Vectorize and reformat

This commit is contained in:
Christophe Riccio 2011-10-14 13:15:11 +01:00
parent bc15b98730
commit 86be6440e3
13 changed files with 2195 additions and 3279 deletions

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@ -10,28 +10,27 @@
#ifndef glm_gtx_closest_point
#define glm_gtx_closest_point
namespace glm{
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> closestPointOnLine
(
detail::tvec3<valType> const & point,
detail::tvec3<valType> const & a,
detail::tvec3<valType> const & b
)
namespace glm
{
valType LineLength = distance(a, b);
detail::tvec3<valType> Vector = point - a;
detail::tvec3<valType> LineDirection = (b - a) / LineLength;
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> closestPointOnLine
(
detail::tvec3<valType> const & point,
detail::tvec3<valType> const & a,
detail::tvec3<valType> const & b
)
{
valType LineLength = distance(a, b);
detail::tvec3<valType> Vector = point - a;
detail::tvec3<valType> LineDirection = (b - a) / LineLength;
// Project Vector to LineDirection to get the distance of point from a
valType Distance = dot(Vector, LineDirection);
if(Distance <= valType(0)) return a;
if(Distance >= LineLength) return b;
return a + LineDirection * Distance;
}
// Project Vector to LineDirection to get the distance of point from a
valType Distance = dot(Vector, LineDirection);
if(Distance <= valType(0)) return a;
if(Distance >= LineLength) return b;
return a + LineDirection * Distance;
}
}//namespace glm
#endif//glm_gtx_closest_point

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@ -7,144 +7,143 @@
// File : glm/gtx/color_space.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> rgbColor(const detail::tvec3<T>& hsvColor)
namespace glm
{
detail::tvec3<T> hsv = hsvColor;
detail::tvec3<T> rgbColor;
if(hsv.y == T(0))
// achromatic (grey)
rgbColor = detail::tvec3<T>(hsv.z);
else
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> rgbColor(const detail::tvec3<T>& hsvColor)
{
T sector = floor(hsv.x / T(60));
T frac = (hsv.x / T(60)) - sector;
// factorial part of h
T o = hsv.z * (T(1) - hsv.y);
T p = hsv.z * (T(1) - hsv.y * frac);
T q = hsv.z * (T(1) - hsv.y * (T(1) - frac));
detail::tvec3<T> hsv = hsvColor;
detail::tvec3<T> rgbColor;
switch(int(sector))
{
default:
case 0:
rgbColor.r = hsv.z;
rgbColor.g = q;
rgbColor.b = o;
break;
case 1:
rgbColor.r = p;
rgbColor.g = hsv.z;
rgbColor.b = o;
break;
case 2:
rgbColor.r = o;
rgbColor.g = hsv.z;
rgbColor.b = q;
break;
case 3:
rgbColor.r = o;
rgbColor.g = p;
rgbColor.b = hsv.z;
break;
case 4:
rgbColor.r = q;
rgbColor.g = o;
rgbColor.b = hsv.z;
break;
case 5:
rgbColor.r = hsv.z;
rgbColor.g = o;
rgbColor.b = p;
break;
}
if(hsv.y == T(0))
// achromatic (grey)
rgbColor = detail::tvec3<T>(hsv.z);
else
{
T sector = floor(hsv.x / T(60));
T frac = (hsv.x / T(60)) - sector;
// factorial part of h
T o = hsv.z * (T(1) - hsv.y);
T p = hsv.z * (T(1) - hsv.y * frac);
T q = hsv.z * (T(1) - hsv.y * (T(1) - frac));
switch(int(sector))
{
default:
case 0:
rgbColor.r = hsv.z;
rgbColor.g = q;
rgbColor.b = o;
break;
case 1:
rgbColor.r = p;
rgbColor.g = hsv.z;
rgbColor.b = o;
break;
case 2:
rgbColor.r = o;
rgbColor.g = hsv.z;
rgbColor.b = q;
break;
case 3:
rgbColor.r = o;
rgbColor.g = p;
rgbColor.b = hsv.z;
break;
case 4:
rgbColor.r = q;
rgbColor.g = o;
rgbColor.b = hsv.z;
break;
case 5:
rgbColor.r = hsv.z;
rgbColor.g = o;
rgbColor.b = p;
break;
}
}
return rgbColor;
}
return rgbColor;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> hsvColor(const detail::tvec3<T>& rgbColor)
{
detail::tvec3<T> hsv = rgbColor;
float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b);
float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
float Delta = Max - Min;
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> hsvColor(const detail::tvec3<T>& rgbColor)
{
detail::tvec3<T> hsv = rgbColor;
float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b);
float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
float Delta = Max - Min;
hsv.z = Max;
hsv.z = Max;
if(Max != T(0))
{
hsv.y = Delta / hsv.z;
T h = T(0);
if(Max != T(0))
{
hsv.y = Delta / hsv.z;
T h = T(0);
if(rgbColor.r == Max)
// between yellow & magenta
h = T(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta;
else if(rgbColor.g == Max)
// between cyan & yellow
h = T(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta;
else
// between magenta & cyan
h = T(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
if(rgbColor.r == Max)
// between yellow & magenta
h = T(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta;
else if(rgbColor.g == Max)
// between cyan & yellow
h = T(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta;
else
// between magenta & cyan
h = T(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
if(h < T(0))
hsv.x = h + T(360);
if(h < T(0))
hsv.x = h + T(360);
else
hsv.x = h;
}
else
hsv.x = h;
{
// If r = g = b = 0 then s = 0, h is undefined
hsv.y = T(0);
hsv.x = T(0);
}
return hsv;
}
else
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> saturation(const T s)
{
// If r = g = b = 0 then s = 0, h is undefined
hsv.y = T(0);
hsv.x = T(0);
detail::tvec3<T> rgbw = detail::tvec3<T>(T(0.2126), T(0.7152), T(0.0722));
T col0 = (T(1) - s) * rgbw.r;
T col1 = (T(1) - s) * rgbw.g;
T col2 = (T(1) - s) * rgbw.b;
detail::tmat4x4<T> result(T(1));
result[0][0] = col0 + s;
result[0][1] = col0;
result[0][2] = col0;
result[1][0] = col1;
result[1][1] = col1 + s;
result[1][2] = col1;
result[2][0] = col2;
result[2][1] = col2;
result[2][2] = col2 + s;
return result;
}
return hsv;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> saturation(const T s, const detail::tvec3<T>& color)
{
return detail::tvec3<T>(saturation(s) * detail::tvec4<T>(color, T(0)));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> saturation(const T s)
{
detail::tvec3<T> rgbw = detail::tvec3<T>(T(0.2126), T(0.7152), T(0.0722));
T col0 = (T(1) - s) * rgbw.r;
T col1 = (T(1) - s) * rgbw.g;
T col2 = (T(1) - s) * rgbw.b;
detail::tmat4x4<T> result(T(1));
result[0][0] = col0 + s;
result[0][1] = col0;
result[0][2] = col0;
result[1][0] = col1;
result[1][1] = col1 + s;
result[1][2] = col1;
result[2][0] = col2;
result[2][1] = col2;
result[2][2] = col2 + s;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> saturation(const T s, const detail::tvec3<T>& color)
{
return detail::tvec3<T>(saturation(s) * detail::tvec4<T>(color, T(0)));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec4<T> saturation(const T s, const detail::tvec4<T>& color)
{
return saturation(s) * color;
}
template <typename T>
GLM_FUNC_QUALIFIER T luminosity(const detail::tvec3<T>& color)
{
const detail::tvec3<T> tmp = detail::tvec3<T>(0.33, 0.59, 0.11);
return dot(color, tmp);
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec4<T> saturation(const T s, const detail::tvec4<T>& color)
{
return saturation(s) * color;
}
template <typename T>
GLM_FUNC_QUALIFIER T luminosity(const detail::tvec3<T>& color)
{
const detail::tvec3<T> tmp = detail::tvec3<T>(0.33, 0.59, 0.11);
return dot(color, tmp);
}
}//namespace glm

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@ -7,59 +7,58 @@
// File : glm/gtx/color_space_YCoCg.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> rgb2YCoCg
(
detail::tvec3<valType> const & rgbColor
