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@ -90,7 +90,24 @@ int test_log()
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return Error;
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}
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int main()
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int test_quatLookAt()
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{
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int Error(0);
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glm::vec3 eye(0.0f);
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glm::vec3 center(1.1f, -2.0f, 3.1416f);
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glm::vec3 up = glm::vec3(-0.17f, 7.23f, -1.744f);
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glm::quat test_quat = glm::quatLookAt(center - eye, up);
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glm::quat test_mat = glm::conjugate(glm::quat_cast(glm::lookAt(eye, center, up)));
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Error += static_cast<int>(glm::abs(glm::length(test_quat) - 1.0f) > glm::epsilon<float>());
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Error += static_cast<int>(glm::min(glm::length(test_quat + (-test_mat)), glm::length(test_quat + test_mat)) > glm::epsilon<float>());
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return Error;
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}
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int main1()
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{
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int Error = 0;
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@ -98,6 +115,7 @@ int main()
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Error += test_rotation();
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Error += test_quat_fastMix();
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Error += test_quat_shortMix();
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Error += test_quatLookAt();
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return Error;
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}
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