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Experiment to do
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@ -242,7 +242,7 @@ namespace glm
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Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
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return Result;
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspectiveFov
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(
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@ -255,7 +255,7 @@ namespace glm
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{
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valType rad = glm::radians(fov);
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valType h = glm::cos(valType(0.5) * rad) / glm::sin(valType(0.5) * rad);
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valType w = h * height / width;
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valType w = h * height / width; ///todo max(width , Height) / min(width , Height)?
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detail::tmat4x4<valType> Result(valType(0));
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Result[0][0] = w;
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