)
namespace glm
{
detail::tvec3<valType> result;
result.x/*Y */ = rgbColor.r / valType(4) + rgbColor.g / valType(2) + rgbColor.b / valType(4);
result.y/*Co*/ = rgbColor.r / valType(2) + rgbColor.g * valType(0) - rgbColor.b / valType(2);
result.z/*Cg*/ = - rgbColor.r / valType(4) + rgbColor.g / valType(2) - rgbColor.b / valType(4);
return result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> rgb2YCoCg
(
detail::tvec3<valType> const & rgbColor
)
{
detail::tvec3<valType> result;
result.x/*Y */ = rgbColor.r / valType(4) + rgbColor.g / valType(2) + rgbColor.b / valType(4);
result.y/*Co*/ = rgbColor.r / valType(2) + rgbColor.g * valType(0) - rgbColor.b / valType(2);
result.z/*Cg*/ = - rgbColor.r / valType(4) + rgbColor.g / valType(2) - rgbColor.b / valType(4);
return result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> rgb2YCoCgR
(
detail::tvec3<valType> const & rgbColor
)
{
detail::tvec3<valType> result;
result.x/*Y */ = rgbColor.g / valType(2) + (rgbColor.r + rgbColor.b) / valType(4);
result.y/*Co*/ = rgbColor.r - rgbColor.b;
result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) / valType(2);
return result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> rgb2YCoCgR
(
detail::tvec3<valType> const & rgbColor
)
{
detail::tvec3<valType> result;
result.x/*Y */ = rgbColor.g / valType(2) + (rgbColor.r + rgbColor.b) / valType(4);
result.y/*Co*/ = rgbColor.r - rgbColor.b;
result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) / valType(2);
return result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> YCoCg2rgb
(
detail::tvec3<valType> const & YCoCgColor
)
{
detail::tvec3<valType> result;
result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z;
result.g = YCoCgColor.x + YCoCgColor.z;
result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z;
return result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> YCoCgR2rgb
(
detail::tvec3<valType> const & YCoCgRColor
)
{
detail::tvec3<valType> result;
valType tmp = YCoCgRColor.x - (YCoCgRColor.z / valType(2));
result.g = YCoCgRColor.z + tmp;
result.b = tmp - (YCoCgRColor.y / valType(2));
result.r = result.b + YCoCgRColor.y;
return result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> YCoCg2rgb
(
detail::tvec3<valType> const & YCoCgColor
)
{
detail::tvec3<valType> result;
result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z;
result.g = YCoCgColor.x + YCoCgColor.z;
result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z;
return result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> YCoCgR2rgb
(
detail::tvec3<valType> const & YCoCgRColor
)
{
detail::tvec3<valType> result;
valType tmp = YCoCgRColor.x - (YCoCgRColor.z / valType(2));
result.g = YCoCgRColor.z + tmp;
result.b = tmp - (YCoCgRColor.y / valType(2));
result.r = result.b + YCoCgRColor.y;
return result;
}
}//namespace glm

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@ -7,131 +7,130 @@
// File : glm/gtx/compatibility.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
// isfinite
template <typename genType>
GLM_FUNC_QUALIFIER bool isfinite(
genType const & x)
namespace glm
{
#if(GLM_COMPILER & GLM_COMPILER_VC)
return _finite(x);
#else//(GLM_COMPILER & GLM_COMPILER_GCC)
return std::isfinite(x) != 0;
#endif
}
// isfinite
template <typename genType>
GLM_FUNC_QUALIFIER bool isfinite(
genType const & x)
{
#if(GLM_COMPILER & GLM_COMPILER_VC)
return _finite(x);
#else//(GLM_COMPILER & GLM_COMPILER_GCC)
return std::isfinite(x) != 0;
#endif
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> isfinite(
detail::tvec2<valType> const & x)
{
return detail::tvec2<bool>(
isfinite(x.x),
isfinite(x.y));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> isfinite(
detail::tvec2<valType> const & x)
{
return detail::tvec2<bool>(
isfinite(x.x),
isfinite(x.y));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> isfinite(
detail::tvec3<valType> const & x)
{
return detail::tvec3<bool>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> isfinite(
detail::tvec3<valType> const & x)
{
return detail::tvec3<bool>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> isfinite(
detail::tvec4<valType> const & x)
{
return detail::tvec4<bool>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z),
isfinite(x.w));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> isfinite(
detail::tvec4<valType> const & x)
{
return detail::tvec4<bool>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z),
isfinite(x.w));
}
// isinf
template <typename genType>
GLM_FUNC_QUALIFIER bool isinf(
genType const & x)
{
#if(GLM_COMPILER & GLM_COMPILER_VC)
return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
#else
return std::isinf(x) != 0;
#endif
}
// isinf
template <typename genType>
GLM_FUNC_QUALIFIER bool isinf(
genType const & x)
{
#if(GLM_COMPILER & GLM_COMPILER_VC)
return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
#else
return std::isinf(x) != 0;
#endif
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> isinf(
detail::tvec2<valType> const & x)
{
return detail::tvec2<bool>(
isinf(x.x),
isinf(x.y));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> isinf(
detail::tvec2<valType> const & x)
{
return detail::tvec2<bool>(
isinf(x.x),
isinf(x.y));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> isinf(
detail::tvec3<valType> const & x)
{
return detail::tvec3<bool>(
isinf(x.x),
isinf(x.y),
isinf(x.z));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> isinf(
detail::tvec3<valType> const & x)
{
return detail::tvec3<bool>(
isinf(x.x),
isinf(x.y),
isinf(x.z));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> isinf(
detail::tvec4<valType> const & x)
{
return detail::tvec4<bool>(
isinf(x.x),
isinf(x.y),
isinf(x.z),
isinf(x.w));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> isinf(
detail::tvec4<valType> const & x)
{
return detail::tvec4<bool>(
isinf(x.x),
isinf(x.y),
isinf(x.z),
isinf(x.w));
}
// isnan
template <typename genType>
GLM_FUNC_QUALIFIER bool isnan(genType const & x)
{
#if(GLM_COMPILER & GLM_COMPILER_VC)
return _isnan(x);
#else
return std::isnan(x) != 0;
#endif
}
// isnan
template <typename genType>
GLM_FUNC_QUALIFIER bool isnan(genType const & x)
{
#if(GLM_COMPILER & GLM_COMPILER_VC)
return _isnan(x);
#else
return std::isnan(x) != 0;
#endif
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> isnan(
detail::tvec2<valType> const & x)
{
return detail::tvec2<bool>(
isnan(x.x),
isnan(x.y));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> isnan(
detail::tvec2<valType> const & x)
{
return detail::tvec2<bool>(
isnan(x.x),
isnan(x.y));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> isnan(
detail::tvec3<valType> const & x)
{
return detail::tvec3<bool>(
isnan(x.x),
isnan(x.y),
isnan(x.z));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> isnan(
detail::tvec4<valType> const & x)
{
return detail::tvec4<bool>(
isnan(x.x),
isnan(x.y),
isnan(x.z),
isnan(x.w));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> isnan(
detail::tvec3<valType> const & x)
{
return detail::tvec3<bool>(
isnan(x.x),
isnan(x.y),
isnan(x.z));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> isnan(
detail::tvec4<valType> const & x)
{
return detail::tvec4<bool>(
isnan(x.x),
isnan(x.y),
isnan(x.z),
isnan(x.w));
}
}//namespace glm

