Merge branch '0.9.1' into doc

This commit is contained in:
Christophe Riccio 2011-02-08 15:35:48 +00:00
commit 79f0f7c49f
6 changed files with 157 additions and 49 deletions

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@ -6,7 +6,7 @@ project(glm)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
#add_definitions(-S)
#add_definitions(-s)
add_definitions(-msse2)
#add_definitions(-msse2)
#add_definitions(-m32)
#add_definitions(-mfpmath=387)
#add_definitions(-ffast-math)

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@ -147,7 +147,7 @@ namespace glm
//! Multiply matrix x by matrix y component-wise, i.e.,
//! result[i][j] is the scalar product of x[i][j] and y[i][j].
//! (From GLM_GTX_simd_mat4 extension).
detail::fmat4x4SIMD simdMatrixCompMult(
detail::fmat4x4SIMD matrixCompMult(
detail::fmat4x4SIMD const & x,
detail::fmat4x4SIMD const & y);
@ -155,23 +155,23 @@ namespace glm
//! and the second parameter r as a row vector
//! and does a linear algebraic matrix multiply c * r.
//! (From GLM_GTX_simd_mat4 extension).
detail::fmat4x4SIMD simdOuterProduct(
detail::fmat4x4SIMD outerProduct(
detail::fvec4SIMD const & c,
detail::fvec4SIMD const & r);
//! Returns the transposed matrix of x
//! (From GLM_GTX_simd_mat4 extension).
detail::fmat4x4SIMD simdTranspose(
detail::fmat4x4SIMD transpose(
detail::fmat4x4SIMD const & x);
//! Return the determinant of a mat4 matrix.
//! (From GLM_GTX_simd_mat4 extension).
float simdDeterminant(
float determinant(
detail::fmat4x4SIMD const & m);
//! Return the inverse of a mat4 matrix.
//! (From GLM_GTX_simd_mat4 extension).
detail::fmat4x4SIMD simdInverse(
detail::fmat4x4SIMD inverse(
detail::fmat4x4SIMD const & m);
///@}

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@ -250,7 +250,7 @@ namespace simd_mat4
return Result;
}
inline detail::fmat4x4SIMD simdMatrixCompMult
inline detail::fmat4x4SIMD matrixCompMult
(
detail::fmat4x4SIMD const & x,
detail::fmat4x4SIMD const & y
@ -264,30 +264,40 @@ namespace simd_mat4
return result;
}
inline detail::fmat4x4SIMD simdOuterProduct
inline detail::fmat4x4SIMD outerProduct
(
detail::fvec4SIMD const & c,
detail::fvec4SIMD const & r
)
{
__m128 Shu0 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(0, 0, 0, 0));
__m128 Shu1 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(1, 1, 1, 1));
__m128 Shu2 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(2, 2, 2, 2));
__m128 Shu3 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(3, 3, 3, 3));
detail::fmat4x4SIMD result(detail::fmat4x4SIMD::null);
result[0].Data = _mm_mul_ps(c.Data, Shu0);
result[1].Data = _mm_mul_ps(c.Data, Shu1);
result[2].Data = _mm_mul_ps(c.Data, Shu2);
result[3].Data = _mm_mul_ps(c.Data, Shu3);
return result;
}
inline detail::fmat4x4SIMD simdTranspose(detail::fmat4x4SIMD const & m)
inline detail::fmat4x4SIMD transpose(detail::fmat4x4SIMD const & m)
{
detail::fmat4x4SIMD result;
detail::sse_transpose_ps(&m[0].Data, &result[0].Data);
return result;
}
inline float simdDeterminant(detail::fmat4x4SIMD const & m)
inline float determinant(detail::fmat4x4SIMD const & m)
{
float Result;
_mm_store_ss(&Result, detail::sse_det_ps(&m[0].Data));
return Result;
}
inline detail::fmat4x4SIMD simdInverse(detail::fmat4x4SIMD const & m)
inline detail::fmat4x4SIMD inverse(detail::fmat4x4SIMD const & m)
{
detail::fmat4x4SIMD result;
detail::sse_inverse_ps(&m[0].Data, &result[0].Data);

