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Add initial implementation of SIMD optimized quaternions.
A few things here can probably be improved by people a lot smarter then me, but for the most part things are generally faster. A few notes: - A fquatSIMD can be converted to a fmat4x4SIMD using mat4SIMD_cast(). - A tquat<float> can be converted to a fquatSIMD using quatSIMD_cast(). - Some functions are virtually the same as their scalar counterparts because I've just not been able to get them faster. - Only the basic functions are implemented. Future plans include fast, approximate normalize, length and mix/slerp functions.
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glm/gtx/simd_quat.hpp
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291
glm/gtx/simd_quat.hpp
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_simd_quat
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/// @file glm/gtx/simd_quat.hpp
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/// @date 2009-05-07 / 2011-06-07
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_simd_vec4 GLM_GTX_simd_quat
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/// @ingroup gtx
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///
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/// @brief SIMD implementation of quat type.
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///
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/// <glm/gtx/simd_quat.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTX_simd_quat
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#define GLM_GTX_simd_quat GLM_VERSION
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/quaternion.hpp"
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#if(GLM_ARCH != GLM_ARCH_PURE)
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#if(GLM_ARCH & GLM_ARCH_SSE2)
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# include "../core/intrinsic_common.hpp"
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# include "../core/intrinsic_geometric.hpp"
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# include "../gtx/simd_mat4.hpp"
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#else
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# error "GLM: GLM_GTX_simd_quat requires compiler support of SSE2 through intrinsics"
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#endif
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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# pragma message("GLM: GLM_GTX_simd_quat extension included")
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#endif
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// Warning silencer for nameless struct/union.
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#if (GLM_COMPILER & GLM_COMPILER_VC)
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# pragma warning(push)
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# pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
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#endif
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namespace glm{
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namespace detail
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{
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/// Quaternion implemented using SIMD SEE intrinsics.
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/// \ingroup gtx_simd_vec4
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GLM_ALIGNED_STRUCT(16) fquatSIMD
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{
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enum ctor{null};
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typedef __m128 value_type;
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typedef std::size_t size_type;
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static size_type value_size();
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typedef fquatSIMD type;
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typedef tquat<bool, highp> bool_type;
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#ifdef GLM_SIMD_ENABLE_XYZW_UNION
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union
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{
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__m128 Data;
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struct {float x, y, z, w;};
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};
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#else
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__m128 Data;
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#endif
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//////////////////////////////////////
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// Implicit basic constructors
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fquatSIMD();
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fquatSIMD(__m128 const & Data);
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fquatSIMD(fquatSIMD const & q);
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//////////////////////////////////////
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// Explicit basic constructors
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explicit fquatSIMD(
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ctor);
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explicit fquatSIMD(
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float const & w,
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float const & x,
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float const & y,
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float const & z);
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explicit fquatSIMD(
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quat const & v);
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explicit fquatSIMD(
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vec3 const & eulerAngles);
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//////////////////////////////////////
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// Unary arithmetic operators
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fquatSIMD& operator =(fquatSIMD const & q);
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fquatSIMD& operator*=(float const & s);
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fquatSIMD& operator/=(float const & s);
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};
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//////////////////////////////////////
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// Arithmetic operators
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detail::fquatSIMD operator- (
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detail::fquatSIMD const & q);
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detail::fquatSIMD operator+ (
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detail::fquatSIMD const & q,
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detail::fquatSIMD const & p);
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detail::fquatSIMD operator* (
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detail::fquatSIMD const & q,
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detail::fquatSIMD const & p);
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detail::fvec4SIMD operator* (
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detail::fquatSIMD const & q,
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detail::fvec4SIMD const & v);
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detail::fvec4SIMD operator* (
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detail::fvec4SIMD const & v,
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detail::fquatSIMD const & q);
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detail::fquatSIMD operator* (
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detail::fquatSIMD const & q,
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float s);
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detail::fquatSIMD operator* (
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float s,
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detail::fquatSIMD const & q);
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detail::fquatSIMD operator/ (
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detail::fquatSIMD const & q,
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float s);
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}//namespace detail
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typedef glm::detail::fquatSIMD simdQuat;
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/// @addtogroup gtx_simd_quat
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/// @{
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//! Convert a simdQuat to a quat.
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//! (From GLM_GTX_simd_quat extension)
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quat quat_cast(
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detail::fquatSIMD const & x);
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//! Convert a simdMat4 to a simdQuat.