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@ -7,42 +7,41 @@
// File : gtx_component_wise.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::value_type compAdd(genType const & v)
namespace glm
{
typename genType::size_type result = typename genType::value_type(0);
for(typename genType::size_type i = 0; i < genType::value_size(); ++i)
result += v[i];
return result;
}
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::value_type compAdd(genType const & v)
{
typename genType::size_type result = typename genType::value_type(0);
for(typename genType::size_type i = 0; i < genType::value_size(); ++i)
result += v[i];
return result;
}
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::value_type compMul(genType const & v)
{
typename genType::value_type result = typename genType::value_type(1);
for(typename genType::size_type i = 0; i < genType::value_size(); ++i)
result *= v[i];
return result;
}
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::value_type compMul(genType const & v)
{
typename genType::value_type result = typename genType::value_type(1);
for(typename genType::size_type i = 0; i < genType::value_size(); ++i)
result *= v[i];
return result;
}
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::value_type compMin(genType const & v)
{
typename genType::value_type result = typename genType::value_type(v[0]);
for(typename genType::size_type i = 1; i < genType::value_size(); ++i)
result = min(result, v[i]);
return result;
}
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::value_type compMax(genType const & v)
{
typename genType::value_type result = typename genType::value_type(v[0]);
for(typename genType::size_type i = 1; i < genType::value_size(); ++i)
result = max(result, v[i]);
return result;
}
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::value_type compMin(genType const & v)
{
typename genType::value_type result = typename genType::value_type(v[0]);
for(typename genType::size_type i = 1; i < genType::value_size(); ++i)
result = min(result, v[i]);
return result;
}
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::value_type compMax(genType const & v)
{
typename genType::value_type result = typename genType::value_type(v[0]);
for(typename genType::size_type i = 1; i < genType::value_size(); ++i)
result = max(result, v[i]);
return result;
}
}//namespace glm

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@ -20,773 +20,8 @@
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_half_float
/// @file glm/gtc/half_float.inl
/// @date 2009-04-29 / 2011-06-05
/// @ref gtx_constants
/// @file glm/gtx/constants.inl
/// @date 2011-10-14 / 2011-10-14
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "../core/_detail.hpp"
namespace glm{
template <typename genIType>
GLM_FUNC_QUALIFIER genIType mask
(
genIType const & count
)
{
return ((genIType(1) << (count)) - genIType(1));
}
template <typename valIType>
GLM_FUNC_QUALIFIER detail::tvec2<valIType> mask
(
detail::tvec2<valIType> const & count
)
{
return detail::tvec2<valIType>(
mask(count[0]),
mask(count[1]));
}
template <typename valIType>
GLM_FUNC_QUALIFIER detail::tvec3<valIType> mask
(
detail::tvec3<valIType> const & count
)
{
return detail::tvec3<valIType>(
mask(count[0]),
mask(count[1]),
mask(count[2]));
}
template <typename valIType>
GLM_FUNC_QUALIFIER detail::tvec4<valIType> mask
(
detail::tvec4<valIType> const & count
)
{
return detail::tvec4<valIType>(
mask(count[0]),
mask(count[1]),
mask(count[2]),
mask(count[3]));
}
// extractField
template <typename genIType>
GLM_FUNC_QUALIFIER genIType extractField
(
half const & value,
genIType const & first,
genIType const & count
)
{
assert(first + count < sizeof(half));
return (value._data() << first) >> ((sizeof(half) << 3) - count);
}
template <typename genIType>
GLM_FUNC_QUALIFIER genIType extractField
(
float const & value,
genIType const & first,
genIType const & count
)
{
assert(first + count < sizeof(float));
return (detail::uif32(value).i << first) >> ((sizeof(float) << 3) - count);
}
template <typename genIType>
GLM_FUNC_QUALIFIER genIType extractField
(
double const & value,
genIType const & first,
genIType const & count
)
{
assert(first + count < sizeof(double));
return (detail::uif64(value).i << first) >> ((sizeof(double) << genIType(3)) - count);
}
template <typename genIUType, typename sizeType>
GLM_FUNC_QUALIFIER genIUType extractField
(
genIUType const & Value,
sizeType const & First,
sizeType const & Count
)
{
sizeType GenSize = sizeof(genIUType) << 3;
assert(First + Count <= GenSize);
genIUType ShiftLeft = Count ? Value << (GenSize - (Count + First)) : 0;
genIUType ShiftBack = ShiftLeft >> genIUType(GenSize - Count);
return ShiftBack;
}
template <typename genIUType, typename sizeType>
GLM_FUNC_QUALIFIER detail::tvec2<genIUType> extractField
(
detail::tvec2<genIUType> const & value,
sizeType const & first,
sizeType const & count
)
{
return detail::tvec2<genIUType>(
extractField(value[0], first, count),
extractField(value[1], first, count));
}
template <typename genIUType, typename sizeType>
GLM_FUNC_QUALIFIER detail::tvec3<genIUType> extractField
(
detail::tvec3<genIUType> const & value,
sizeType const & first,
sizeType const & count
)
{
return detail::tvec3<genIUType>(
extractField(value[0], first, count),
extractField(value[1], first, count),
extractField(value[2], first, count));
}
template <typename genIUType, typename sizeType>
GLM_FUNC_QUALIFIER detail::tvec4<genIUType> extractField
(
detail::tvec4<genIUType> const & value,
sizeType const & first,
sizeType const & count
)
{
return detail::tvec4<genIUType>(
extractField(value[0], first, count),
extractField(value[1], first, count),
extractField(value[2], first, count),
extractField(value[3], first, count));
}
template <typename genIUType, typename sizeType>
GLM_FUNC_QUALIFIER detail::tvec2<genIUType> extractField
(
detail::tvec2<genIUType> const & value,
detail::tvec2<sizeType> const & first,
detail::tvec2<sizeType> const & count
)
{
return detail::tvec2<genIUType>(
extractField(value[0], first[0], count[0]),
extractField(value[1], first[1], count[1]));
}
template <typename genIUType, typename sizeType>
GLM_FUNC_QUALIFIER detail::tvec3<genIUType> extractField
(
detail::tvec3<genIUType> const & value,
detail::tvec3<sizeType> const & first,
detail::tvec3<sizeType> const & count
)
{
return detail::tvec3<genIUType>(
extractField(value[0], first[0], count[0]),
extractField(value[1], first[1], count[1]),
extractField(value[2], first[2], count[2]));
}
template <typename genIUType, typename sizeType>
GLM_FUNC_QUALIFIER detail::tvec4<genIUType> extractField
(
detail::tvec4<genIUType> const & value,
detail::tvec4<sizeType> const & first,
detail::tvec4<sizeType> const & count
)
{
return detail::tvec4<genIUType>(
extractField(value[0], first[0], count[0]),
extractField(value[1], first[1], count[1]),
extractField(value[2], first[2], count[2]),
extractField(value[3], first[3], count[3]));
}
template <typename genIUType, typename sizeType>
GLM_FUNC_QUALIFIER detail::tvec2<genIUType> extractField
(
genIUType const & value,
detail::tvec2<sizeType> const & first,
detail::tvec2<sizeType> const & count
)
{
return detail::tvec2<genIUType>(
extractField(value, first[0], count[0]),
extractField(value, first[1], count[1]));
}
