||||
template <typename valType>
|
||||
@ -67,6 +70,8 @@ namespace glm
|
||||
template <typename valType>
|
||||
valType luminosity(
|
||||
detail::tvec3<valType> const & color);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace color_space
|
||||
}//namespace gtx
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTX_color_space_YCoCg extension: RGB to YCoCg conversions and operations
|
||||
namespace color_space_YCoCg
|
||||
{
|
||||
/// \addtogroup gtx_color_space_YCoCg
|
||||
///@{
|
||||
|
||||
//! Convert a color from RGB color space to YCoCg color space.
|
||||
//! From GLM_GTX_color_space_YCoCg extension.
|
||||
template <typename valType>
|
||||
@ -56,6 +59,7 @@ namespace glm
|
||||
detail::tvec3<valType> YCoCgR2rgb(
|
||||
detail::tvec3<valType> const & YCoCgColor);
|
||||
|
||||
///@}
|
||||
}//namespace color_space_YCoCg
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -38,6 +38,9 @@ namespace glm
|
||||
//! GLM_GTX_compatibility extension: Provide functions to increase the compatibility with Cg and HLSL languages
|
||||
namespace compatibility
|
||||
{
|
||||
/// \addtogroup gtx_compatibility
|
||||
///@{
|
||||
|
||||
template <typename T> inline T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
|
||||
template <typename T> inline detail::tvec2<T> lerp(const detail::tvec2<T>& x, const detail::tvec2<T>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
|
||||
template <typename T> inline detail::tvec3<T> lerp(const detail::tvec3<T>& x, const detail::tvec3<T>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
|
||||
@ -151,6 +154,8 @@ namespace glm
|
||||
typedef detail::tmat4x3<double> double4x3; //!< \brief double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
|
||||
typedef detail::tmat4x4<double> double4x4; //!< \brief double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace compatibility
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTX_component_wise extension: Operations between components of a type
|
||||
namespace component_wise
|
||||
{
|
||||
/// \addtogroup gtx_component_wise
|
||||
///@{
|
||||
|
||||
//! Add all vector components together.
|
||||
//! From GLM_GTX_component_wise extension.
|
||||
template <typename genType>
|
||||
@ -54,6 +57,8 @@ namespace glm
|
||||
typename genType::value_type compMax(
|
||||
genType const & v);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace component_wise
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -29,9 +29,12 @@ namespace glm
|
||||
}//namespace test
|
||||
|
||||
namespace gtx{
|
||||
//! GLM_GTX_epsilon extension: Comparaison functions for a user defined epsilon values.
|
||||
//! GLM_GTX_epsilon extension: Comparison functions for a user defined epsilon values.
|
||||
namespace epsilon
|
||||
{
|
||||
/// \addtogroup gtx_epsilon
|
||||
///@{
|
||||
|
||||
//! Returns the component-wise compare of |x - y| < epsilon.
|
||||
//! From GLM_GTX_epsilon extension.
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
@ -48,6 +51,8 @@ namespace glm
|
||||
genTypeT const & y,
|
||||
genTypeU const & epsilon);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace epsilon
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -29,9 +29,12 @@
|
||||
namespace glm
|
||||
{
|
||||
namespace gtx{
|
||||
//! GLM_GTX_euler_angles extension: Build matrices from euler angles.
|
||||
//! GLM_GTX_euler_angles extension: Build matrices from Euler angles.
|
||||
namespace euler_angles
|
||||
{
|
||||
/// \addtogroup gtx_euler_angles
|
||||
///@{
|
||||
|
||||
//! Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
|
||||
//! From GLM_GTX_euler_angles extension.
|
||||
template <typename valType>
|
||||
@ -127,6 +130,8 @@ namespace glm
|
||||
//! From GLM_GTX_euler_angles extension.
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> orientate4(detail::tvec3<T> const & angles);
|
||||
|
||||
///@}
|
||||
}//namespace euler_angles
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTX_extend extension: Extend a position from a source to a position at a defined length.
|
||||
namespace extend
|
||||
{
|
||||
/// \addtogroup gtx_extend
|
||||
///@{
|
||||
|
||||
//! Extends of Length the Origin position using the (Source - Origin) direction.
|
||||
//! From GLM_GTX_extend extension.
|
||||
template <typename genType>
|
||||
@ -38,6 +41,8 @@ namespace glm
|
||||
genType const & Source,
|
||||
typename genType::value_type const Length);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace extend
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -32,6 +32,9 @@ namespace glm
|
||||
//! GLM_GTX_extented_min_max extension: Min and max functions for 3 to 4 parameters.