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//! (From GLM_GTX_simd_quat extension)
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detail::fquatSIMD quatSIMD_cast(
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detail::fmat4x4SIMD const & m);
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//! Convert a simdQuat to a simdMat4
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//! (From GLM_GTX_simd_quat extension)
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detail::fmat4x4SIMD mat4SIMD_cast(
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detail::fquatSIMD const & q);
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/// Returns the length of the quaternion.
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///
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/// @see gtc_quaternion
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float length(
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detail::fquatSIMD const & x);
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/// Returns the normalized quaternion.
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///
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/// @see gtc_quaternion
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detail::fquatSIMD normalize(
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detail::fquatSIMD const & x);
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/// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
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///
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/// @see gtc_quaternion
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float dot(
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detail::fquatSIMD const & q1,
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detail::fquatSIMD const & q2);
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/// Spherical linear interpolation of two quaternions.
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/// The interpolation is oriented and the rotation is performed at constant speed.
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/// For short path spherical linear interpolation, use the slerp function.
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///
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/// @param x A quaternion
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/// @param y A quaternion
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/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
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/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
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/// @see gtc_quaternion
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/// @see - slerp(detail::tquat<T> const & x, detail::tquat<T> const & y, T const & a)
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detail::fquatSIMD mix(
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detail::fquatSIMD const & x,
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detail::fquatSIMD const & y,
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float const & a);
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/// Linear interpolation of two quaternions.
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/// The interpolation is oriented.
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///
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/// @param x A quaternion
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/// @param y A quaternion
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/// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
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/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
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/// @see gtc_quaternion
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detail::fquatSIMD lerp(
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detail::fquatSIMD const & x,
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detail::fquatSIMD const & y,
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float const & a);
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/// Spherical linear interpolation of two quaternions.
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/// The interpolation always take the short path and the rotation is performed at constant speed.
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///
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/// @param x A quaternion
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/// @param y A quaternion
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/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
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/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
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/// @see gtc_quaternion
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detail::fquatSIMD slerp(
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detail::fquatSIMD const & x,
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detail::fquatSIMD const & y,
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float const & a);
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/// Returns the q conjugate.
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///
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/// @see gtc_quaternion
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detail::fquatSIMD conjugate(
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detail::fquatSIMD const & q);
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/// Returns the q inverse.
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///
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/// @see gtc_quaternion
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detail::fquatSIMD inverse(
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detail::fquatSIMD const & q);
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/// Build a quaternion from an angle and a normalized axis.
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///
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/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
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/// @param axis Axis of the quaternion, must be normalized.
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///
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/// @see gtc_quaternion
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detail::fquatSIMD angleAxisSIMD(
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float const & angle,
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vec3 const & axis);
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/// Build a quaternion from an angle and a normalized axis.
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///
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/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
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/// @param x x component of the x-axis, x, y, z must be a normalized axis
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/// @param y y component of the y-axis, x, y, z must be a normalized axis
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/// @param z z component of the z-axis, x, y, z must be a normalized axis
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///
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/// @see gtc_quaternion
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detail::fquatSIMD angleAxisSIMD(
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float const & angle,
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float const & x,
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float const & y,
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float const & z);
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/// @}
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}//namespace glm
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#include "simd_quat.inl"
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#if (GLM_COMPILER & GLM_COMPILER_VC)
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# pragma warning(pop)
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#endif
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#endif//(GLM_ARCH != GLM_ARCH_PURE)
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#endif//GLM_GTX_simd_quat
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glm/gtx/simd_quat.inl
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532
glm/gtx/simd_quat.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2013-04-22
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// Updated : 2013-04-22
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// Licence : This source is under MIT License
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// File : glm/gtx/simd_quat.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm{
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namespace detail{
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//////////////////////////////////////
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// Debugging
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#if 0
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void print(__m128 v)
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{
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GLM_ALIGN(16) float result[4];