template <typename genIUType, typename sizeType>
GLM_FUNC_QUALIFIER detail::tvec3<genIUType> extractField
(
genIUType const & value,
detail::tvec3<sizeType> const & first,
detail::tvec3<sizeType> const & count
)
{
return detail::tvec3<genIUType>(
extractField(value, first[0], count[0]),
extractField(value, first[1], count[1]),
extractField(value, first[2], count[2]));
}
template <typename genIUType, typename sizeType>
GLM_FUNC_QUALIFIER detail::tvec4<genIUType> extractField
(
genIUType const & value,
detail::tvec4<sizeType> const & first,
detail::tvec4<sizeType> const & count
)
{
return detail::tvec4<genIUType>(
extractField(value, first[0], count[0]),
extractField(value, first[1], count[1]),
extractField(value, first[2], count[2]),
extractField(value, first[3], count[3]));
}
// lowestBit
template <typename genType>
GLM_FUNC_QUALIFIER int lowestBit
(
genType const & Value
)
{
assert(Value != genType(0)); // not valid call
genType Bit;
for(Bit = genType(0); !(Value & (1 << Bit)); ++Bit){}
return Bit;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<int> lowestBit
(
detail::tvec2<valType> const & value
)
{
return detail::tvec2<int>(
lowestBit(value[0]),
lowestBit(value[1]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<int> lowestBit
(
detail::tvec3<valType> const & value
)
{
return detail::tvec3<int>(
lowestBit(value[0]),
lowestBit(value[1]),
lowestBit(value[2]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<int> lowestBit
(
detail::tvec4<valType> const & value
)
{
return detail::tvec4<int>(
lowestBit(value[0]),
lowestBit(value[1]),
lowestBit(value[2]),
lowestBit(value[3]));
}
// highestBit
template <typename genType>
GLM_FUNC_QUALIFIER int highestBit
(
genType const & value
)
{
assert(value != genType(0)); // not valid call
genType bit = genType(-1);
for(genType tmp = value; tmp; tmp >>= 1, ++bit){}
return bit;
}
//template <>
//GLM_FUNC_QUALIFIER int highestBit<int>
//(
// int value
//)
//{
// int bit = -1;
// for(int tmp = value; tmp; tmp >>= 1, ++bit);
// return bit;
//}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<int> highestBit
(
detail::tvec2<valType> const & value
)
{
return detail::tvec2<int>(
highestBit(value[0]),
highestBit(value[1]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<int> highestBit
(
detail::tvec3<valType> const & value
)
{
return detail::tvec3<int>(
highestBit(value[0]),
highestBit(value[1]),
highestBit(value[2]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<int> highestBit
(
detail::tvec4<valType> const & value
)
{
return detail::tvec4<int>(
highestBit(value[0]),
highestBit(value[1]),
highestBit(value[2]),
highestBit(value[3]));
}
// highestBitValue
template <typename genType>
GLM_FUNC_QUALIFIER genType highestBitValue
(
genType const & value
)
{
genType tmp = value;
genType result = genType(0);
while(tmp)
{
result = (tmp & (~tmp + 1)); // grab lowest bit
tmp &= ~result; // clear lowest bit
}
return result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<int> highestBitValue
(
detail::tvec2<valType> const & value
)
{
return detail::tvec2<int>(
highestBitValue(value[0]),
highestBitValue(value[1]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<int> highestBitValue
(
detail::tvec3<valType> const & value
)
{
return detail::tvec3<int>(
highestBitValue(value[0]),
highestBitValue(value[1]),
highestBitValue(value[2]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<int> highestBitValue
(
detail::tvec4<valType> const & value
)
{
return detail::tvec4<int>(
highestBitValue(value[0]),
highestBitValue(value[1]),
highestBitValue(value[2]),
highestBitValue(value[3]));
}
// isPowerOfTwo
template <typename genType>
GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType const & Value)
{
//detail::If<std::numeric_limits<genType>::is_signed>::apply(abs, Value);
//return !(Value & (Value - 1));
// For old complier?
genType Result = Value;
if(std::numeric_limits<genType>::is_signed)
Result = abs(Result);
return !(Result & (Result - 1));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> isPowerOfTwo
(
detail::tvec2<valType> const & value
)
{
return detail::tvec2<bool>(
isPowerOfTwo(value[0]),
isPowerOfTwo(value[1]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> isPowerOfTwo
(
detail::tvec3<valType> const & value
)
{
return detail::tvec3<bool>(
isPowerOfTwo(value[0]),
isPowerOfTwo(value[1]),
isPowerOfTwo(value[2]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> isPowerOfTwo
(
detail::tvec4<valType> const & value
)
{
return detail::tvec4<bool>(
isPowerOfTwo(value[0]),
isPowerOfTwo(value[1]),
isPowerOfTwo(value[2]),
isPowerOfTwo(value[3]));
}
// powerOfTwoAbove
template <typename genType>
GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType const & value)
{
return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<valType> powerOfTwoAbove
(
detail::tvec2<valType> const & value
)
{
return detail::tvec2<valType>(
powerOfTwoAbove(value[0]),
powerOfTwoAbove(value[1]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> powerOfTwoAbove
(
detail::tvec3<valType> const & value
)
{
return detail::tvec3<valType>(
powerOfTwoAbove(value[0]),
powerOfTwoAbove(value[1]),
powerOfTwoAbove(value[2]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<valType> powerOfTwoAbove
(
detail::tvec4<valType> const & value
)
{
return detail::tvec4<valType>(
powerOfTwoAbove(value[0]),
powerOfTwoAbove(value[1]),
powerOfTwoAbove(value[2]),
powerOfTwoAbove(value[3]));
}
// powerOfTwoBelow
template <typename genType>
GLM_FUNC_QUALIFIER genType powerOfTwoBelow
(
genType const & value
)
{
return isPowerOfTwo(value) ? value : highestBitValue(value);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<valType> powerOfTwoBelow
(
detail::tvec2<valType> const & value
)
{
return detail::tvec2<valType>(
powerOfTwoBelow(value[0]),
powerOfTwoBelow(value[1]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> powerOfTwoBelow
(
detail::tvec3<valType> const & value
)
{
return detail::tvec3<valType>(
powerOfTwoBelow(value[0]),
powerOfTwoBelow(value[1]),
powerOfTwoBelow(value[2]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<valType> powerOfTwoBelow
(
detail::tvec4<valType> const & value
)
{
return detail::tvec4<valType>(
powerOfTwoBelow(value[0]),
powerOfTwoBelow(value[1]),
powerOfTwoBelow(value[2]),
powerOfTwoBelow(value[3]));
}
// powerOfTwoNearest
template <typename genType>
GLM_FUNC_QUALIFIER genType powerOfTwoNearest
(
genType const & value
)
{
if(isPowerOfTwo(value))
return value;
genType prev = highestBitValue(value);
genType next = prev << 1;
return (next - value) < (value - prev) ? next : prev;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<valType> powerOfTwoNearest
(
detail::tvec2<valType> const & value
)
{
return detail::tvec2<valType>(
powerOfTwoNearest(value[0]),
powerOfTwoNearest(value[1]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> powerOfTwoNearest
(
detail::tvec3<valType> const & value
)
{
return detail::tvec3<valType>(
powerOfTwoNearest(value[0]),
powerOfTwoNearest(value[1]),
powerOfTwoNearest(value[2]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<valType> powerOfTwoNearest
(
detail::tvec4<valType> const & value
)
{
return detail::tvec4<valType>(
powerOfTwoNearest(value[0]),
powerOfTwoNearest(value[1]),
powerOfTwoNearest(value[2]),
powerOfTwoNearest(value[3]));
