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@ -114,14 +114,16 @@ namespace detail
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// -- Data --
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# if GLM_HAS_ANONYMOUS_UNION
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# if GLM_HAS_ANONYMOUS_UNION && GLM_NOT_BUGGY_VC32BITS
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union
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{
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struct { T x, y, z, w;};
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struct { T r, g, b, a; };
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struct { T s, t, p, q; };
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typename detail::simd<T>::type data;
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# ifdef GLM_SIMD
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typename detail::simd<T>::type data;
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# endif
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# ifdef GLM_SWIZZLE
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_GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, x, y, z, w)
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@ -1104,7 +1104,7 @@ namespace glm
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}
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}//namespace glm
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#if GLM_HAS_ANONYMOUS_UNION && GLM_NOT_BUGGY_VC32BITS
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#if GLM_HAS_ANONYMOUS_UNION && defined(GLM_SIMD) && GLM_NOT_BUGGY_VC32BITS
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#if GLM_ARCH & GLM_ARCH_SSE2
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# include "type_vec4_sse2.inl"
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#endif
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@ -50,6 +50,10 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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## Release notes
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#### [GLM 0.9.7.1](https://github.com/g-truc/glm/releases/latest) - 2015-XX-XX
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##### Features:
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- Added GLM_SIMD to enable automatic SIMD code generation for generic GLM types #235 #370
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#### [GLM 0.9.7.0](https://github.com/g-truc/glm/releases/tag/0.9.7.0) - 2015-08-02
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##### Features:
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- Added GTC_color_space: convertLinearToSRGB and convertSRGBToLinear functions
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@ -29,6 +29,7 @@
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#define GLM_SIMD
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#include <glm/gtc/epsilon.hpp>
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#include <glm/matrix.hpp>
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#include <glm/mat2x2.hpp>
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