Promote eulerAngles to GTC quaternion extension

This commit is contained in:
Christophe Riccio 2012-04-01 18:19:09 +01:00
parent fa84c6d1b0
commit 7373e7b8da
4 changed files with 16 additions and 15 deletions

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@ -204,6 +204,13 @@ namespace detail
typename detail::tquat<T>::value_type const & angle,
detail::tvec3<T> const & v);
/// Returns euler angles, yitch as x, yaw as y, roll as z.
///
/// @see gtc_quaternion
template <typename T>
detail::tvec3<T> eulerAngles(
detail::tquat<T> const & x);
/// Converts a quaternion to a 3 * 3 matrix.
///
/// @see gtc_quaternion

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@ -500,6 +500,15 @@ namespace detail
//return gtc::quaternion::cross(q, detail::tquat<T>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> eulerAngles
(
detail::tquat<T> const & x
)
{
return detail::tvec3<T>(pitch(x), yaw(x), roll(x));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x3<T> mat3_cast
(

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@ -176,12 +176,6 @@ namespace glm
template <typename valType>
valType yaw(
detail::tquat<valType> const & x);
//! Returns euler angles, yitch as x, yaw as y, roll as z.
//! From GLM_GTX_quaternion extension.
template <typename valType>
detail::tvec3<valType> eulerAngles(
detail::tquat<valType> const & x);
//! Converts a quaternion to a 3 * 3 matrix.
//! From GLM_GTX_quaternion extension.

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@ -234,15 +234,6 @@ namespace glm
return glm::degrees(asin(valType(-2) * (q.x * q.z - q.w * q.y)));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> eulerAngles
(
detail::tquat<valType> const & x
)
{
return detail::tvec3<valType>(pitch(x), yaw(x), roll(x));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tquat<T> shortMix
(