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Fixed fastDistance ambiguity #215
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@ -92,8 +92,7 @@ namespace detail
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs");
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genType sqr = x * x;
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return sqrt(sqr);
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return abs(x);
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}
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template <typename T, precision P>
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@ -108,6 +108,36 @@ namespace glm
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return fastLength(y - x);
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}
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template <typename valType, precision P>
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GLM_FUNC_QUALIFIER valType fastDistance
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(
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detail::tvec2<valType, P> const & x,
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detail::tvec2<valType, P> const & y
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)
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{
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return fastLength(y - x);
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}
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template <typename valType, precision P>
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GLM_FUNC_QUALIFIER valType fastDistance
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(
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detail::tvec3<valType, P> const & x,
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detail::tvec3<valType, P> const & y
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)
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{
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return fastLength(y - x);
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}
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template <typename valType, precision P>
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GLM_FUNC_QUALIFIER valType fastDistance
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(
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detail::tvec4<valType, P> const & x,
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detail::tvec4<valType, P> const & y
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)
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{
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return fastLength(y - x);
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}
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// fastNormalize
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template <typename genType>
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GLM_FUNC_QUALIFIER genType fastNormalize
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@ -50,6 +50,7 @@ GLM 0.9.5.4: 2014-0X-XX
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- Fixed orientate3 function #207
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- Fixed lerp when cosTheta is close to 1 in quaternion slerp #210
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- Added GTX_io for io with <iostream> #144
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- Fixed fastDistance ambiguity #215
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================================================================================
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GLM 0.9.5.3: 2014-04-02
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@ -27,11 +27,29 @@ int test_fastInverseSqrt()
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return 0;
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}
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int test_fastDistance()
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{
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int Error(0);
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glm::mediump_f32 A = glm::fastDistance(glm::mediump_f32(0.0f), glm::mediump_f32(1.0f));
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glm::mediump_f32 B = glm::fastDistance(glm::mediump_f32vec2(0.0f), glm::mediump_f32vec2(1.0f, 0.0f));
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glm::mediump_f32 C = glm::fastDistance(glm::mediump_f32vec3(0.0f), glm::mediump_f32vec3(1.0f, 0.0f, 0.0f));
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glm::mediump_f32 D = glm::fastDistance(glm::mediump_f32vec4(0.0f), glm::mediump_f32vec4(1.0f, 0.0f, 0.0f, 0.0f));
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Error += glm::epsilonEqual(A, glm::mediump_f32(1.0f), glm::mediump_f32(0.01f)) ? 0 : 1;
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Error += glm::epsilonEqual(B, glm::mediump_f32(1.0f), glm::mediump_f32(0.01f)) ? 0 : 1;
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Error += glm::epsilonEqual(C, glm::mediump_f32(1.0f), glm::mediump_f32(0.01f)) ? 0 : 1;
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Error += glm::epsilonEqual(D, glm::mediump_f32(1.0f), glm::mediump_f32(0.01f)) ? 0 : 1;
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return Error;
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}
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int main()
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{
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int Error(0);
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Error += test_fastInverseSqrt();
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Error += test_fastDistance();
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return Error;
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}
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