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_mm_store_ps(result, v);
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printf("__m128: %f %f %f %f\n", result[0], result[1], result[2], result[3]);
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}
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void print(const fvec4SIMD &v)
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{
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printf("fvec4SIMD: %f %f %f %f\n", v.x, v.y, v.z, v.w);
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}
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#endif
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//////////////////////////////////////
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// Implicit basic constructors
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GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD()
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#ifdef GLM_SIMD_ENABLE_DEFAULT_INIT
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: Data(_mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f))
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#endif
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{}
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GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(__m128 const & Data) :
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Data(Data)
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{}
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GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(fquatSIMD const & q) :
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Data(q.Data)
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{}
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//////////////////////////////////////
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// Explicit basic constructors
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GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(float const & w, float const & x, float const & y, float const & z) :
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Data(_mm_set_ps(w, z, y, x))
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{}
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GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(quat const & q) :
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Data(_mm_set_ps(q.w, q.z, q.y, q.x))
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{}
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GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(vec3 const & eulerAngles)
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{
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vec3 c = glm::cos(eulerAngles * 0.5f);
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vec3 s = glm::sin(eulerAngles * 0.5f);
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Data = _mm_set_ps(
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(c.x * c.y * c.z) + (s.x * s.y * s.z),
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(c.x * c.y * s.z) - (s.x * s.y * c.z),
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(c.x * s.y * c.z) + (s.x * c.y * s.z),
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(s.x * c.y * c.z) - (c.x * s.y * s.z));
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}
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//////////////////////////////////////
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// Unary arithmetic operators
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GLM_FUNC_QUALIFIER fquatSIMD& fquatSIMD::operator=(fquatSIMD const & q)
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{
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this->Data = q.Data;
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return *this;
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}
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GLM_FUNC_QUALIFIER fquatSIMD& fquatSIMD::operator*=(float const & s)
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{
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this->Data = _mm_mul_ps(this->Data, _mm_set_ps1(s));
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return *this;
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}
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GLM_FUNC_QUALIFIER fquatSIMD& fquatSIMD::operator/=(float const & s)
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{
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this->Data = _mm_div_ps(Data, _mm_set1_ps(s));
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return *this;
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}
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// negate operator
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GLM_FUNC_QUALIFIER fquatSIMD operator- (fquatSIMD const & q)
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{
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return fquatSIMD(_mm_mul_ps(q.Data, _mm_set_ps(-1.0f, -1.0f, -1.0f, -1.0f)));
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}
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// operator+
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GLM_FUNC_QUALIFIER fquatSIMD operator+ (fquatSIMD const & q1, fquatSIMD const & q2)
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{
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return fquatSIMD(_mm_add_ps(q1.Data, q2.Data));
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}
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//operator*
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GLM_FUNC_QUALIFIER fquatSIMD operator* (fquatSIMD const & q1, fquatSIMD const & q2)
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{
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// SSE2 STATS:
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// 11 shuffle
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// 8 mul
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// 8 add
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// SSE3 STATS:
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// 3 shuffle
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// 8 mul
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// 8 add
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// SSE4 STATS:
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// 3 shuffle
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// 8 mul
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// 4 dpps
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__m128 mul0 = _mm_mul_ps(q1.Data, q2.Data);
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__m128 mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3)));
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__m128 mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2)));
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__m128 mul3 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1)));
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mul0 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f));
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mul1 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f));
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mul2 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f));
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mul3 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f));
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# if((GLM_ARCH & GLM_ARCH_SSE4))
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__m128 add0 = _mm_dp_ps(mul0, _mm_set1_ps(1.0f), 0xff);
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__m128 add1 = _mm_dp_ps(mul1, _mm_set1_ps(1.0f), 0xff);
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__m128 add2 = _mm_dp_ps(mul2, _mm_set1_ps(1.0f), 0xff);
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__m128 add3 = _mm_dp_ps(mul3, _mm_set1_ps(1.0f), 0xff);
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# elif((GLM_ARCH & GLM_ARCH_SSE3))
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__m128 add0 = _mm_hadd_ps(mul0, mul0);
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add0 = _mm_hadd_ps(add0, add0);
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__m128 add1 = _mm_hadd_ps(mul1, mul1);
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add1 = _mm_hadd_ps(add1, add1);
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__m128 add2 = _mm_hadd_ps(mul2, mul2);
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add2 = _mm_hadd_ps(add2, add2);
|
||||
__m128 add3 = _mm_hadd_ps(mul3, mul3);
|
||||
add3 = _mm_hadd_ps(add3, add3);
|
||||
# else
|
||||
__m128 add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul0, mul0));
|
||||
add0 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1));
|
||||
__m128 add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul1, mul1));
|
||||
add1 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1));
|
||||
__m128 add2 = _mm_add_ps(mul2, _mm_movehl_ps(mul2, mul2));
|
||||
add2 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1));
|
||||
__m128 add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul3, mul3));
|
||||
add3 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1));
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
// I had tried something clever here using shuffles to produce the final result, but it turns out that using
|
||||
// _mm_store_* is consistently quicker in my tests. I've kept the shuffling code below just in case.