|
||||
namespace extented_min_max
|
||||
{
|
||||
/// \addtogroup gtx_extented_min_max
|
||||
///@{
|
||||
|
||||
//< Return the minimum component-wise values of 3 inputs
|
||||
//< From GLM_GTX_extented_min_max extension
|
||||
template <typename T>
|
||||
@ -166,6 +169,8 @@ namespace glm
|
||||
C<T> const & z,
|
||||
C<T> const & w);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace extented_min_max
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -33,6 +33,8 @@ namespace glm
|
||||
namespace fast_exponential
|
||||
{
|
||||
using namespace gtc::half_float;
|
||||
/// \addtogroup gtx_fast_exponential
|
||||
///@{
|
||||
|
||||
//! Faster than the common pow function but less accurate.
|
||||
//! From GLM_GTX_fast_exponential extension.
|
||||
@ -73,6 +75,8 @@ namespace glm
|
||||
template <typename T>
|
||||
T fastLn(const T& x);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace fast_exponential
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -34,6 +34,9 @@ namespace glm
|
||||
//! GLM_GTX_fast_square_root extension: Fast but less accurate implementations of square root based functions.
|
||||
namespace fast_square_root
|
||||
{
|
||||
/// \addtogroup gtx_fast_square_root
|
||||
///@{
|
||||
|
||||
//! Faster than the common sqrt function but less accurate.
|
||||
//! From GLM_GTX_fast_square_root extension.
|
||||
template <typename genType>
|
||||
@ -59,6 +62,8 @@ namespace glm
|
||||
template <typename genType>
|
||||
genType fastNormalize(genType const & x);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace fast_square_root
|
||||
}// namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTX_fast_trigonometry extension: Fast but less accurate implementations of trigonometric functions.
|
||||
namespace fast_trigonometry
|
||||
{
|
||||
/// \addtogroup gtx_fast_trigonometry
|
||||
///@{
|
||||
|
||||
//! Faster than the common sin function but less accurate.
|
||||
//! Defined between -2pi and 2pi.
|
||||
//! From GLM_GTX_fast_trigonometry extension.
|
||||
@ -72,6 +75,8 @@ namespace glm
|
||||
template <typename T>
|
||||
T fastAtan(const T& angle);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace fast_trigonometry
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -23,9 +23,12 @@
|
||||
namespace glm
|
||||
{
|
||||
namespace gtx{
|
||||
//! GLM_GTX_handed_coordinate_space extension: To know if a triedron is right or left handed
|
||||
//! GLM_GTX_handed_coordinate_space extension: To know if a set of three basis vectors defines a right or left-handed coordinate system.
|
||||
namespace handed_coordinate_space
|
||||
{
|
||||
/// \addtogroup gtx_handed_coordinate_space
|
||||
///@{
|
||||
|
||||
//! Return if a trihedron right handed or not.
|
||||
//! From GLM_GTX_handed_coordinate_space extension.
|
||||
template <typename T>
|
||||
@ -42,6 +45,8 @@ namespace glm
|
||||
detail::tvec3<T> const & binormal,
|
||||
detail::tvec3<T> const & normal);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace handed_coordinate_space
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -26,6 +26,9 @@ namespace glm
|
||||
//! GLM_GTX_inertia extension: Create inertia matrices
|
||||
namespace inertia
|
||||
{
|
||||
/// \addtogroup gtx_inertia
|
||||
///@{
|
||||
|
||||
//! Build an inertia matrix for a box.
|
||||
//! From GLM_GTX_inertia extension.
|
||||
template <typename T>
|
||||
@ -82,6 +85,8 @@ namespace glm
|
||||
const T Mass,
|
||||
const T Radius);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace inertia
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -29,10 +29,15 @@ namespace glm
|
||||
{
|
||||
using namespace gtx::raw_data;
|
||||
|
||||
/// \addtogroup gtx_int_10_10_10_2
|
||||
///@{
|
||||
|
||||
//! From GLM_GTX_int_10_10_10_2 extension.
|
||||
//! Cast a vec4 to an u_10_10_10_2.
|
||||
dword uint10_10_10_2_cast(glm::vec4 const & v);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace integer
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -26,6 +26,9 @@ namespace glm
|
||||
//! GLM_GTX_integer extension: Add support for integer for core functions
|
||||
namespace integer
|
||||
{
|
||||
/// \addtogroup gtx_integer
|
||||
///@{
|
||||
|
||||
//! Returns x raised to the y power.
|
||||
//! From GLM_GTX_integer extension.
