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Updated linearRand test
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@ -8,7 +8,7 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtx/random.hpp>
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#include <glm/gtc/random.hpp>
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#include <glm/gtx/epsilon.hpp>
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#include <glm/gtx/epsilon.hpp>
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#include <iostream>
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#include <iostream>
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@ -21,8 +21,8 @@ int test_signedRand1()
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double ResultDouble = 0.0f;
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double ResultDouble = 0.0f;
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for(std::size_t i = 0; i < 100000; ++i)
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for(std::size_t i = 0; i < 100000; ++i)
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{
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{
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ResultFloat += glm::signedRand1<float>(/*-1.0f, 1.0f*/);
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ResultFloat += glm::linearRand(-1.0f, 1.0f);
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ResultDouble += glm::signedRand1<double>(/*-1.0, 1.0*/);
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ResultDouble += glm::linearRand(-1.0, 1.0);
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}
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}
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Error += glm::equalEpsilon(ResultFloat, 0.0f, 0.0001f);
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Error += glm::equalEpsilon(ResultFloat, 0.0f, 0.0001f);
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