}
template <typename genType>
GLM_FUNC_QUALIFIER genType bitRevert(genType const & In)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_integer, "'bitRevert' only accept integer values");
genType Out = 0;
std::size_t BitSize = sizeof(genType) * 8;
for(std::size_t i = 0; i < BitSize; ++i)
if(In & (genType(1) << i))
Out |= genType(1) << (BitSize - 1 - i);
return Out;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<valType> bitRevert
(
detail::tvec2<valType> const & Value
)
{
return detail::tvec2<valType>(
bitRevert(Value[0]),
bitRevert(Value[1]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> bitRevert
(
detail::tvec3<valType> const & Value
)
{
return detail::tvec3<valType>(
bitRevert(Value[0]),
bitRevert(Value[1]),
bitRevert(Value[2]));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<valType> bitRevert
(
detail::tvec4<valType> const & Value
)
{
return detail::tvec4<valType>(
bitRevert(Value[0]),
bitRevert(Value[1]),
bitRevert(Value[2]),
bitRevert(Value[3]));
}
template <typename genType>
GLM_FUNC_QUALIFIER genType bitRotateRight(genType const & In, std::size_t Shift)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_integer, "'bitRotateRight' only accept integer values");
std::size_t BitSize = sizeof(genType) * 8;
return (In << Shift) | (In >> (BitSize - Shift));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<valType> bitRotateRight
(
detail::tvec2<valType> const & Value,
std::size_t Shift
)
{
return detail::tvec2<valType>(
bitRotateRight(Value[0], Shift),
bitRotateRight(Value[1], Shift));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> bitRotateRight
(
detail::tvec3<valType> const & Value,
std::size_t Shift
)
{
return detail::tvec3<valType>(
bitRotateRight(Value[0], Shift),
bitRotateRight(Value[1], Shift),
bitRotateRight(Value[2], Shift));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<valType> bitRotateRight
(
detail::tvec4<valType> const & Value,
std::size_t Shift
)
{
return detail::tvec4<valType>(
bitRotateRight(Value[0], Shift),
bitRotateRight(Value[1], Shift),
bitRotateRight(Value[2], Shift),
bitRotateRight(Value[3], Shift));
}
template <typename genType>
GLM_FUNC_QUALIFIER genType bitRotateLeft(genType const & In, std::size_t Shift)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_integer, "'bitRotateLeft' only accept integer values");
std::size_t BitSize = sizeof(genType) * 8;
return (In >> Shift) | (In << (BitSize - Shift));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<valType> bitRotateLeft
(
detail::tvec2<valType> const & Value,
std::size_t Shift
)
{
return detail::tvec2<valType>(
bitRotateLeft(Value[0], Shift),
bitRotateLeft(Value[1], Shift));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> bitRotateLeft
(
detail::tvec3<valType> const & Value,
std::size_t Shift
)
{
return detail::tvec3<valType>(
bitRotateLeft(Value[0], Shift),
bitRotateLeft(Value[1], Shift),
bitRotateLeft(Value[2], Shift));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<valType> bitRotateLeft
(
detail::tvec4<valType> const & Value,
std::size_t Shift
)
{
return detail::tvec4<valType>(
bitRotateLeft(Value[0], Shift),
bitRotateLeft(Value[1], Shift),
bitRotateLeft(Value[2], Shift),
bitRotateLeft(Value[3], Shift));
}
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType fillBitfieldWithOne
(
genIUType const & Value,
int const & FromBit,
int const & ToBit
)
{
assert(FromBit <= ToBit);
assert(ToBit <= sizeof(genIUType) * std::size_t(8));
genIUType Result = Value;
for(std::size_t i = 0; i <= ToBit; ++i)
Result |= (1 << i);
return Result;
}
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType fillBitfieldWithZero
(
genIUType const & Value,
int const & FromBit,
int const & ToBit
)
{
assert(FromBit <= ToBit);
assert(ToBit <= sizeof(genIUType) * std::size_t(8));
genIUType Result = Value;
for(std::size_t i = 0; i <= ToBit; ++i)
Result &= ~(1 << i);
return Result;
}
}//namespace glm

View File

@ -7,224 +7,223 @@
// File : glm/gtx/epsilon.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
template <typename genType>
GLM_FUNC_QUALIFIER bool equalEpsilon
(
genType const & x,
genType const & y,
genType const & epsilon
)
namespace glm
{
return abs(x - y) < epsilon;
}
template <typename genType>
GLM_FUNC_QUALIFIER bool equalEpsilon
(
genType const & x,
genType const & y,
genType const & epsilon
)
{
return abs(x - y) < epsilon;
}
template <typename genType>
GLM_FUNC_QUALIFIER bool notEqualEpsilon
(
genType const & x,
genType const & y,
genType const & epsilon
)
{
return abs(x - y) >= epsilon;
}
template <typename genType>
GLM_FUNC_QUALIFIER bool notEqualEpsilon
(
genType const & x,
genType const & y,
genType const & epsilon
)
{
return abs(x - y) >= epsilon;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> equalEpsilon
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
valType const & epsilon)
{
return detail::tvec2<bool>(
abs(x.x - y.x) < epsilon,
abs(x.y - y.y) < epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> equalEpsilon
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
valType const & epsilon)
{
return detail::tvec2<bool>(
abs(x.x - y.x) < epsilon,
abs(x.y - y.y) < epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> equalEpsilon
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
valType const & epsilon)
{
return detail::tvec3<bool>(
abs(x.x - y.x) < epsilon,
abs(x.y - y.y) < epsilon,
abs(x.z - y.z) < epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> equalEpsilon
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
valType const & epsilon)
{
return detail::tvec3<bool>(
abs(x.x - y.x) < epsilon,
abs(x.y - y.y) < epsilon,
abs(x.z - y.z) < epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> equalEpsilon
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
valType const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) < epsilon,
abs(x.y - y.y) < epsilon,
abs(x.z - y.z) < epsilon,
abs(x.w - y.w) < epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> equalEpsilon
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
valType const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) < epsilon,
abs(x.y - y.y) < epsilon,
abs(x.z - y.z) < epsilon,
abs(x.w - y.w) < epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> notEqualEpsilon
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
valType const & epsilon
)
{
return detail::tvec2<bool>(
abs(x.x - y.x) >= epsilon,
abs(x.y - y.y) >= epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> notEqualEpsilon
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
valType const & epsilon
)
{
return detail::tvec2<bool>(
abs(x.x - y.x) >= epsilon,
abs(x.y - y.y) >= epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> notEqualEpsilon
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
valType const & epsilon
)
{
return detail::tvec3<bool>(
abs(x.x - y.x) >= epsilon,
abs(x.y - y.y) >= epsilon,
abs(x.z - y.z) >= epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> notEqualEpsilon
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
valType const & epsilon
)
{
return detail::tvec3<bool>(
abs(x.x - y.x) >= epsilon,
abs(x.y - y.y) >= epsilon,
abs(x.z - y.z) >= epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> notEqualEpsilon
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