|
||||
int pow(int x, int y);
|
||||
@ -43,6 +46,8 @@ namespace glm
|
||||
template <typename genType>
|
||||
genType factorial(genType const & x);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace integer
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -32,7 +32,10 @@ namespace glm
|
||||
//! GLM_GTX_intersect extension: Add intersection functions
|
||||
namespace intersect
|
||||
{
|
||||
//! Compute the intersection of a ray and a triangle.
|
||||
/// \addtogroup gtx_intersect
|
||||
///@{
|
||||
|
||||
//! Compute the intersection of a ray and a triangle.
|
||||
//! From GLM_GTX_intersect extension.
|
||||
template <typename genType>
|
||||
bool intersectRayTriangle(
|
||||
@ -64,6 +67,8 @@ namespace glm
|
||||
genType const & center, typename genType::value_type radius,
|
||||
genType & position, genType & normal);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace intersect
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTX_log_base extension: Logarithm for any base. base can be a vector or a scalar.
|
||||
namespace log_base
|
||||
{
|
||||
/// \addtogroup gtx_log_base
|
||||
///@{
|
||||
|
||||
//! Logarithm for any base.
|
||||
//! From GLM_GTX_log_base.
|
||||
template <typename genType>
|
||||
@ -37,6 +40,8 @@ namespace glm
|
||||
genType const & x,
|
||||
genType const & base);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace extend
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTX_matrix_cross_product: Build cross product matrices
|
||||
namespace matrix_cross_product
|
||||
{
|
||||
/// \addtogroup gtx_matrix_cross_product
|
||||
///@{
|
||||
|
||||
//! Build a cross product matrix.
|
||||
//! From GLM_GTX_matrix_cross_product extension.
|
||||
template <typename T>
|
||||
@ -42,6 +45,8 @@ namespace glm
|
||||
detail::tmat4x4<T> matrixCross4(
|
||||
detail::tvec3<T> const & x);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace matrix_cross_product
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -23,9 +23,12 @@
|
||||
namespace glm
|
||||
{
|
||||
namespace gtx{
|
||||
//! GLM_GTX_matrix_cross_product: Build matrices with specific matrix order, row or column
|
||||
//! GLM_GTX_matrix_major_storage: Build matrices with specific matrix order, row or column
|
||||
namespace matrix_major_storage
|
||||
{
|
||||
/// \addtogroup gtx_matrix_major_storage
|
||||
///@{
|
||||
|
||||
//! Build a row major matrix from row vectors.
|
||||
//! From GLM_GTX_matrix_major_storage extension.
|
||||
template <typename T>
|
||||
@ -109,6 +112,8 @@ namespace glm
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> colMajor4(
|
||||
const detail::tmat4x4<T>& m);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace matrix_major_storage
|
||||
}//namespace gtx
|
||||
|
@ -27,9 +27,12 @@ namespace glm
|
||||
}//namespace test
|
||||
|
||||
namespace gtx{
|
||||
//! GLM_GTX_matrix_operation: Build cross product matrices
|
||||
//! GLM_GTX_matrix_operation: Build diagonal matrices
|
||||
namespace matrix_operation
|
||||
{
|
||||
/// \addtogroup gtx_matrix_operation
|
||||
///@{
|
||||
|
||||
//! Build a diagonal matrix.
|
||||
//! From GLM_GTX_matrix_operation extension.
|
||||
template <typename valType>
|
||||
@ -84,6 +87,8 @@ namespace glm
|
||||
detail::tmat4x4<valType> diagonal4x4(
|
||||
detail::tvec4<valType> const & v);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace matrix_operation
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -27,9 +27,12 @@ namespace glm
|
||||
}//namespace test
|
||||
|
||||
namespace gtx{
|
||||
//! GLM_GTX_matrix_query: Query to evaluate matrices properties
|
||||
//! GLM_GTX_matrix_query: Query to evaluate matrix properties
|
||||
namespace matrix_query
|
||||
{
|
||||
/// \addtogroup gtx_matrix_query
|
||||
///@{
|
||||
|
||||
//! Return if a matrix a null matrix.
|
||||
//! From GLM_GTX_matrix_query extension.
|
||||
template<typename T>
|
||||
@ -86,6 +89,7 @@ namespace glm
|
||||
const genType& m,
|
||||
const typename genType::value_type epsilon = std::numeric_limits<typename genType::value_type>::epsilon());
|
||||
|
||||
///@}
|
||||
}//namespace matrix_query
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -30,12 +30,17 @@ namespace glm
|
||||
//! GLM_GTX_mixed_product extension: Mixed product of 3 vectors.
