Merge pull request #240 from Jaxan/range

Range support #240
This commit is contained in:
Christophe Riccio 2014-10-05 14:24:19 +02:00
commit 7ab7d4beb8
3 changed files with 129 additions and 0 deletions

82
glm/gtx/range.hpp Normal file
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@ -0,0 +1,82 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_range
/// @file glm/gtx/range.hpp
/// @date 2014-09-19 / 2014-09-19
/// @author Joshua Moerman
///
/// @brief Defines begin and end for vectors and matrices. Useful for range-based for loop.
/// The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements).
///
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../gtc/type_ptr.hpp"
namespace glm{
namespace detail
{
/* The glm types provide a .length() member, but for matrices
this only defines the number of columns, so we need to work around this */
template <typename T, precision P>
length_t number_of_elements_(tvec2<T, P> const & v){
return v.length();
}
template <typename T, precision P>
length_t number_of_elements_(tvec3<T, P> const & v){
return v.length();
}
template <typename T, precision P>
length_t number_of_elements_(tvec4<T, P> const & v){
return v.length();
}
template <typename genType>
length_t number_of_elements_(genType const & v){
return v.length() * v[0].length();
}
template <typename genType>
const typename genType::value_type * begin(const genType& v){
return value_ptr(v);
}
template <typename genType>
const typename genType::value_type * end(const genType& v){
return begin(v) + number_of_elements_(v);
}
template <typename genType>
typename genType::value_type * begin(genType& v){
return value_ptr(v);
}
template <typename genType>
typename genType::value_type * end(genType& v){
return begin(v) + number_of_elements_(v);
}
}
}

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@ -38,6 +38,7 @@ glmCreateTestGTC(gtx_polar_coordinates)
glmCreateTestGTC(gtx_projection)
glmCreateTestGTC(gtx_quaternion)
glmCreateTestGTC(gtx_dual_quaternion)
glmCreateTestGTC(gtx_range)
glmCreateTestGTC(gtx_rotate_normalized_axis)
glmCreateTestGTC(gtx_rotate_vector)
glmCreateTestGTC(gtx_scalar_multiplication)

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test/gtx/gtx_range.cpp Normal file
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2014-09-19
// Updated : 2014-09-19
// Licence : This source is under MIT licence
// File : test/gtx/gtx_range.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/gtx/range.hpp>
int testVec(){
int Error(0);
glm::vec3 v(1, 2, 3);
int count = 0;
for(float x : v){ count++; }
Error += count == 3 ? 0 : 1;
for(float& x : v){ x = 0; }
Error += glm::all(glm::equal(v, glm::vec3(0, 0, 0))) ? 0 : 1;
return Error;
}
int testMat(){
int Error(0);
glm::mat4x3 m(1);
int count = 0;
for(float x : m){ count++; }
Error += count == 12 ? 0 : 1;
for(float& x : m){ x = 0; }
glm::vec4 v(1, 1, 1, 1);
Error += glm::all(glm::equal(m*v, glm::vec3(0, 0, 0))) ? 0 : 1;
return Error;
}
int main(){
int Error(0);
Error += testVec();
Error += testMat();
return Error;
}