valType const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) >= epsilon,
abs(x.y - y.y) >= epsilon,
abs(x.z - y.z) >= epsilon,
abs(x.w - y.w) >= epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> notEqualEpsilon
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
valType const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) >= epsilon,
abs(x.y - y.y) >= epsilon,
abs(x.z - y.z) >= epsilon,
abs(x.w - y.w) >= epsilon);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> equalEpsilon
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
detail::tvec2<valType> const & epsilon
)
{
return detail::tvec2<bool>(
abs(x.x - y.x) < epsilon.x,
abs(x.y - y.y) < epsilon.y);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> equalEpsilon
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
detail::tvec2<valType> const & epsilon
)
{
return detail::tvec2<bool>(
abs(x.x - y.x) < epsilon.x,
abs(x.y - y.y) < epsilon.y);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> equalEpsilon
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
detail::tvec3<valType> const & epsilon
)
{
return detail::tvec3<bool>(
abs(x.x - y.x) < epsilon.x,
abs(x.y - y.y) < epsilon.y,
abs(x.z - y.z) < epsilon.z);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> equalEpsilon
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
detail::tvec3<valType> const & epsilon
)
{
return detail::tvec3<bool>(
abs(x.x - y.x) < epsilon.x,
abs(x.y - y.y) < epsilon.y,
abs(x.z - y.z) < epsilon.z);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> equalEpsilon
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
detail::tvec4<valType> const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) < epsilon.x,
abs(x.y - y.y) < epsilon.y,
abs(x.z - y.z) < epsilon.z,
abs(x.w - y.w) < epsilon.w);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> equalEpsilon
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
detail::tvec4<valType> const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) < epsilon.x,
abs(x.y - y.y) < epsilon.y,
abs(x.z - y.z) < epsilon.z,
abs(x.w - y.w) < epsilon.w);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> equalEpsilon
(
detail::tquat<valType> const & x,
detail::tquat<valType> const & y,
detail::tquat<valType> const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) < epsilon.x,
abs(x.y - y.y) < epsilon.y,
abs(x.z - y.z) < epsilon.z,
abs(x.w - y.w) < epsilon.w);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> equalEpsilon
(
detail::tquat<valType> const & x,
detail::tquat<valType> const & y,
detail::tquat<valType> const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) < epsilon.x,
abs(x.y - y.y) < epsilon.y,
abs(x.z - y.z) < epsilon.z,
abs(x.w - y.w) < epsilon.w);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> notEqualEpsilon
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
detail::tvec2<valType> const & epsilon
)
{
return detail::tvec2<bool>(
abs(x.x - y.x) >= epsilon.x,
abs(x.y - y.y) >= epsilon.y);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> notEqualEpsilon
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
detail::tvec2<valType> const & epsilon
)
{
return detail::tvec2<bool>(
abs(x.x - y.x) >= epsilon.x,
abs(x.y - y.y) >= epsilon.y);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> notEqualEpsilon
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
detail::tvec3<valType> const & epsilon
)
{
return detail::tvec3<bool>(
abs(x.x - y.x) >= epsilon.x,
abs(x.y - y.y) >= epsilon.y,
abs(x.z - y.z) >= epsilon.z);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> notEqualEpsilon
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
detail::tvec3<valType> const & epsilon
)
{
return detail::tvec3<bool>(
abs(x.x - y.x) >= epsilon.x,
abs(x.y - y.y) >= epsilon.y,
abs(x.z - y.z) >= epsilon.z);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> notEqualEpsilon
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
detail::tvec4<valType> const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) >= epsilon.x,
abs(x.y - y.y) >= epsilon.y,
abs(x.z - y.z) >= epsilon.z,
abs(x.w - y.w) >= epsilon.w);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> notEqualEpsilon
(
detail::tquat<valType> const & x,
detail::tquat<valType> const & y,
detail::tquat<valType> const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) >= epsilon.x,
abs(x.y - y.y) >= epsilon.y,
abs(x.z - y.z) >= epsilon.z,
abs(x.w - y.w) >= epsilon.w);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> notEqualEpsilon
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
detail::tvec4<valType> const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) >= epsilon.x,
abs(x.y - y.y) >= epsilon.y,
abs(x.z - y.z) >= epsilon.z,
abs(x.w - y.w) >= epsilon.w);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> notEqualEpsilon
(
detail::tquat<valType> const & x,
detail::tquat<valType> const & y,
detail::tquat<valType> const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) >= epsilon.x,
abs(x.y - y.y) >= epsilon.y,
abs(x.z - y.z) >= epsilon.z,
abs(x.w - y.w) >= epsilon.w);
}
}//namespace glm

View File

@ -7,239 +7,238 @@
// File : glm/gtx/euler_angles.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleX
(
valType const & angleX
)
namespace glm
{
valType cosX = glm::cos(angleX);
valType sinX = glm::sin(angleX);
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleX
(
valType const & angleX
)
{
valType cosX = glm::cos(angleX);
valType sinX = glm::sin(angleX);
return detail::tmat4x4<valType>(
valType(1), valType(0), valType(0), valType(0),
valType(0), cosX, sinX, valType(0),
valType(0),-sinX, cosX, valType(0),
valType(0), valType(0), valType(0), valType(1));
}
return detail::tmat4x4<valType>(
valType(1), valType(0), valType(0), valType(0),
valType(0), cosX, sinX, valType(0),
valType(0),-sinX, cosX, valType(0),
valType(0), valType(0), valType(0), valType(1));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleY
(
valType const & angleY
)
{
valType cosY = glm::cos(angleY);
valType sinY = glm::sin(angleY);
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleY
(
valType const & angleY
)
{
valType cosY = glm::cos(angleY);
valType sinY = glm::sin(angleY);
return detail::tmat4x4<valType>(
cosY, valType(0), sinY, valType(0),
valType(0), valType(1), valType(0), valType(0),
-sinY, valType(0), cosY, valType(0),
valType(0), valType(0), valType(0), valType(1));
}
return detail::tmat4x4<valType>(
cosY, valType(0), sinY, valType(0),
valType(0), valType(1), valType(0), valType(0),
-sinY, valType(0), cosY, valType(0),
valType(0), valType(0), valType(0), valType(1));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleZ
(
valType const & angleZ
)
{
valType cosZ = glm::cos(angleZ);
valType sinZ = glm::sin(angleZ);
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleZ
(
valType const & angleZ
)
{
valType cosZ = glm::cos(angleZ);
valType sinZ = glm::sin(angleZ);
return detail::tmat4x4<valType>(
cosZ, sinZ, valType(0), valType(0),
-sinZ, cosZ, valType(0), valType(0),
valType(0), valType(0), valType(1), valType(0),
valType(0), valType(0), valType(0), valType(1));
}
return detail::tmat4x4<valType>(
cosZ, sinZ, valType(0), valType(0),
-sinZ, cosZ, valType(0), valType(0),
valType(0), valType(0), valType(1), valType(0),