|
||||
namespace mixed_product
|
||||
{
|
||||
/// \addtogroup gtx_mixed_product
|
||||
///@{
|
||||
|
||||
//! \brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
|
||||
template <typename valType>
|
||||
valType mixedProduct(
|
||||
detail::tvec3<valType> const & v1,
|
||||
detail::tvec3<valType> const & v2,
|
||||
detail::tvec3<valType> const & v3);
|
||||
|
||||
///@}
|
||||
}//namespace mixed_product
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTX_multiple: Find the closest number of a number multiple of other number.
|
||||
namespace multiple
|
||||
{
|
||||
/// \addtogroup gtx_multiple
|
||||
///@{
|
||||
|
||||
//! Higher Multiple number of Source.
|
||||
//! From GLM_GTX_multiple extension.
|
||||
template <typename genType>
|
||||
@ -44,6 +47,8 @@ namespace glm
|
||||
genType const & Source,
|
||||
genType const & Multiple);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace multiple
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -32,9 +32,12 @@ namespace glm
|
||||
}//namespace test
|
||||
|
||||
namespace gtx{
|
||||
//! GLM_GTX_norm extension: Varius way to compute vector norms.
|
||||
//! GLM_GTX_norm extension: Various way to compute vector norms.
|
||||
namespace norm
|
||||
{
|
||||
/// \addtogroup gtx_norm
|
||||
///@{
|
||||
|
||||
//! Returns the squared length of x.
|
||||
//! From GLM_GTX_norm extension.
|
||||
template <typename T>
|
||||
@ -134,6 +137,8 @@ namespace glm
|
||||
const detail::tvec3<T>& x,
|
||||
unsigned int Depth);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace norm
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTX_normal extension: Compute the normal of a triangle.
|
||||
namespace normal
|
||||
{
|
||||
/// \addtogroup gtx_normal
|
||||
///@{
|
||||
|
||||
//! Computes triangle normal from triangle points.
|
||||
//! From GLM_GTX_normal extension.
|
||||
template <typename T>
|
||||
@ -38,6 +41,8 @@ namespace glm
|
||||
detail::tvec3<T> const & p2,
|
||||
detail::tvec3<T> const & p3);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace normal
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
{
|
||||
using namespace gtx::fast_square_root;
|
||||
|
||||
/// \addtogroup gtx_normalize_dot
|
||||
///@{
|
||||
|
||||
//! Normalize parameters and returns the dot product of x and y.
|
||||
//! It's faster that dot(normalize(x), normalize(y)).
|
||||
//! From GLM_GTX_normalize_dot extension.
|
||||
@ -46,6 +49,8 @@ namespace glm
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace normalize_dot
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -33,6 +33,9 @@ namespace number_precision
|
||||
/////////////////////////////
|
||||
// Unsigned int vector types
|
||||
|
||||
/// \addtogroup gtx_number_precision
|
||||
///@{
|
||||
|
||||
typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
|
||||
typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
|
||||
typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
|
||||
@ -55,6 +58,7 @@ namespace number_precision
|
||||
typedef f64 f64mat1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
|
||||
typedef f64 f64mat1x1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
|
||||
|
||||
///@}
|
||||
}//namespace number_precision
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -28,6 +28,9 @@ namespace ocl_type
|
||||
///////////////////////////
|
||||
// Scalar types
|
||||
|
||||
/// \addtogroup gtx_ocl_type
|
||||
///@{
|
||||
|
||||
typedef detail::int8 cl_char; //!< \brief 8bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::int16 cl_short; //!< \brief 16bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::int32 cl_int; //!< \brief 32bit signed integer. (from GLM_GTX_ocl_type extension)
|
||||
@ -96,6 +99,8 @@ namespace ocl_type
|
||||
//typedef detail::tvec4<detail::float16> cl_half4; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
|
||||
typedef detail::tvec4<detail::float32> cl_float4; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension)
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace ocl_type
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -27,9 +27,12 @@ namespace glm
|
||||
}//namespace test
|
||||
|
||||
namespace gtx{
|
||||
//! GLM_GTX_optimum_pow extension: Integer exponenciation of power functions.
|
||||
//! GLM_GTX_optimum_pow extension: Integer exponentiation of power functions.
|
||||
namespace optimum_pow
|
||||
{
|
||||
/// \addtogroup gtx_optimum_pow
|
||||
///@{
|
||||
|
||||
//! Returns x raised to the power of 2.
|
||||
//! From GLM_GTX_optimum_pow extension.
|
||||
template <typename genType>
|
||||
@ -61,6 +64,8 @@ namespace glm
|
||||
//! From GLM_GTX_optimum_pow extension.
