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Fixed mat2x4 value-type constructor
#include <glm/glm.hpp> #include <iostream> using namespace std; int main() { // creating two should-be identical matrices glm::mat2x4 A((int)1); glm::mat2x4 B((float)1); float* Aptr = (float*)&A; float* Bptr = (float*)&B; for(int i = 0 ; i < 8 ; i++) cout << Aptr[i] << " "; cout << endl; for(int i = 0 ; i < 8 ; i++) cout << Bptr[i] << " "; } output before patch: 1 0 0 0 0 1 0 0 1 0 0 0 0 0 0 0 output after patch: 1 0 0 0 0 1 0 0 1 0 0 0 0 1 0 0
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@ -109,7 +109,7 @@ namespace detail
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{
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value_type const Zero(0);
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this->value[0] = col_type(s, Zero, Zero, Zero);
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this->value[1] = col_type(Zero, Zero, Zero, Zero);
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this->value[1] = col_type(Zero, s, Zero, Zero);
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}
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template <typename T>
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