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Clean up Acknowledgements and Quotes from the web
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@ -1349,25 +1349,44 @@ Are you using GLM in a project?
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- Are you using or working on an alternative library to GLM?
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9.7. Acknowledgements
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GLM is developed and maintained by Christophe Riccio but many contributors have made this project what it is.
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\subsection{Acknowledgements}
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GLM is developed and maintained by \href{http://www.g-truc.net}{Christophe Riccio}, but relies on the support of its many contributors to stay great.
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Special thanks to:
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- Ashima Arts and Stefan Gustavson for their work on webgl-noise which has been used for GLM noises implementation.
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- Arthur Winters for the C++11 and Visual C++ swizzle operators implementation and tests.
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- Joshua Smith and Christoph Schied for the discussions and the experiments around the swizzle operator implementation issues.
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- Guillaume Chevallereau for providing and maintaining the nightlight build system.
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- Ghenadii Ursachi for GLM_GTX_matrix_interpolation implementation.
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- Mathieu Roumillac for providing some implementation ideas.
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- Grant James for the implementation of all combination of none-squared matrix products.
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- All the GLM users that have report bugs and hence help GLM to become a great library!
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9.8. Quotes from the web
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“I am also going to make use of boost for its time framework and the matrix library GLM, a GL Shader-like Math library for C++. A little advertise for the latter which has a nice design and is useful since matrices have been removed from the latest OpenGL versions”
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Code Xperiments
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“OpenGL Mathematics Library (GLM): Used for vector classes, quaternion classes, matrix classes and math operations that are suited for OpenGL applications.”
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Jeremiah van Oosten
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“Today I ported my code base from my own small linear algebra library to GLM, a GLSL-style vector library for C++. The transition went smoothly.”
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Leonard Ritter
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“A more clever approach is to use a math library like GLM instead. I wish someone had showed me this library a few years ago.”
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Morten Nobel-Jørgensen
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\fi
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\begin{itemize}
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\item Ashima Arts and Stefan Gustavson for their work on \href{https://github.com/ashima/webgl-noise}{webgl-noise}, which which is the base of \verb|GLM_GTC_noise|.
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\item \href{http://athile.net/library/wiki/index.php?title=Athile_Technologies}{Arthur Winters} for contributing to the swizzle operator implementation.
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\item Joshua Smith and Christoph Schied for their contributions to the swizzle operator implementation.
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\item Guillaume Chevallereau for providing and maintaining the \href{http://my.cdash.org/index.php?project=GLM}{nightly build system}.
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\item Ghenadii Ursachi for \verb|GLM_GTX_matrix_interpolation|.
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\item Mathieu Roumillac for providing some implementation ideas.
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\item \href{http://www.zeuscmd.com/}{Grant James} for non-square matrix multiplication (e.g. \verb|mat3 * 3x2|)
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\item GLM's users! Without you, there is no GLM!
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\end{itemize}
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\subsection{Quotes from the web}
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\say{I am also going to make use of boost for its time framework and the matrix library GLM, a GL Shader-like Math library for C++. A little advertise for the latter which has a nice design and is useful since matrices have been removed from the latest OpenGL versions.}
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\begin{flushright}
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---\href{http://www.codexperiments.com/android/2010/10/android-sdk-ndk-part-4-the-silver-bullet-of-android/}{Code Xperiments}
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\end{flushright}
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\say{OpenGL Mathematics Library (GLM): Used for vector classes, quaternion classes, matrix classes and math operations that are suited for OpenGL applications.}
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\begin{flushright}
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---\href{http://3dgep.com/?p=1116}{Jeremiah van Oosten}
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\end{flushright}
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\say{Today I ported my code base from my own small linear algebra library to GLM, a GLSL-style vector library for C++. The transition went smoothly.}
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\begin{flushright}
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---\href{http://devel.leonard-ritter.com/2011/08/planning-sparse-voxel-octrees.html}{Leonard Ritter}
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\end{flushright}
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\say{A more clever approach is to use a math library like GLM instead. I wish someone had showed me this library a few years ago.}
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\begin{flushright}
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---\href{http://blog.nobel-joergensen.com/2011/04/02/glm-brilliant-math-library-for-opengl/}{Morten Nobel-Jørgensen}
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\end{flushright}
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\end{document}
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