|
||||
|
||||
float w;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
|
||||
_mm_store_ss(&w, add0);
|
||||
_mm_store_ss(&x, add1);
|
||||
_mm_store_ss(&y, add2);
|
||||
_mm_store_ss(&z, add3);
|
||||
|
||||
return detail::fquatSIMD(w, x, y, z);
|
||||
|
||||
|
||||
//return _mm_shuffle_ps(_mm_shuffle_ps(add1, add2, 0),
|
||||
// _mm_shuffle_ps(add3, add0, 0),
|
||||
// _MM_SHUFFLE(2, 0, 2, 0));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator* (fquatSIMD const & q, fvec4SIMD const & v)
|
||||
{
|
||||
__m128 uv = detail::sse_xpd_ps(q.Data, v.Data);
|
||||
__m128 uuv = detail::sse_xpd_ps(q.Data, uv);
|
||||
|
||||
uv = _mm_mul_ps(uv, _mm_mul_ps(_mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 3, 3, 3)), _mm_set1_ps(2.0f)));
|
||||
uuv = _mm_mul_ps(uuv, _mm_set1_ps(2.0f));
|
||||
|
||||
return _mm_add_ps(v.Data, _mm_add_ps(uv, uuv));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fvec4SIMD operator* (fvec4SIMD const & v, fquatSIMD const & q)
|
||||
{
|
||||
return inverse(q) * v;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fquatSIMD operator* (fquatSIMD const & q, float s)
|
||||
{
|
||||
return fquatSIMD(_mm_mul_ps(q.Data, _mm_set1_ps(s)));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER fquatSIMD operator* (float s, fquatSIMD const & q)
|
||||
{
|
||||
return fquatSIMD(_mm_mul_ps(_mm_set1_ps(s), q.Data));
|
||||
}
|
||||
|
||||
|
||||
//operator/
|
||||
GLM_FUNC_QUALIFIER fquatSIMD operator/ (fquatSIMD const & q, float s)
|
||||
{
|
||||
return fquatSIMD(_mm_div_ps(q.Data, _mm_set1_ps(s)));
|
||||
}
|
||||
|
||||
|
||||
}//namespace detail
|
||||
|
||||
|
||||
GLM_FUNC_QUALIFIER quat quat_cast
|
||||
(
|
||||
detail::fquatSIMD const & x
|
||||
)
|
||||
{
|
||||
GLM_ALIGN(16) quat Result;
|
||||
_mm_store_ps(&Result[0], x.Data);
|
||||
return Result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast
|
||||
(
|
||||
detail::fmat4x4SIMD const & m
|
||||
)
|
||||
{
|
||||
// Scalar implementation for now.
|
||||
|
||||
GLM_ALIGN(16) float m0[4];
|
||||
GLM_ALIGN(16) float m1[4];
|
||||
GLM_ALIGN(16) float m2[4];
|
||||
GLM_ALIGN(16) float m3[4];
|
||||
|
||||
_mm_store_ps(m0, m[0].Data);
|
||||
_mm_store_ps(m1, m[1].Data);
|
||||
_mm_store_ps(m2, m[2].Data);
|
||||
_mm_store_ps(m3, m[3].Data);
|
||||
|
||||
|
||||
float trace = m0[0] + m1[1] + m2[2] + 1.0f;
|
||||
if (trace > 0)
|
||||
{
|
||||
float s = 0.5f / sqrt(trace);
|
||||
|
||||
return _mm_set_ps(
|
||||
0.25f / s,
|
||||
(m0[1] - m1[0]) * s,
|
||||
(m2[0] - m0[2]) * s,
|
||||
(m1[2] - m2[1]) * s);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m0[0] > m1[1])
|
||||
{
|
||||
if (m0[0] > m2[2])
|
||||
{
|
||||
// X is biggest.
|
||||
float s = sqrt(m0[0] - m1[1] - m2[2] + 1.0f) * 0.5f;
|
||||
|
||||
return _mm_set_ps(
|
||||
(m1[2] - m2[1]) * s,
|
||||
(m2[0] + m0[2]) * s,
|
||||
(m0[1] + m1[0]) * s,
|
||||
0.5f * s);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m1[1] > m2[2])
|
||||
{
|
||||
// Y is biggest.
|
||||
float s = sqrt(m1[1] - m0[0] - m2[2] + 1.0f) * 0.5f;
|
||||
|
||||
return _mm_set_ps(
|
||||
(m2[0] - m0[2]) * s,
|
||||
(m1[2] + m2[1]) * s,
|
||||
0.5f * s,
|
||||
(m0[1] + m1[0]) * s);
|
||||
}
|
||||
}
|
||||
|
||||
// Z is biggest.