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@ -341,23 +341,47 @@ namespace glm
//! Returns the length of x, i.e., sqrt(x * x).
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
float simdLength(
float length(
detail::fvec4SIMD const & x);
//! Returns the length of x, i.e., sqrt(x * x).
//! Less accurate but much faster than simdLength.
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
float fastLength(
detail::fvec4SIMD const & x);
//! Returns the length of x, i.e., sqrt(x * x).
//! Slightly more accurate but much slower than simdLength.
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
float niceLength(
detail::fvec4SIMD const & x);
//! Returns the length of x, i.e., sqrt(x * x).
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
detail::fvec4SIMD simdLength4(
detail::fvec4SIMD length4(
detail::fvec4SIMD const & x);
//! Returns the length of x, i.e., sqrt(x * x).
//! Less accurate but much faster than simdLength4.
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
detail::fvec4SIMD fastLength4(
detail::fvec4SIMD const & x);
//! Returns the length of x, i.e., sqrt(x * x).
//! Slightly more accurate but much slower than simdLength4.
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
detail::fvec4SIMD niceLength4(
detail::fvec4SIMD const & x);
//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
float simdDistance(
float distance(
detail::fvec4SIMD const & p0,
detail::fvec4SIMD const & p1);
//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
detail::fvec4SIMD simdDistance4(
detail::fvec4SIMD distance4(
detail::fvec4SIMD const & p0,
detail::fvec4SIMD const & p1);
@ -369,19 +393,25 @@ namespace glm
//! Returns the dot product of x and y, i.e., result = x * y.
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
detail::fvec4SIMD simdDot4(
detail::fvec4SIMD dot4(
detail::fvec4SIMD const & x,
detail::fvec4SIMD const & y);
//! Returns the cross product of x and y.
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
detail::fvec4SIMD simdCross(
detail::fvec4SIMD cross(
detail::fvec4SIMD const & x,
detail::fvec4SIMD const & y);
//! Returns a vector in the same direction as x but with length of 1.
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
detail::fvec4SIMD simdNormalize(
detail::fvec4SIMD normalize(
detail::fvec4SIMD const & x);
//! Returns a vector in the same direction as x but with length of 1.
//! Less accurate but much faster than simdNormalize.
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
detail::fvec4SIMD fastNormalize(
detail::fvec4SIMD const & x);
//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
@ -394,7 +424,7 @@ namespace glm
//! For the incident vector I and surface orientation N,
//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
detail::fvec4SIMD simdReflect(
detail::fvec4SIMD reflect(
detail::fvec4SIMD const & I,
detail::fvec4SIMD const & N);
@ -402,30 +432,37 @@ namespace glm
//! and the ratio of indices of refraction eta,
//! return the refraction vector.
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
detail::fvec4SIMD simdRefract(
detail::fvec4SIMD refract(
detail::fvec4SIMD const & I,
detail::fvec4SIMD const & N,
float const & eta);
//! Returns the positive square root of x.
//! (From GLM_GTX_simd_vec4 extension, exponential function)
detail::fvec4SIMD simdSqrt(
detail::fvec4SIMD sqrt(
detail::fvec4SIMD const & x);
//! Returns the positive square root of x with an accuracy slight lower or equal than simdSqrt but much faster.
//! Returns the positive square root of x with the nicest quality but very slow.
//! Slightly more accurate but much slower than simdSqrt.
//! (From GLM_GTX_simd_vec4 extension, exponential function)
detail::fvec4SIMD simdFastSqrt(
detail::fvec4SIMD niceSqrt(
detail::fvec4SIMD const & x);
//! Returns the positive square root of x
//! Less accurate but much faster than sqrt.
//! (From GLM_GTX_simd_vec4 extension, exponential function)
detail::fvec4SIMD fastSqrt(
detail::fvec4SIMD const & x);
//! Returns the reciprocal of the positive square root of x.
//! (From GLM_GTX_simd_vec4 extension, exponential function)
detail::fvec4SIMD simdInversesqrt(
detail::fvec4SIMD inversesqrt(
detail::fvec4SIMD const & x);
//! Returns the reciprocal of the positive square root of x,
//! faster than simdInversesqrt but less accurate.
//! Returns the reciprocal of the positive square root of x.
//! Faster than inversesqrt but less accurate.
//! (From GLM_GTX_simd_vec4 extension, exponential function)
detail::fvec4SIMD simdFastInversesqrt(
detail::fvec4SIMD fastInversesqrt(
detail::fvec4SIMD const & x);
///@}

