mirror of
https://github.com/g-truc/glm.git
synced 2024-11-22 08:54:35 +00:00
Doxygen doc udpated, clean up, fixes and stuff
This commit is contained in:
parent
79f0f7c49f
commit
7ab3d65253
@ -1,6 +1,6 @@
|
||||
set(NAME glm-doc)
|
||||
|
||||
file(GLOB ROOT_TXT doxyfile ../*.txt)
|
||||
file(GLOB ROOT_TXT doxyfile *.doxy ../*.txt)
|
||||
file(GLOB ROOT_CPP src/*.cpp)
|
||||
file(GLOB ROOT_XML src/*.xml)
|
||||
file(GLOB ROOT_XSL src/*.xsl)
|
||||
|
@ -16,9 +16,9 @@
|
||||
|
||||
|
||||
/*!
|
||||
\defgroup core_types Core GLSL Types
|
||||
\defgroup core_types Core Types
|
||||
|
||||
\brief The standard types defined by the GLSL specification.
|
||||
\brief The standard types defined by the specification.
|
||||
|
||||
These types are all typedefs of more generalized, template types. To see the definiton
|
||||
of these template types, go to \ref core_template.
|
||||
@ -54,9 +54,9 @@
|
||||
**/
|
||||
|
||||
/*!
|
||||
\defgroup core_funcs Core GLSL Functions
|
||||
\defgroup core_funcs Core Functions
|
||||
|
||||
\brief The functions defined by the GLSL specification.
|
||||
\brief The functions defined by the specification.
|
||||
|
||||
\ingroup core
|
||||
**/
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*!
|
||||
\defgroup gtc GLM Core Extensions
|
||||
\defgroup gtc GTC Extensions (Stable)
|
||||
|
||||
\brief Functions and types that GLSL does not provide, but are useful to have.
|
||||
|
||||
@ -7,8 +7,8 @@
|
||||
are fairly stable. The API for experimental extensions is expected to change
|
||||
significantly between versions.
|
||||
|
||||
You can bring all of the extensions, core or experimental, in by
|
||||
including <glm/ext.hpp> Otherwise, you will have to include each extension
|
||||
Even if it's highly unrecommended, you can bring all of the extensions, by
|
||||
including <glm/ext.hpp>. Otherwise, you will have to include each extension
|
||||
by including a specific file.
|
||||
**/
|
||||
|
||||
@ -18,7 +18,7 @@
|
||||
|
||||
\brief Defines the half-float type, along with various typedefs for vectors and matrices.
|
||||
|
||||
You must include <glm/glc/half_float.hpp> to get this functionality.
|
||||
You must include <glm/gtc/half_float.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/*!
|
||||
@ -27,7 +27,7 @@
|
||||
|
||||
\brief Defines functions that allow you to access rows or columns of a matrix easily.
|
||||
|
||||
You must include <glm/glc/matrix_access.hpp> to get this functionality.
|
||||
You must include <glm/gtc/matrix_access.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/*!
|
||||
@ -36,7 +36,7 @@
|
||||
|
||||
\brief Defines a number of matrices with integer types.
|
||||
|
||||
You must include <glm/glc/matrix_integer.hpp> to get this functionality.
|
||||
You must include <glm/gtc/matrix_integer.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/*!
|
||||
@ -45,7 +45,7 @@
|
||||
|
||||
\brief Defines additional matrix inverting functions.
|
||||
|
||||
You must include <glm/glc/matrix_inverse.hpp> to get this functionality.
|
||||
You must include <glm/gtc/matrix_inverse.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/*!
|
||||
@ -60,7 +60,7 @@
|
||||
perspective, ortho, etc) are designed to expect. The OpenGL compatibility
|
||||
specifications defines the particular layout of this eye space.
|
||||
|
||||
You must include <glm/glc/matrix_transform.hpp> to get this functionality.
|
||||
You must include <glm/gtc/matrix_transform.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/*!
|
||||
@ -69,7 +69,7 @@
|
||||
|
||||
\brief Defines a templated quaternion type and several quaternion operations.
|
||||
|
||||
You must include <glm/glc/quaternion.hpp> to get this functionality.
|
||||
You must include <glm/gtc/quaternion.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/*!
|
||||
@ -81,7 +81,7 @@
|
||||
\ref core_precision defines types based on GLSL's precision qualifiers. This
|
||||
extension defines types based on explicitly-sized C++ data types.
|
||||
|
||||
You must include the file <glm/glc/type_precision.hpp> to get this functionality.
|
||||
You must include the file <glm/gtc/type_precision.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/*!
