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https://github.com/g-truc/glm.git
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Merge branch '0.9.1' into gtx_ulp
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commit
7223b39c36
@ -3,7 +3,8 @@
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<glm copyright="Copyright © 2005 - 2011">
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<downloads>
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<section name="GLM - zip files">
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<download name="GLM 0.9.1.1" date="17/03/2010" size="3.4 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.zip/download"/>
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<download name="GLM 0.9.1.2" date="12/04/2010" size="3.4 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.2/glm-0.9.1.2.zip/download"/>
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<download name="GLM 0.9.1.1" date="17/03/2010" size="3.4 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.zip/download"/>
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<download name="GLM 0.9.1.0" date="03/03/2010" size="3.4 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.zip/download"/>
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<download name="GLM 0.9.1.B" date="13/02/2010" size="3.4 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.B/glm-0.9.1.B.zip/download"/>
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<download name="GLM 0.9.0.8" date="13/02/2010" size="3.3 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.zip/download"/>
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@ -60,7 +61,8 @@
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<download name="GLM 0.1.0.0" date="02/21/2005" size="29.2 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download"/>
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</section>
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<section name="GLM - 7z files">
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<download name="GLM 0.9.1.1" date="17/03/2011" size="2.1 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.7z/download"/>
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<download name="GLM 0.9.1.2" date="12/04/2011" size="2.1 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.2/glm-0.9.1.2.7z/download"/>
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<download name="GLM 0.9.1.1" date="17/03/2011" size="2.1 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.1/glm-0.9.1.1.7z/download"/>
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<download name="GLM 0.9.1.0" date="03/03/2011" size="2.1 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.0/glm-0.9.1.0.7z/download"/>
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<download name="GLM 0.9.1.B" date="13/02/2011" size="2.1 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.B/glm-0.9.1.B.7z/download"/>
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<download name="GLM 0.9.0.8" date="13/02/2011" size="1.9 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.8/glm-0.9.0.8.7z/download"/>
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@ -150,6 +152,16 @@
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</todo>
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<page_news>
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<news index="0063" date="12/04/2011" title="GLM 0.9.1.2 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
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<paragraph>
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Only bug fixes for GLM 0.9.1.2.
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</paragraph>
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<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.2/glm-0.9.1.2.zip/download">GLM 0.9.1.2 (zip)</source>
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<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.2/glm-0.9.1.2.7z/download">GLM 0.9.1.2 (7z)</source>
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<source type="Link" href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</source>
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</news>
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<news index="0062" date="17/03/2011" title="GLM 0.9.1.1 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
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<paragraph>
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GLM 0.9.1.1 fixes some bugs, warnings on Clang C++ and clean up a bit the code.
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@ -1402,18 +1402,6 @@ namespace glm
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return fi.f;
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}
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inline float intBitsToFloat(uint const & value)
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{
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union
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{
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float f;
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uint u;
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} fu;
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fu.u = value;
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return fu.f;
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}
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template <typename T>
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inline detail::tvec2<float> intBitsToFloat
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(
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@ -1447,6 +1435,51 @@ namespace glm
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intBitsToFloat(value.y));
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}
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inline float uintBitsToFloat(uint const & value)
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{
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union
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{
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float f;
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uint u;
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} fu;
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fu.u = value;
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return fu.f;
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}
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template <typename T>
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inline detail::tvec2<float> uintBitsToFloat
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(
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detail::tvec2<T> const & value
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)
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{
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return detail::tvec2<T>(
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uintBitsToFloat(value.x),
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uintBitsToFloat(value.y));
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}
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template <typename T>
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inline detail::tvec3<float> uintBitsToFloat
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(
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detail::tvec3<T> const & value
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)
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{
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return detail::tvec3<T>(
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uintBitsToFloat(value.x),
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uintBitsToFloat(value.y));
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}
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template <typename T>
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inline detail::tvec4<float> uintBitsToFloat
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(
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detail::tvec4<T> const & value
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)
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{
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return detail::tvec4<T>(
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uintBitsToFloat(value.x),
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uintBitsToFloat(value.y));
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}
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template <typename genType>
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inline genType fma
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(
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@ -121,7 +121,7 @@ namespace glm
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detail::tvec3<valType> axis(
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detail::tquat<valType> const & x);
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//! Build a quaternion from an angle and an axis.
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//! Build a quaternion from an angle and a normalized axis.
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//! From GLM_GTX_quaternion extension.
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template <typename valType>
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detail::tquat<valType> angleAxis(
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@ -130,12 +130,12 @@ namespace glm
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valType const & y,
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valType const & z);
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//! Build a quaternion from an angle and an axis.
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//! Build a quaternion from an angle and a normalized axis.
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//! From GLM_GTX_quaternion extension.
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template <typename valType>
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detail::tquat<valType> angleAxis(
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valType const & angle,
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detail::tvec3<valType> const & v);
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detail::tvec3<valType> const & axis);
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//! Extract the real component of a quaternion.
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//! From GLM_GTX_quaternion extension.
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@ -185,7 +185,6 @@ namespace quaternion
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)
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{
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detail::tquat<valType> result;
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detail::tvec3<valType> v_normalized = glm::normalize(v);
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valType a = glm::radians(angle);
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valType s = glm::sin(a * valType(0.5));
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@ -13,6 +13,11 @@ GLM is a header only library, there is nothing to build, just include it.
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More informations in GLM manual:
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http://glm.g-truc.net/glm-0.9.1.pdf
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================================================================================
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GLM 0.9.1.2: 2010-04-12
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--------------------------------------------------------------------------------
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- Fixed bugs
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================================================================================
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GLM 0.9.1.1: 2010-03-17
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--------------------------------------------------------------------------------
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