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@ -723,14 +723,14 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
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- Increased static_assert coverage
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- Replaced GLM traits by STL traits when possible
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- Allowed including individual core feature
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- Increased unit tests completness
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- Increased unit tests completeness
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- Added creating of a quaternion from two vectors
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- Added C++11 initializer lists
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- Fixed umulExtended and imulExtended implementations for vector types (#76)
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- Fixed CUDA coverage for GTC extensions
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- Added GTX_io extension
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- Improved GLM messages enabled when defining GLM_MESSAGES
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- Hidden matrix _inverse function implementation detail into private section
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- Hidden matrix_inverse function implementation detail into private section
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---
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### [GLM 0.9.4.6](https://github.com/g-truc/glm/releases/tag/0.9.4.6) - 2013-09-20
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@ -890,7 +890,7 @@ generation distribution
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---
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### [GLM 0.9.2.7](https://github.com/g-truc/glm/releases/tag/0.9.2.7) - 2011-10-24
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- Added more swizzling constructors
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- Added missing none-squared matrix products
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- Added missing non-squared matrix products
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### [GLM 0.9.2.6](https://github.com/g-truc/glm/releases/tag/0.9.2.6) - 2011-10-01
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@ -1219,7 +1219,7 @@ generation distribution
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### GLM 0.2 - 2005-05-05
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- Improve adaptative from GLSL.
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- Add experimental extensions based on OpenGL extension process.
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- Fixe bugs.
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- Fixed bugs.
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---
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### GLM 0.1 - 2005-02-21
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