|
||||
@ -101,7 +101,7 @@
|
||||
|
||||
\code
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/glc/type_ptr.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
glm::vec3 aVector(3);
|
||||
glm::mat4 someMatrix(1.0);
|
||||
|
||||
@ -109,6 +109,6 @@ glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
|
||||
glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
|
||||
\endcode
|
||||
|
||||
You must include the file <glm/glc/type_ptr.hpp> to get this functionality.
|
||||
You must include the file <glm/gtc/type_ptr.hpp> to get this functionality.
|
||||
**/
|
||||
|
114
doc/virtrev.doxy
Normal file
114
doc/virtrev.doxy
Normal file
@ -0,0 +1,114 @@
|
||||
/*!
|
||||
\defgroup gtc GTC Extensions (Stable)
|
||||
|
||||
\brief Functions and types that GLSL does not provide, but are useful to have.
|
||||
|
||||
Core extensions differ from \ref gtx "experimental extensions" in that core extensions
|
||||
are fairly stable. The API for experimental extensions is expected to change
|
||||
significantly between versions.
|
||||
|
||||
Even if it's highly unrecommended, you can bring all of the extensions, by
|
||||
including <glm/ext.hpp>. Otherwise, you will have to include each extension
|
||||
by including a specific file.
|
||||
**/
|
||||
|
||||
/*!
|
||||
\defgroup gtc_half_float Half Float Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Defines the half-float type, along with various typedefs for vectors and matrices.
|
||||
|
||||
You must include <glm/gtc/half_float.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/*!
|
||||
\defgroup gtc_matrix_access Matrix Access Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Defines functions that allow you to access rows or columns of a matrix easily.
|
||||
|
||||
You must include <glm/gtc/matrix_access.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/*!
|
||||
\defgroup gtc_matrix_integer Integer Matrix Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Defines a number of matrices with integer types.
|
||||
|
||||
You must include <glm/gtc/matrix_integer.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/*!
|
||||
\defgroup gtc_matrix_inverse Matrix Inverse Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Defines additional matrix inverting functions.
|
||||
|
||||
You must include <glm/gtc/matrix_inverse.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/*!
|
||||
\defgroup gtc_matrix_transform Matrix Transform Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Defines functions that generate common transformation matrices.
|
||||
|
||||
The matrices generated by this extension use standard OpenGL fixed-function
|
||||
conventions. For example, the lookAt function generates a transform from world
|
||||
space into the specific eye space that the projective matrix functions (
|
||||
perspective, ortho, etc) are designed to expect. The OpenGL compatibility
|
||||
specifications defines the particular layout of this eye space.
|
||||
|
||||
You must include <glm/gtc/matrix_transform.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/*!
|
||||
\defgroup gtc_quaternion Quaternion Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Defines a templated quaternion type and several quaternion operations.
|
||||
|
||||
You must include <glm/gtc/quaternion.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/*!
|
||||
\defgroup gtc_type_precision Type Precision Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Defines specific C++-based precision types.
|
||||
|
||||
\ref core_precision defines types based on GLSL's precision qualifiers. This
|
||||
extension defines types based on explicitly-sized C++ data types.
|
||||
|
||||
You must include the file <glm/gtc/type_precision.hpp> to get this functionality.
|
||||
**/
|
||||
|
||||
/*!
|
||||
\defgroup gtc_type_ptr Pointer Access Core Extension
|
||||
\ingroup gtc
|
||||
|
||||
\brief Used to get a pointer to the memory layout of a basic type.
|
||||
|
||||
This extension defines an overloaded function, glm::value_ptr, which
|
||||
takes any of the \ref core_template "core template types". It returns
|
||||
a pointer to the memory layout of the object. Matrix types store their values
|
||||
in row-major order.
|
||||
|
||||
This is useful for uploading data to matrices or copying data to buffer objects.
|
||||
|
||||
Example:
|
||||
|
||||
\code
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
glm::vec3 aVector(3);
|
||||
glm::mat4 someMatrix(1.0);
|
||||
|
||||
glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
|
||||
glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
|
||||
\endcode
|
||||
|
||||
You must include the file <glm/gtc/type_ptr.hpp> to get this functionality.
|
||||
**/
|
||||
|
@ -22,8 +22,8 @@
|
||||
|
||||
//! TODO: to delete
|
||||
#define GLMvalType typename genType::value_type
|
||||
#define GLMcolType typename genType::col_type
|
||||
#define GLMrowType typename genType::row_type
|
||||
//#define GLMcolType typename genType::col_type
|
||||
//#define GLMrowType typename genType::row_type
|
||||
|
||||
#include <cmath>
|
||||
#include <climits>
|
||||
|
Loading…
Reference in New Issue
Block a user