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@ -530,25 +530,67 @@ namespace glm
return _mm_add_ps(_mm_mul_ps(a.Data, b.Data), c.Data);
}
inline float simdLength
inline float length
(
detail::fvec4SIMD const & x
)
{
detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
detail::fvec4SIMD sqt0 = sqrt(dot0);
float Result = 0;
_mm_store_ss(&Result, detail::sse_len_ps(x.Data));
_mm_store_ss(&Result, sqt0.Data);
return Result;
}
inline detail::fvec4SIMD simdLength4
inline float fastLength
(
detail::fvec4SIMD const & x
)
{
return detail::sse_len_ps(x.Data);
detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
detail::fvec4SIMD sqt0 = fastSqrt(dot0);
float Result = 0;
_mm_store_ss(&Result, sqt0.Data);
return Result;
}
inline float simdDistance
inline float niceLength
(
detail::fvec4SIMD const & x
)
{
detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
detail::fvec4SIMD sqt0 = niceSqrt(dot0);
float Result = 0;
_mm_store_ss(&Result, sqt0.Data);
return Result;
}
inline detail::fvec4SIMD length4
(
detail::fvec4SIMD const & x
)
{
return sqrt(dot4(x, x));
}
inline detail::fvec4SIMD fastLength4
(
detail::fvec4SIMD const & x
)
{
return fastSqrt(dot4(x, x));
}
inline detail::fvec4SIMD niceLength4
(
detail::fvec4SIMD const & x
)
{
return niceSqrt(dot4(x, x));
}
inline float distance
(
detail::fvec4SIMD const & p0,
detail::fvec4SIMD const & p1
@ -559,7 +601,7 @@ namespace glm
return Result;
}
inline detail::fvec4SIMD simdDistance4
inline detail::fvec4SIMD distance4
(
detail::fvec4SIMD const & p0,
detail::fvec4SIMD const & p1
@ -568,7 +610,7 @@ namespace glm
return detail::sse_dst_ps(p0.Data, p1.Data);
}
inline float simdDot
inline float dot
(
detail::fvec4SIMD const & x,
detail::fvec4SIMD const & y
@ -579,16 +621,16 @@ namespace glm
return Result;
}
inline detail::fvec4SIMD simdDot4
inline detail::fvec4SIMD dot4
(
detail::fvec4SIMD const & x,
detail::fvec4SIMD const & y
)
{
return detail::sse_dot_ss(x.Data, y.Data);
return detail::sse_dot_ps(x.Data, y.Data);
}
inline detail::fvec4SIMD simdCross
inline detail::fvec4SIMD cross
(
detail::fvec4SIMD const & x,
detail::fvec4SIMD const & y
@ -597,15 +639,29 @@ namespace glm
return detail::sse_xpd_ps(x.Data, y.Data);
}
inline detail::fvec4SIMD simdNormalize
inline detail::fvec4SIMD normalize
(
detail::fvec4SIMD const & x
)
{
return detail::sse_nrm_ps(x.Data);
__m128 dot0 = detail::sse_dot_ps(x.Data, x.Data);
__m128 isr0 = inversesqrt(dot0).Data;
__m128 mul0 = _mm_mul_ps(x.Data, isr0);
return mul0;
}
inline detail::fvec4SIMD simdFaceforward
inline detail::fvec4SIMD fastNormalize
(
detail::fvec4SIMD const & x
)
{
__m128 dot0 = detail::sse_dot_ps(x.Data, x.Data);
__m128 isr0 = fastInversesqrt(dot0).Data;
__m128 mul0 = _mm_mul_ps(x.Data, isr0);
return mul0;
}
inline detail::fvec4SIMD faceforward
(
detail::fvec4SIMD const & N,
detail::fvec4SIMD const & I,
@ -615,7 +671,7 @@ namespace glm
return detail::sse_ffd_ps(N.Data, I.Data, Nref.Data);
}
inline detail::fvec4SIMD simdReflect
inline detail::fvec4SIMD reflect
(
detail::fvec4SIMD const & I,
detail::fvec4SIMD const & N
@ -624,7 +680,7 @@ namespace glm
return detail::sse_rfe_ps(I.Data, N.Data);
}
inline detail::fvec4SIMD simdRefract
inline detail::fvec4SIMD refract
(
detail::fvec4SIMD const & I,
detail::fvec4SIMD const & N,
@ -634,19 +690,24 @@ namespace glm
return detail::sse_rfa_ps(I.Data, N.Data, _mm_set1_ps(eta));
}
inline detail::fvec4SIMD simdSqrt(detail::fvec4SIMD const & x)
inline detail::fvec4SIMD sqrt(detail::fvec4SIMD const & x)
{
return _mm_mul_ps(inversesqrt(x.Data).Data, x.Data);
}
inline detail::fvec4SIMD niceSqrt(detail::fvec4SIMD const & x)
{
return _mm_sqrt_ps(x.Data);
}
inline detail::fvec4SIMD simdFastSqrt(detail::fvec4SIMD const & x)
inline detail::fvec4SIMD fastSqrt(detail::fvec4SIMD const & x)
{
return _mm_mul_ps(fastInversesqrt(x.Data).Data, x.Data);
}
// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
// By Elan Ruskin, http://assemblyrequired.crashworks.org/
inline detail::fvec4SIMD simdInversesqrt(detail::fvec4SIMD const & x)
inline detail::fvec4SIMD inversesqrt(detail::fvec4SIMD const & x)
{
GLM_ALIGN(4) static const __m128 three = {3, 3, 3, 3}; // aligned consts for fast load
GLM_ALIGN(4) static const __m128 half = {0.5,0.5,0.5,0.5};
@ -657,7 +718,7 @@ namespace glm
return _mm_mul_ps(halfrecip, threeminus_xrr);
}
inline detail::fvec4SIMD simdFastInversesqrt(detail::fvec4SIMD const & x)
inline detail::fvec4SIMD fastInversesqrt(detail::fvec4SIMD const & x)
{
return _mm_rsqrt_ps(x.Data);
}

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@ -280,8 +280,8 @@ int main()
Failed += test_compute_glm();
Failed += test_compute_gtx();
float Det = glm::simdDeterminant(glm::simdMat4(1.0));
glm::simdMat4 D = glm::simdMatrixCompMult(glm::simdMat4(1.0), glm::simdMat4(1.0));
float Det = glm::determinant(glm::simdMat4(1.0));
glm::simdMat4 D = glm::matrixCompMult(glm::simdMat4(1.0), glm::simdMat4(1.0));
system("pause");