|
||||
float s = sqrt(m2[2] - m0[0] - m1[1] + 1.0f) * 0.5f;
|
||||
|
||||
return _mm_set_ps(
|
||||
(m0[1] - m1[0]) * s,
|
||||
0.5f * s,
|
||||
(m1[2] + m2[1]) * s,
|
||||
(m2[0] + m0[2]) * s);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fmat4x4SIMD mat4SIMD_cast
|
||||
(
|
||||
detail::fquatSIMD const & q
|
||||
)
|
||||
{
|
||||
detail::fmat4x4SIMD result;
|
||||
|
||||
__m128 _wwww = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 3, 3, 3));
|
||||
__m128 _xyzw = q.Data;
|
||||
__m128 _zxyw = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 1, 0, 2));
|
||||
__m128 _yzxw = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 0, 2, 1));
|
||||
|
||||
__m128 _xyzw2 = _mm_add_ps(_xyzw, _xyzw);
|
||||
__m128 _zxyw2 = _mm_shuffle_ps(_xyzw2, _xyzw2, _MM_SHUFFLE(3, 1, 0, 2));
|
||||
__m128 _yzxw2 = _mm_shuffle_ps(_xyzw2, _xyzw2, _MM_SHUFFLE(3, 0, 2, 1));
|
||||
|
||||
__m128 _tmp0 = _mm_sub_ps(_mm_set1_ps(1.0f), _mm_mul_ps(_yzxw2, _yzxw));
|
||||
_tmp0 = _mm_sub_ps(_tmp0, _mm_mul_ps(_zxyw2, _zxyw));
|
||||
|
||||
__m128 _tmp1 = _mm_mul_ps(_yzxw2, _xyzw);
|
||||
_tmp1 = _mm_add_ps(_tmp1, _mm_mul_ps(_zxyw2, _wwww));
|
||||
|
||||
__m128 _tmp2 = _mm_mul_ps(_zxyw2, _xyzw);
|
||||
_tmp2 = _mm_sub_ps(_tmp2, _mm_mul_ps(_yzxw2, _wwww));
|
||||
|
||||
|
||||
// There's probably a better, more politically correct way of doing this...
|
||||
result[0].Data = _mm_set_ps(
|
||||
0.0f,
|
||||
reinterpret_cast<float*>(&_tmp2)[0],
|
||||
reinterpret_cast<float*>(&_tmp1)[0],
|
||||
reinterpret_cast<float*>(&_tmp0)[0]);
|
||||
|
||||
result[1].Data = _mm_set_ps(
|
||||
0.0f,
|
||||
reinterpret_cast<float*>(&_tmp1)[1],
|
||||
reinterpret_cast<float*>(&_tmp0)[1],
|
||||
reinterpret_cast<float*>(&_tmp2)[1]);
|
||||
|
||||
result[2].Data = _mm_set_ps(
|
||||
0.0f,
|
||||
reinterpret_cast<float*>(&_tmp0)[2],
|
||||
reinterpret_cast<float*>(&_tmp2)[2],
|
||||
reinterpret_cast<float*>(&_tmp1)[2]);
|
||||
|
||||
result[3].Data = _mm_set_ps(
|
||||
1.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f);
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
GLM_FUNC_QUALIFIER float length
|
||||
(
|
||||
detail::fquatSIMD const & q
|
||||
)
|
||||
{
|
||||
return glm::sqrt(dot(q, q));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fquatSIMD normalize
|
||||
(
|
||||
detail::fquatSIMD const & q
|
||||
)
|
||||
{
|
||||
return _mm_mul_ps(q.Data, _mm_set1_ps(1.0f / length(q)));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER float dot
|
||||
(
|
||||
detail::fquatSIMD const & q1,
|
||||
detail::fquatSIMD const & q2
|
||||
)
|
||||
{
|
||||
float result;
|
||||
_mm_store_ss(&result, detail::sse_dot_ps(q1.Data, q2.Data));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fquatSIMD mix
|
||||
(
|
||||
detail::fquatSIMD const & x,
|
||||
detail::fquatSIMD const & y,
|
||||
float const & a
|
||||
)
|
||||
{
|
||||
float cosTheta = dot(x, y);
|
||||
|
||||
if (cosTheta > 1.0f - glm::epsilon<float>())
|
||||
{
|
||||
return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
|
||||
}
|
||||
else
|
||||
{
|
||||
float angle = glm::acos(cosTheta);
|
||||
|
||||
|
||||
// Compared to the naive SIMD implementation below, this scalar version is consistently faster. A non-naive SSE-optimized implementation
|
||||
// will most likely be faster, but that'll need to be left to people much smarter than I.
