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@ -53,24 +53,18 @@ int test_quat_normalize()
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glm::quat N = glm::normalize(Q);
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float L = glm::length(N);
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Error += L == 1.0f ? 0 : 1;
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float A = glm::angle(N);
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Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
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}
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{
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glm::quat Q(45.0f, glm::vec3(0, 0, 2));
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glm::quat N = glm::normalize(Q);
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float L = glm::length(N);
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Error += L == 1.0f ? 0 : 1;
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float A = glm::angle(N);
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Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
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}
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{
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glm::quat Q(45.0f, glm::vec3(1, 2, 3));
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glm::quat N = glm::normalize(Q);
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float L = glm::length(N);
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Error += L == 1.0f ? 0 : 1;
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float A = glm::angle(N);
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Error += glm::equalEpsilon(A, 45.0f, 0.01f) ? 0 : 1;
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}
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return Error;
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