|
||||
detail::tvec4<bool> powOfTwo(const detail::tvec4<int>& x);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace optimum_pow
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -30,7 +30,10 @@ namespace glm
|
||||
//! GLM_GTX_orthonormalize extension: Orthonormalize matrices.
|
||||
namespace orthonormalize
|
||||
{
|
||||
//! Returns the orthonormalized matrix of m.
|
||||
/// \addtogroup gtx_orthonormalize
|
||||
///@{
|
||||
|
||||
//! Returns the orthonormalized matrix of m.
|
||||
//! From GLM_GTX_orthonormalize extension.
|
||||
template <typename T>
|
||||
detail::tmat3x3<T> orthonormalize(
|
||||
@ -43,6 +46,8 @@ namespace glm
|
||||
const detail::tvec3<T>& x,
|
||||
const detail::tvec3<T>& y);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace orthonormalize
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -32,7 +32,10 @@ namespace glm
|
||||
//! GLM_GTX_perpendicular extension: Perpendicular of a vector from other one
|
||||
namespace perpendicular
|
||||
{
|
||||
//! Projects x a perpendicular axis of Normal.
|
||||
/// \addtogroup gtx_perpendicular
|
||||
///@{
|
||||
|
||||
//! Projects x a perpendicular axis of Normal.
|
||||
//! From GLM_GTX_perpendicular extension.
|
||||
template <typename T>
|
||||
detail::tvec2<T> perp(
|
||||
@ -52,6 +55,9 @@ namespace glm
|
||||
detail::tvec4<T> perp(
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<T> const & Normal);
|
||||
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace perpendicular
|
||||
}//namespace gtx
|
||||
|
@ -26,6 +26,9 @@ namespace glm
|
||||
//! GLM_GTX_polar_coordinates extension: Conversion from Euclidean space to polar space and revert.
|
||||
namespace polar_coordinates
|
||||
{
|
||||
/// \addtogroup gtx_polar_coordinates
|
||||
///@{
|
||||
|
||||
//! Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.
|
||||
//! From GLM_GTX_polar_coordinates extension.
|
||||
template <typename T>
|
||||
@ -36,6 +39,8 @@ namespace glm
|
||||
template <typename T>
|
||||
detail::tvec3<T> euclidean(const detail::tvec3<T>& polar);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace polar_coordinates
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTX_projection extension: Projection of a vector to other one
|
||||
namespace projection
|
||||
{
|
||||
/// \addtogroup gtx_projection
|
||||
///@{
|
||||
|
||||
//! Projects x on Normal.
|
||||
//! From GLM_GTX_projection extension.
|
||||
template <typename T>
|
||||
@ -50,6 +53,8 @@ namespace glm
|
||||
detail::tvec4<T> proj(
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<T> const & Normal);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace projection
|
||||
}//namespace gtx
|
||||
|
@ -33,7 +33,10 @@ namespace glm
|
||||
{
|
||||
using namespace gtc::quaternion;
|
||||
|
||||
//! Compute a cross product between a quaternion and a vector.
|
||||
/// \addtogroup gtx_quaternion
|
||||
///@{
|
||||
|
||||
//! Compute a cross product between a quaternion and a vector.
|
||||
//! From GLM_GTX_quaternion extension.
|
||||
template <typename valType>
|
||||
detail::tvec3<valType> cross(
|
||||
@ -188,6 +191,8 @@ namespace glm
|
||||
detail::tquat<valType> toQuat(
|
||||
detail::tmat4x4<valType> const & x){return gtc::quaternion::quat_cast(x);}
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace quaternion
|
||||
}//namespace gtx
|
||||
} //namespace glm
|
||||
|
@ -25,9 +25,12 @@
|
||||
|
||||
namespace glm{
|
||||
namespace gtx{
|
||||
//! GLM_GTX_random extension: Generate random number from varius distribution methods
|
||||
//! GLM_GTX_random extension: Generate random number from various distribution methods
|
||||
namespace random
|
||||
{
|
||||
/// \addtogroup gtx_random
|
||||
///@{
|
||||
|
||||
//! Generate a random number in the interval [-1, 1], according a linear distribution.
|
||||
//! From GLM_GTX_random extension.