|
||||
//
|
||||
// The issue, I think, is loading the __m128 variables with initial data. Can probably be replaced with an SSE-optimized approximation of
|
||||
// glm::sin(). Maybe a fastMix() function would be better for that?
|
||||
|
||||
float s0 = glm::sin((1.0f - a) * angle);
|
||||
float s1 = glm::sin(a * angle);
|
||||
float d = 1.0f / glm::sin(angle);
|
||||
|
||||
return (s0 * x + s1 * y) * d;
|
||||
|
||||
|
||||
//__m128 s0 = _mm_set1_ps(glm::sin((1.0f - a) * angle));
|
||||
//__m128 s1 = _mm_set1_ps(glm::sin(a * angle));
|
||||
//__m128 d = _mm_set1_ps(1.0f / glm::sin(angle));
|
||||
//
|
||||
//return _mm_mul_ps(_mm_add_ps(_mm_mul_ps(s0, x.Data), _mm_mul_ps(s1, y.Data)), d);
|
||||
}
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fquatSIMD lerp
|
||||
(
|
||||
detail::fquatSIMD const & x,
|
||||
detail::fquatSIMD const & y,
|
||||
float const & a
|
||||
)
|
||||
{
|
||||
// Lerp is only defined in [0, 1]
|
||||
assert(a >= 0.0f);
|
||||
assert(a <= 1.0f);
|
||||
|
||||
return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fquatSIMD slerp
|
||||
(
|
||||
detail::fquatSIMD const & x,
|
||||
detail::fquatSIMD const & y,
|
||||
float const & a
|
||||
)
|
||||
{
|
||||
detail::fquatSIMD z = y;
|
||||
|
||||
float cosTheta = dot(x, y);
|
||||
|
||||
// If cosTheta < 0, the interpolation will take the long way around the sphere.
|
||||
// To fix this, one quat must be negated.
|
||||
if (cosTheta < 0.0f)
|
||||
{
|
||||
z = -y;
|
||||
cosTheta = -cosTheta;
|
||||
}
|
||||
|
||||
// Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
|
||||
if(cosTheta > 1.0f - epsilon<float>())
|
||||
{
|
||||
return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
|
||||
}
|
||||
else
|
||||
{
|
||||
float angle = glm::acos(cosTheta);
|
||||
|
||||
|
||||
// See mix() above for an explanation to the rationale behind this non-SSE implementation.
|
||||
|
||||
float s0 = glm::sin((1.0f - a) * angle);
|
||||
float s1 = glm::sin(a * angle);
|
||||
float d = 1.0f / glm::sin(angle);
|
||||
|
||||
return (s0 * x + s1 * y) * d;
|
||||
}
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fquatSIMD conjugate
|
||||
(
|
||||
detail::fquatSIMD const & q
|
||||
)
|
||||
{
|
||||
return detail::fquatSIMD(_mm_mul_ps(q.Data, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f)));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fquatSIMD inverse
|
||||
(
|
||||
detail::fquatSIMD const & q
|
||||
)
|
||||
{
|
||||
return conjugate(q) / dot(q, q);
|
||||
}
|
||||
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fquatSIMD angleAxisSIMD
|
||||
(
|
||||
float const & angle,
|
||||
vec3 const & v
|
||||
)
|
||||
{
|
||||
#ifdef GLM_FORCE_RADIANS
|
||||
float a(angle);
|
||||
#else
|
||||
float a(glm::radians(angle));
|
||||
#endif
|
||||
float s = glm::sin(a * 0.5f);
|
||||
|
||||
return _mm_set_ps(
|
||||
glm::cos(a * 0.5f),
|
||||
v.z * s,
|
||||
v.y * s,
|
||||
v.x * s);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::fquatSIMD angleAxisSIMD
|
||||
(
|
||||
float const & angle,
|
||||
float const & x,
|
||||
float const & y,
|
||||
float const & z
|
||||
)
|
||||
{
|
||||
return angleAxisSIMD(angle, vec3(x, y, z));
|
||||
}
|
||||
|
||||
|
||||
}//namespace glm
|
Loading…
Reference in New Issue
Block a user