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branchless wrapAngle
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@ -9,12 +9,10 @@
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namespace glm
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{
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template <typename T>
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template <typename T>
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GLM_FUNC_QUALIFIER T wrapAngle(T const & angle)
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{
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T result = angle - floor<T>(angle * one_over_two_pi<T>()) * two_pi<T>();
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result = result > T(0) ? result : -result;
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return result;
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return abs<T>(mod<T>(angle, two_pi<T>()));
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}
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VECTORIZE_VEC(wrapAngle)
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