valType(0), valType(0), valType(0), valType(1));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleXY
(
valType const & angleX,
valType const & angleY
)
{
valType cosX = glm::cos(angleX);
valType sinX = glm::sin(angleX);
valType cosY = glm::cos(angleY);
valType sinY = glm::sin(angleY);
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleXY
(
valType const & angleX,
valType const & angleY
)
{
valType cosX = glm::cos(angleX);
valType sinX = glm::sin(angleX);
valType cosY = glm::cos(angleY);
valType sinY = glm::sin(angleY);
return detail::tmat4x4<valType>(
cosY, -sinX * sinY, cosX * sinY, valType(0),
valType(0), cosX, sinX, valType(0),
-sinY , -sinX * cosY, cosX * cosY, valType(0),
valType(0), valType(0), valType(0), valType(1));
}
return detail::tmat4x4<valType>(
cosY, -sinX * sinY, cosX * sinY, valType(0),
valType(0), cosX, sinX, valType(0),
-sinY , -sinX * cosY, cosX * cosY, valType(0),
valType(0), valType(0), valType(0), valType(1));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleYX
(
valType const & angleY,
valType const & angleX
)
{
valType cosX = glm::cos(angleX);
valType sinX = glm::sin(angleX);
valType cosY = glm::cos(angleY);
valType sinY = glm::sin(angleY);
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleYX
(
valType const & angleY,
valType const & angleX
)
{
valType cosX = glm::cos(angleX);
valType sinX = glm::sin(angleX);
valType cosY = glm::cos(angleY);
valType sinY = glm::sin(angleY);
return detail::tmat4x4<valType>(
cosY, valType(0), sinY, valType(0),
-sinX * sinY, cosX, sinX * cosY, valType(0),
-cosX * sinY, -sinX, cosX * cosY, valType(0),
valType(0), valType(0), valType(0), valType(1));
}
return detail::tmat4x4<valType>(
cosY, valType(0), sinY, valType(0),
-sinX * sinY, cosX, sinX * cosY, valType(0),
-cosX * sinY, -sinX, cosX * cosY, valType(0),
valType(0), valType(0), valType(0), valType(1));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleXZ
(
valType const & angleX,
valType const & angleZ
)
{
return eulerAngleX(angleX) * eulerAngleZ(angleZ);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleXZ
(
valType const & angleX,
valType const & angleZ
)
{
return eulerAngleX(angleX) * eulerAngleZ(angleZ);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleZX
(
valType const & angleZ,
valType const & angleX
)
{
return eulerAngleZ(angleZ) * eulerAngleX(angleX);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleZX
(
valType const & angleZ,
valType const & angleX
)
{
return eulerAngleZ(angleZ) * eulerAngleX(angleX);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleYXZ
(
valType const & yaw,
valType const & pitch,
valType const & roll
)
{
valType tmp_ch = glm::cos(yaw);
valType tmp_sh = glm::sin(yaw);
valType tmp_cp = glm::cos(pitch);
valType tmp_sp = glm::sin(pitch);
valType tmp_cb = glm::cos(roll);
valType tmp_sb = glm::sin(roll);
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> eulerAngleYXZ
(
valType const & yaw,
valType const & pitch,
valType const & roll
)
{
valType tmp_ch = glm::cos(yaw);
valType tmp_sh = glm::sin(yaw);
valType tmp_cp = glm::cos(pitch);
valType tmp_sp = glm::sin(pitch);
valType tmp_cb = glm::cos(roll);
valType tmp_sb = glm::sin(roll);
detail::tmat4x4<valType> Result;
Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
Result[0][1] = tmp_sb * tmp_cp;
Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
Result[0][3] = valType(0);
Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
Result[1][1] = tmp_cb * tmp_cp;
Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
Result[1][3] = valType(0);
Result[2][0] = tmp_sh * tmp_cp;
Result[2][1] = -tmp_sp;
Result[2][2] = tmp_ch * tmp_cp;
Result[2][3] = valType(0);
Result[3][0] = valType(0);
Result[3][1] = valType(0);
Result[3][2] = valType(0);
Result[3][3] = valType(1);
return Result;
}
detail::tmat4x4<valType> Result;
Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
Result[0][1] = tmp_sb * tmp_cp;
Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
Result[0][3] = valType(0);
Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
Result[1][1] = tmp_cb * tmp_cp;
Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
Result[1][3] = valType(0);
Result[2][0] = tmp_sh * tmp_cp;
Result[2][1] = -tmp_sp;
Result[2][2] = tmp_ch * tmp_cp;
Result[2][3] = valType(0);
Result[3][0] = valType(0);
Result[3][1] = valType(0);
Result[3][2] = valType(0);
Result[3][3] = valType(1);
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> yawPitchRoll
(
valType const & yaw,
valType const & pitch,
valType const & roll
)
{
valType tmp_ch = glm::cos(yaw);
valType tmp_sh = glm::sin(yaw);
valType tmp_cp = glm::cos(pitch);
valType tmp_sp = glm::sin(pitch);
valType tmp_cb = glm::cos(roll);
valType tmp_sb = glm::sin(roll);
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> yawPitchRoll
(
valType const & yaw,
valType const & pitch,
valType const & roll
)
{
valType tmp_ch = glm::cos(yaw);
valType tmp_sh = glm::sin(yaw);
valType tmp_cp = glm::cos(pitch);
valType tmp_sp = glm::sin(pitch);
valType tmp_cb = glm::cos(roll);
valType tmp_sb = glm::sin(roll);
detail::tmat4x4<valType> Result;
Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
Result[0][1] = tmp_sb * tmp_cp;
Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
Result[0][3] = valType(0);
Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
Result[1][1] = tmp_cb * tmp_cp;
Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
Result[1][3] = valType(0);
Result[2][0] = tmp_sh * tmp_cp;
Result[2][1] = -tmp_sp;
Result[2][2] = tmp_ch * tmp_cp;
Result[2][3] = valType(0);
Result[3][0] = valType(0);
Result[3][1] = valType(0);
Result[3][2] = valType(0);
Result[3][3] = valType(1);
return Result;
}
detail::tmat4x4<valType> Result;
Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
Result[0][1] = tmp_sb * tmp_cp;
Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
Result[0][3] = valType(0);
Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
Result[1][1] = tmp_cb * tmp_cp;
Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
Result[1][3] = valType(0);
Result[2][0] = tmp_sh * tmp_cp;
Result[2][1] = -tmp_sp;
Result[2][2] = tmp_ch * tmp_cp;
Result[2][3] = valType(0);
Result[3][0] = valType(0);
Result[3][1] = valType(0);
Result[3][2] = valType(0);
Result[3][3] = valType(1);
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat2x2<valType> orientate2
(
valType const & angle
)
{
valType c = glm::cos(angle);
valType s = glm::sin(angle);
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat2x2<valType> orientate2
(
valType const & angle
)
{
valType c = glm::cos(angle);
valType s = glm::sin(angle);
detail::tmat2x2<valType> Result;
Result[0][0] = c;
Result[0][1] = s;
Result[1][0] = -s;
Result[1][1] = c;
return Result;
}
detail::tmat2x2<valType> Result;
Result[0][0] = c;
Result[0][1] = s;
Result[1][0] = -s;
Result[1][1] = c;
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat3x3<valType> orientate3
(
valType const & angle
)
{
valType c = glm::cos(angle);
valType s = glm::sin(angle);
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat3x3<valType> orientate3
(
valType const & angle
)
{
valType c = glm::cos(angle);
valType s = glm::sin(angle);
detail::tmat3x3<valType> Result;
Result[0][0] = c;
Result[0][1] = s;
Result[0][2] = 0.0f;
Result[1][0] = -s;
