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Updated noise extension API
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@ -41,20 +41,20 @@ namespace glm
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//! Classic perlin noise.
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//! From GLM_GTX_noise extension.
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template <typename T, template<typename> class vecType>
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T cnoise(
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T perlin(
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vecType<T> const & p);
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//! Periodic perlin noise.
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//! From GLM_GTX_noise extension.
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template <typename T, template<typename> class vecType>
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T pnoise(
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T perlin(
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vecType<T> const & p,
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vecType<T> const & rep);
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//! Simplex noise.
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//! From GLM_GTX_noise extension.
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template <typename T, template<typename> class vecType>
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T snoise(
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T simplex(
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vecType<T> const & p);
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///@}
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@ -62,7 +62,7 @@ namespace noise
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{
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// Classic Perlin noise
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template <typename T>
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GLM_FUNC_QUALIFIER T cnoise(detail::tvec2<T> const & P)
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GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P)
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{
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detail::tvec4<T> Pi = floor(detail::tvec4<T>(P.x, P.y, P.x, P.y)) + detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
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detail::tvec4<T> Pf = fract(detail::tvec4<T>(P.x, P.y, P.x, P.y)) - detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
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@ -103,7 +103,7 @@ namespace noise
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// Classic Perlin noise
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template <typename T>
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GLM_FUNC_QUALIFIER T cnoise(detail::tvec3<T> const & P)
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GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P)
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{
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detail::tvec3<T> Pi0 = floor(P); // Integer part for indexing
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detail::tvec3<T> Pi1 = Pi0 + T(1); // Integer part + 1
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@ -176,7 +176,7 @@ namespace noise
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// Classic Perlin noise
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template <typename T>
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GLM_FUNC_QUALIFIER T cnoise(detail::tvec4<T> const & P)
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GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P)
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{
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detail::tvec4<T> Pi0 = floor(P); // Integer part for indexing
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detail::tvec4<T> Pi1 = Pi0 + T(1); // Integer part + 1
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@ -312,10 +312,10 @@ namespace noise
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// Classic Perlin noise, periodic variant
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template <typename T>
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GLM_FUNC_QUALIFIER T pnoise(detail::tvec2<T> const & P, detail::tvec2<T> const & rep)
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GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T> const & P, detail::tvec2<T> const & rep)
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{
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detail::tvec4<T> Pi = floor(P.x, P.y, P.x, P.y) + detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
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detail::tvec4<T> Pf = fract(P.x, P.y, P.x, P.y) - detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
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detail::tvec4<T> Pi = floor(detail::tvec4<T>(P.x, P.y, P.x, P.y)) + detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
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detail::tvec4<T> Pf = fract(detail::tvec4<T>(P.x, P.y, P.x, P.y)) - detail::tvec4<T>(0.0, 0.0, 1.0, 1.0);
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Pi = mod(Pi, detail::tvec4<T>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period
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Pi = mod(Pi, T(289)); // To avoid truncation effects in permutation
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detail::tvec4<T> ix(Pi.x, Pi.z, Pi.x, Pi.z);
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@ -354,7 +354,7 @@ namespace noise
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// Classic Perlin noise, periodic variant
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template <typename T>
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GLM_FUNC_QUALIFIER T pnoise(detail::tvec3<T> const & P, detail::tvec3<T> const & rep)
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GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T> const & P, detail::tvec3<T> const & rep)
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{
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detail::tvec3<T> Pi0 = mod(floor(P), rep); // Integer part, modulo period
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detail::tvec3<T> Pi1 = mod(Pi0 + detail::tvec3<T>(1.0), rep); // Integer part + 1, mod period
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@ -425,7 +425,7 @@ namespace noise
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// Classic Perlin noise, periodic version
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template <typename T>
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GLM_FUNC_QUALIFIER T pnoise(detail::tvec4<T> const & P, detail::tvec4<T> const & rep)
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GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T> const & P, detail::tvec4<T> const & rep)
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{
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detail::tvec4<T> Pi0 = mod(floor(P), rep); // Integer part modulo rep
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detail::tvec4<T> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep
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@ -558,7 +558,7 @@ namespace noise
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}
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template <typename T>
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GLM_FUNC_QUALIFIER T snoise(glm::detail::tvec2<T> const & v)
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GLM_FUNC_QUALIFIER T simplex(glm::detail::tvec2<T> const & v)
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{
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detail::tvec4<T> const C = detail::tvec4<T>(
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T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
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@ -615,7 +615,7 @@ namespace noise
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}
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template <typename T>
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GLM_FUNC_QUALIFIER T snoise(detail::tvec3<T> const & v)
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GLM_FUNC_QUALIFIER T simplex(detail::tvec3<T> const & v)
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{
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detail::tvec2<T> const C = detail::tvec2<T>(1.0 / 6.0, 1.0 / 3.0);
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detail::tvec4<T> const D = detail::tvec4<T>(0.0, 0.5, 1.0, 2.0);
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@ -702,7 +702,7 @@ namespace noise
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}
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template <typename T>
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GLM_FUNC_QUALIFIER T snoise(detail::tvec4<T> const & v)
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GLM_FUNC_QUALIFIER T simplex(detail::tvec4<T> const & v)
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{
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detail::tvec4<T> const C(
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0.138196601125011, // (5 - sqrt(5))/20 G4
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@ -20,4 +20,8 @@ int main()
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float ValueCNoise2D = glm::cnoise(glm::vec2(0.5f));
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float ValueCNoise3D = glm::cnoise(glm::vec3(0.5f));
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float ValueCNoise4D = glm::cnoise(glm::vec4(0.5f));
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float ValuePNoise2D = glm::pnoise(glm::vec2(0.5f), glm::vec2(0.5f));
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float ValuePNoise3D = glm::pnoise(glm::vec3(0.5f), glm::vec3(0.5f));
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float ValuePNoise4D = glm::pnoise(glm::vec4(0.5f), glm::vec4(0.5f));
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}
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