Fixed merge

This commit is contained in:
Christophe Riccio 2013-05-28 03:50:41 +02:00
commit 74d1f84e32
3 changed files with 7 additions and 5 deletions

View File

@ -248,6 +248,7 @@ namespace glm
#endif #endif
valType tanHalfFovy = tan(rad / valType(2)); valType tanHalfFovy = tan(rad / valType(2));
detail::tmat4x4<valType, defaultp> Result(valType(0)); detail::tmat4x4<valType, defaultp> Result(valType(0));
Result[0][0] = valType(1) / (aspect * tanHalfFovy); Result[0][0] = valType(1) / (aspect * tanHalfFovy);
Result[1][1] = valType(1) / (tanHalfFovy); Result[1][1] = valType(1) / (tanHalfFovy);

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@ -63,6 +63,7 @@ GLM 0.9.4.4: 2013-05-29
- Fixed CUDA warnings #86 - Fixed CUDA warnings #86
- Fixed GLM natvis for VC11 #82 - Fixed GLM natvis for VC11 #82
- Fixed GLM_GTX_multiple with negative values #79 - Fixed GLM_GTX_multiple with negative values #79
- Fixed glm::perspective when zNear is zero #71
================================================================================ ================================================================================
GLM 0.9.4.3: 2013-03-20 GLM 0.9.4.3: 2013-03-20

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@ -203,21 +203,21 @@ int test_compute_gtx()
for(std::size_t k = 0; k < Output.size(); ++k) for(std::size_t k = 0; k < Output.size(); ++k)
{ {
float i = float(k) / 1000.f; float i = float(k) / 1000.f + 0.001f;
glm::vec3 A = glm::normalize(glm::vec3(i)); glm::vec3 A = glm::normalize(glm::vec3(i));
glm::vec3 B = glm::cross(A, glm::vec3(0, 0, 1)); glm::vec3 B = glm::cross(A, glm::normalize(glm::vec3(1, 1, 2)));
glm::mat4 C = glm::rotate(glm::mat4(1.0f), i, B); glm::mat4 C = glm::rotate(glm::mat4(1.0f), i, B);
glm::mat4 D = glm::scale(C, glm::vec3(0.8f, 1.0f, 1.2f)); glm::mat4 D = glm::scale(C, glm::vec3(0.8f, 1.0f, 1.2f));
glm::mat4 E = glm::translate(D, glm::vec3(1.4f, 1.2f, 1.1f)); glm::mat4 E = glm::translate(D, glm::vec3(1.4f, 1.2f, 1.1f));
glm::mat4 F = glm::perspective(i, 1.5f, 0.1f, 1000.f); glm::mat4 F = glm::perspective(i, 1.5f, 0.1f, 1000.f);
glm::mat4 G = glm::inverse(F * E); glm::mat4 G = glm::inverse(F * E);
glm::vec3 H = glm::unProject(glm::vec3(i), G, F, E[3]); glm::vec3 H = glm::unProject(glm::vec3(i), G, F, E[3]);
glm::vec3 I = glm::project(H, G, F, E[3]); glm::vec3 I = glm::any(glm::isnan(glm::project(H, G, F, E[3]))) ? glm::vec3(2) : glm::vec3(1);
glm::mat4 J = glm::lookAt(glm::normalize(B), H, I); glm::mat4 J = glm::lookAt(glm::normalize(glm::max(B, glm::vec3(0.001f))), H, I);
glm::mat4 K = glm::transpose(J); glm::mat4 K = glm::transpose(J);
glm::quat L = glm::normalize(glm::quat_cast(K)); glm::quat L = glm::normalize(glm::quat_cast(K));
glm::vec4 M = L * glm::smoothstep(K[3], J[3], glm::vec4(i)); glm::vec4 M = L * glm::smoothstep(K[3], J[3], glm::vec4(i));
glm::mat4 N = glm::mat4(glm::normalize(M), K[3], J[3], glm::vec4(i)); glm::mat4 N = glm::mat4(glm::normalize(glm::max(M, glm::vec4(0.001f))), K[3], J[3], glm::vec4(i));
glm::mat4 O = N * glm::inverse(N); glm::mat4 O = N * glm::inverse(N);
glm::vec4 P = O * glm::reflect(N[3], glm::vec4(A, 1.0f)); glm::vec4 P = O * glm::reflect(N[3], glm::vec4(A, 1.0f));
glm::vec4 Q = glm::vec4(glm::dot(M, P)); glm::vec4 Q = glm::vec4(glm::dot(M, P));