|
||||
template <typename T> T signedRand1();
|
||||
@ -75,6 +78,7 @@ namespace random
|
||||
template <typename T> detail::tvec3<T> gaussRand3(const detail::tvec3<T>& mean, const detail::tvec3<T>& std_deviation); //!< \brief Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
|
||||
template <typename T> detail::tvec4<T> gaussRand4(const detail::tvec4<T>& mean, const detail::tvec4<T>& std_deviation); //!< \brief Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random extension)
|
||||
|
||||
///@}
|
||||
}//namespace random
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -29,6 +29,9 @@ namespace gtx
|
||||
{
|
||||
using namespace gtc::type_precision;
|
||||
|
||||
/// \addtogroup gtx_raw_data
|
||||
///@{
|
||||
|
||||
//! Type for byte numbers.
|
||||
//! From GLM_GTX_raw_data extension.
|
||||
typedef uint8 byte;
|
||||
@ -44,6 +47,8 @@ namespace gtx
|
||||
//! Type for qword numbers.
|
||||
//! From GLM_GTX_raw_data extension.
|
||||
typedef uint64 qword;
|
||||
|
||||
///@}
|
||||
}
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -27,6 +27,9 @@ namespace glm
|
||||
//! GLM_GTX_reciprocal extension: Define secant, cosecant and cotangent functions.
|
||||
namespace reciprocal
|
||||
{
|
||||
/// \addtogroup gtx_reciprocal
|
||||
///@{
|
||||
|
||||
//! Secant function.
|
||||
//! hypotenuse / adjacent or 1 / cos(x)
|
||||
//! From GLM_GTX_reciprocal extension.
|
||||
@ -90,6 +93,8 @@ namespace glm
|
||||
template <typename genType>
|
||||
genType acoth(genType const & x);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace reciprocal
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -29,14 +29,17 @@ namespace glm
|
||||
{
|
||||
using namespace transform;
|
||||
|
||||
//! Rotate a two dimentionnals vector.
|
||||
/// \addtogroup gtx_rotate_vector
|
||||
///@{
|
||||
|
||||
//! Rotate a two dimensional vector.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec2<T> rotate(
|
||||
const detail::tvec2<T>& v,
|
||||
T angle);
|
||||
|
||||
//! Rotate a three dimentionnals vector around an axis.
|
||||
//! Rotate a three dimensional vector around an axis.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec3<T> rotate(
|
||||
@ -44,28 +47,28 @@ namespace glm
|
||||
T angle,
|
||||
const detail::tvec3<T>& normal);
|
||||
|
||||
//! Rotate a four dimentionnals vector around an axis.
|
||||
//! Rotate a four dimensional vector around an axis.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec4<T> rotate(
|
||||
const detail::tvec4<T>& v, T angle,
|
||||
const detail::tvec3<T>& normal);
|
||||
|
||||
//! Rotate a three dimentionnals vector around the X axis.
|
||||
//! Rotate a three dimensional vector around the X axis.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec3<T> rotateX(
|
||||
const detail::tvec3<T>& v,
|
||||
T angle);
|
||||
|
||||
//! Rotate a three dimentionnals vector around the Y axis.
|
||||
//! Rotate a three dimensional vector around the Y axis.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec3<T> rotateY(
|
||||
const detail::tvec3<T>& v,
|
||||
T angle);
|
||||
|
||||
//! Rotate a three dimentionnals vector around the Z axis.
|
||||
//! Rotate a three dimensional vector around the Z axis.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec3<T> rotateZ(
|
||||
@ -79,14 +82,14 @@ namespace glm
|
||||
const detail::tvec4<T>& v,
|
||||
T angle);
|
||||
|
||||
//! Rotate a four dimentionnals vector around the X axis.
|
||||
//! Rotate a four dimensional vector around the X axis.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec4<T> rotateY(
|
||||
const detail::tvec4<T>& v,
|
||||
T angle);
|
||||
|
||||
//! Rotate a four dimentionnals vector around the X axis.
|
||||
//! Rotate a four dimensional vector around the X axis.
|
||||
//! From GLM_GTX_rotate_vector extension.
|
||||
template <typename T>
|
||||
detail::tvec4<T> rotateZ(
|
||||
@ -99,6 +102,8 @@ namespace glm
|
||||
detail::tmat4x4<T> orientation(
|
||||
const detail::tvec3<T>& Normal,
|
||||
const detail::tvec3<T>& Up);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace rotate_vector
|
||||
}//namespace gtx
|
||||
|
@ -32,6 +32,8 @@ namespace glm
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
/// 4x4 Matrix implemented using SIMD SEE intrinsics.
|
||||
/// \ingroup gtx_simd_mat4
|
||||
GLM_ALIGN(16) struct fmat4x4SIMD
|
||||
{
|
||||
enum ctor{null};
|
||||
@ -129,11 +131,14 @@ namespace glm
|
||||
}//namespace detail
|
||||
|
||||
namespace gtx{
|
||||
//! GLM_GTX_simd_mat4 extension: SIMD implementation of vec4 type.
|
||||
//! GLM_GTX_simd_mat4 extension: SIMD implementation of mat4 type.
|
||||
namespace simd_mat4
|
||||
{
|
||||
typedef detail::fmat4x4SIMD simdMat4;
|
||||
|
||||
/// \addtogroup gtx_simd_mat4
|
||||
///@{
|
||||
|
||||
//! Convert a simdMat4 to a mat4.
|
||||
//! (From GLM_GTX_simd_mat4 extension)
|
||||
detail::tmat4x4<float> mat4_cast(
|
||||
@ -169,6 +174,8 @@ namespace glm
|
||||
detail::fmat4x4SIMD simdInverse(
|
||||
detail::fmat4x4SIMD const & m);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace simd_mat4
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -32,6 +32,8 @@ namespace glm
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
/// 4-dimensional vector implemented using SIMD SEE intrinsics.
|
||||
/// \ingroup gtx_simd_vec4
|
||||
GLM_ALIGN(4) struct fvec4SIMD
|
||||
{
|
||||
enum ctor{null};
|
||||
@ -117,6 +119,9 @@ namespace glm
|
||||
{
|
||||
typedef detail::fvec4SIMD simdVec4;
|
||||
|
||||
/// \addtogroup gtx_simd_vec4
|
||||
///@{
|
||||
|
||||
//! Convert a simdVec4 to a vec4.
|
||||
//! (From GLM_GTX_simd_vec4 extension)
|
||||
detail::tvec4<float> vec4_cast(
|
||||
@ -401,6 +406,8 @@ namespace glm
|
||||
detail::fvec4SIMD const & I,
|
||||
detail::fvec4SIMD const & N,
|
||||
float const & eta);
|
||||
|
||||
///@}
|
||||
}//namespace simd_vec4
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -29,7 +29,10 @@ namespace glm
|
||||
{
|
||||
using namespace gtx::optimum_pow;
|
||||
|
||||
//! Return a point from a catmull rom curve.
|
||||
/// \addtogroup gtx_spline
|
||||
///@{
|
||||
|
||||
//! Return a point from a catmull rom curve.
|
||||
//! From GLM_GTX_spline extension.
|
||||
template <typename genType>
|
||||
genType catmullRom(
|
||||
@ -59,6 +62,8 @@ namespace glm
|
||||
const genType& v4,
|
||||
const GLMvalType& s);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace spline
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -43,11 +43,16 @@ namespace glm
|
||||
using namespace gtx::unsigned_int;
|
||||
using namespace gtx::quaternion;
|
||||
|
||||
/// \addtogroup gtx_string_cast
|
||||
///@{
|
||||
|
||||
//! Create a string from a GLM type value.
|
||||
//! From GLM_GTX_string_cast extension.
|
||||
template <typename genType>
|
||||
std::string to_string(genType const & x);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace string_cast
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -34,6 +34,9 @@ namespace glm
|
||||
{
|
||||
using namespace gtc::matrix_transform;
|
||||
|
||||
/// \addtogroup gtx_transform
|
||||
///@{
|
||||
|
||||
//! Builds a translation 4 * 4 matrix created from 3 scalars.
|
||||
//! From GLM_GTX_transform extension.
|
||||
template <typename T>
|
||||
@ -94,6 +97,8 @@ namespace glm
|
||||
detail::tmat4x4<T> scale(
|
||||
detail::tvec3<T> const & v);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace transform
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -34,6 +34,9 @@ namespace glm
|
||||
{
|
||||
using namespace gtx::transform;
|
||||
|
||||
/// \addtogroup gtx_transform2
|
||||
///@{
|
||||
|
||||
//! Transforms a matrix with a shearing on X axis.
|
||||
//! From GLM_GTX_transform2 extension.
|
||||
template <typename T>
|
||||
@ -109,6 +112,8 @@ namespace glm
|
||||
valType scale,
|
||||
valType bias);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace transform2
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -34,6 +34,9 @@ namespace glm
|
||||
{
|
||||
using namespace gtx::integer;
|
||||
|
||||
/// \addtogroup gtx_unsigned_int
|
||||
///@{
|
||||
|
||||
//! 32bit signed integer.
|
||||
//! From GLM_GTX_unsigned_int extension.
|
||||
typedef signed int sint;
|
||||
@ -50,6 +53,8 @@ namespace glm
|
||||
//! From GLM_GTX_unsigned_int extension.
|
||||
uint mod(uint x, uint y);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace unsigned_int
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -34,41 +34,41 @@ namespace glm
|
||||
namespace precision
|
||||
{
|
||||
//! 1 component vector of high precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
typedef detail::highp_vec1_t highp_vec1;
|
||||
//! 1 component vector of medium precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
typedef detail::mediump_vec1_t mediump_vec1;
|
||||
//! 1 component vector of low precision floating-point numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
typedef detail::lowp_vec1_t lowp_vec1;
|
||||
|
||||
//! 1 component vector of high precision signed integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
typedef detail::highp_ivec1_t highp_ivec1;
|
||||
//! 1 component vector of medium precision signed integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
typedef detail::mediump_ivec1_t mediump_ivec1;
|
||||
//! 1 component vector of low precision signed integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
typedef detail::lowp_ivec1_t lowp_ivec1;
|
||||
|
||||
//! 1 component vector of high precision unsigned integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
typedef detail::highp_uvec1_t highp_uvec1;
|
||||
//! 1 component vector of medium precision unsigned integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
typedef detail::mediump_uvec1_t mediump_uvec1;
|
||||
//! 1 component vector of low precision unsigned integer numbers.
|
||||
//! There is no garanty on the actual precision.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLM_GTX_vec1 extension.
|
||||
typedef detail::lowp_uvec1_t lowp_uvec1;
|
||||
}//namespace precision
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTX_vector_access extension: Function to set values to vectors
|
||||
namespace vector_access
|
||||
{
|
||||
/// \addtogroup gtx_vector_access
|
||||
///@{
|
||||
|
||||
//! Set values to a 2 components vector.
|
||||
//! From GLM_GTX_vector_access extension.
|
||||
template <typename valType>
|
||||
@ -57,6 +60,8 @@ namespace glm
|
||||
valType const & z,
|
||||
valType const & w);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace vector_access
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -37,6 +37,9 @@ namespace glm
|
||||
using namespace quaternion;
|
||||
using namespace epsilon;
|
||||
|
||||
/// \addtogroup gtx_vector_angle
|
||||
///@{
|
||||
|
||||
//! Returns the absolute angle between x and y.
|
||||
//! Parameters need to be normalized.
|
||||
//! From GLM_GTX_vector_angle extension
|
||||
@ -61,6 +64,8 @@ namespace glm
|
||||
vecType const & x,
|
||||
vecType const & y,
|
||||
detail::tvec3<typename vecType::value_type> const & ref);
|
||||
|
||||
///@}
|
||||
}//namespace vector_angle
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -32,7 +32,10 @@ namespace glm
|
||||
//! GLM_GTX_vector_query extension: Query informations of vector types
|
||||
namespace vector_query
|
||||
{
|
||||
//! Check if two vectors are collinears.
|
||||
/// \addtogroup gtx_vector_query
|
||||
///@{
|
||||
|
||||
//! Check if two vectors are collinears.
|
||||
//! From GLM_GTX_vector_query extensions.
|
||||
template <typename genType>
|
||||
bool areCollinear(
|
||||
@ -86,6 +89,8 @@ namespace glm
|
||||
const genType& v1,
|
||||
const GLMvalType epsilon = std::numeric_limits<GLMvalType>::epsilon());
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace vector_query
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTX_verbose_operator extension: Use words to replace operators
|
||||
namespace verbose_operator
|
||||
{
|
||||
/// \addtogroup gtx_verbose_operator
|
||||
///@{
|
||||
|
||||
//! Addition of two values
|
||||
//! From GLM_GTX_verbose_operator extension.
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
@ -54,6 +57,8 @@ namespace glm
|
||||
//! From GLM_GTX_verbose_operator extension.
|
||||
template <typename genTypeT, typename genTypeU, typename genTypeV>
|
||||
genTypeT mad(genTypeT const & a, genTypeU const & b, genTypeV const & c);
|
||||
|
||||
///@}
|
||||
}//namespace verbose_operator
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -30,6 +30,9 @@ namespace glm
|
||||
//! GLM_GTX_wrap: Wrapping mode using my texture samping.
|
||||
namespace wrap
|
||||
{
|
||||
/// \addtogroup gtx_wrap
|
||||
///@{
|
||||
|
||||
//! Simulate GL_CLAMP OpenGL wrap mode
|
||||
//! From GLM_GTX_wrap extension.
|
||||
template <typename genType>
|
||||
@ -45,6 +48,8 @@ namespace glm
|
||||
template <typename genType>
|
||||
genType mirrorRepeat(genType const & Texcoord);
|
||||
|
||||
///@}
|
||||
|
||||
}//namespace wrap
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
Loading…
Reference in New Issue
Block a user