Result[1][1] = c;
Result[1][2] = 0.0f;
Result[2][0] = 0.0f;
Result[2][1] = 0.0f;
Result[2][2] = 1.0f;
return Result;
}
detail::tmat3x3<valType> Result;
Result[0][0] = c;
Result[0][1] = s;
Result[0][2] = 0.0f;
Result[1][0] = -s;
Result[1][1] = c;
Result[1][2] = 0.0f;
Result[2][0] = 0.0f;
Result[2][1] = 0.0f;
Result[2][2] = 1.0f;
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat3x3<valType> orientate3
(
detail::tvec3<valType> const & angles
)
{
return detail::tmat3x3<valType>(yawPitchRoll(angles.x, angles.y, angles.z));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> orientate4
(
detail::tvec3<valType> const & angles
)
{
return yawPitchRoll(angles.z, angles.x, angles.y);
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat3x3<valType> orientate3
(
detail::tvec3<valType> const & angles
)
{
return detail::tmat3x3<valType>(yawPitchRoll(angles.x, angles.y, angles.z));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> orientate4
(
detail::tvec3<valType> const & angles
)
{
return yawPitchRoll(angles.z, angles.x, angles.y);
}
}//namespace glm

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@ -7,50 +7,49 @@
// File : glm/gtx/extend.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
template <typename genType>
genType extend
(
genType const & Origin,
genType const & Source,
genType const & Distance
)
namespace glm
{
return Origin + (Source - Origin) * Distance;
}
template <typename genType>
genType extend
(
genType const & Origin,
genType const & Source,
genType const & Distance
)
{
return Origin + (Source - Origin) * Distance;
}
template <typename valType>
detail::tvec2<valType> extend
(
detail::tvec2<valType> const & Origin,
detail::tvec2<valType> const & Source,
valType const & Distance
)
{
return Origin + (Source - Origin) * Distance;
}
template <typename valType>
detail::tvec2<valType> extend
(
detail::tvec2<valType> const & Origin,
detail::tvec2<valType> const & Source,
valType const & Distance
)
{
return Origin + (Source - Origin) * Distance;
}
template <typename valType>
detail::tvec3<valType> extend
(
detail::tvec3<valType> const & Origin,
detail::tvec3<valType> const & Source,
valType const & Distance
)
{
return Origin + (Source - Origin) * Distance;
}
template <typename valType>
detail::tvec4<valType> extend
(
detail::tvec4<valType> const & Origin,
detail::tvec4<valType> const & Source,
valType const & Distance
)
{
return Origin + (Source - Origin) * Distance;
}
template <typename valType>
detail::tvec3<valType> extend
(
detail::tvec3<valType> const & Origin,
detail::tvec3<valType> const & Source,
valType const & Distance
)
{
return Origin + (Source - Origin) * Distance;
}
template <typename valType>
detail::tvec4<valType> extend
(
detail::tvec4<valType> const & Origin,
detail::tvec4<valType> const & Source,
valType const & Distance
)
{
return Origin + (Source - Origin) * Distance;
}
}//namespace glm

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@ -54,17 +54,17 @@ namespace glm
//! Faster than the common pow function but less accurate.
//! From GLM_GTX_fast_exponential extension.
template <typename valType>
valType fastPow(
valType const & x,
valType const & y);
template <typename genType>
genType fastPow(
genType const & x,
genType const & y);
//! Faster than the common pow function but less accurate.
//! From GLM_GTX_fast_exponential extension.
template <typename T, typename U>
T fastPow(
const T& x,
const U& y);
template <typename genTypeT, typename genTypeU>
genType fastPow(
genTypeT const & x,
genTypeU const & y);
//! Faster than the common exp function but less accurate.
//! From GLM_GTX_fast_exponential extension.

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@ -7,284 +7,144 @@
// File : glm/gtx/fast_exponential.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
#include "../core/_vectorize.hpp"
// fastPow:
template <typename T>
GLM_FUNC_QUALIFIER T fastPow(const T x, const T y)
namespace glm
{
return exp(y * log(x));
}
// fastPow:
template <typename genType>
GLM_FUNC_QUALIFIER genType fastPow(genType const & x, genType const & y)
{
return exp(y * log(x));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec2<T> fastPow(
const detail::tvec2<T>& x,
const detail::tvec2<T>& y)
{
return detail::tvec2<T>(
fastPow(x.x, y.x),
fastPow(x.y, y.y));
}
VECTORIZE_VEC_VEC(fastPow)
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> fastPow(
const detail::tvec3<T>& x,
const detail::tvec3<T>& y)
{
return detail::tvec3<T>(
fastPow(x.x, y.x),
fastPow(x.y, y.y),
fastPow(x.z, y.z));
}
template <typename T>
GLM_FUNC_QUALIFIER T fastPow(const T x, int y)
{
T f = T(1);
for(int i = 0; i < y; ++i)
f *= x;
return f;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec4<T> fastPow(
const detail::tvec4<T>& x,
const detail::tvec4<T>& y)
{
return detail::tvec4<T>(
fastPow(x.x, y.x),
fastPow(x.y, y.y),
fastPow(x.z, y.z),
fastPow(x.w, y.w));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec2<T> fastPow(
const detail::tvec2<T>& x,
const detail::tvec2<int>& y)
{
return detail::tvec2<T>(
fastPow(x.x, y.x),
fastPow(x.y, y.y));
}
template <typename T>
GLM_FUNC_QUALIFIER T fastPow(const T x, int y)
{
T f = T(1);
for(int i = 0; i < y; ++i)
f *= x;
return f;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> fastPow(
const detail::tvec3<T>& x,
const detail::tvec3<int>& y)
{
return detail::tvec3<T>(
fastPow(x.x, y.x),
fastPow(x.y, y.y),
fastPow(x.z, y.z));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec2<T> fastPow(
const detail::tvec2<T>& x,
const detail::tvec2<int>& y)
{
return detail::tvec2<T>(
fastPow(x.x, y.x),
fastPow(x.y, y.y));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec4<T> fastPow(
const detail::tvec4<T>& x,
const detail::tvec4<int>& y)
{
return detail::tvec4<T>(
fastPow(x.x, y.x),
fastPow(x.y, y.y),
fastPow(x.z, y.z),
fastPow(x.w, y.w));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> fastPow(
const detail::tvec3<T>& x,
const detail::tvec3<int>& y)
{
return detail::tvec3<T>(
fastPow(x.x, y.x),
fastPow(x.y, y.y),
fastPow(x.z, y.z));
}
// fastExp
// Note: This function provides accurate results only for value between -1 and 1, else avoid it.
template <typename T>
GLM_FUNC_QUALIFIER T fastExp(const T x)
{
// This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
// return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
T x2 = x * x;
T x3 = x2 * x;
T x4 = x3 * x;
T x5 = x4 * x;
return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333));
}
/* // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance
GLM_FUNC_QUALIFIER float fastExp(float x)
{
const float e = 2.718281828f;
const float IntegerPart = floor(x);
const float FloatPart = x - IntegerPart;
float z = 1.f;
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec4<T> fastPow(
const detail::tvec4<T>& x,
const detail::tvec4<int>& y)
{
return detail::tvec4<T>(
fastPow(x.x, y.x),
fastPow(x.y, y.y),
fastPow(x.z, y.z),
fastPow(x.w, y.w));
}
for(int i = 0; i < int(IntegerPart); ++i)
z *= e;
// fastExp
// Note: This function provides accurate results only for value between -1 and 1, else avoid it.
template <typename T>
GLM_FUNC_QUALIFIER T fastExp(const T x)
{
// This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
// return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
T x2 = x * x;
T x3 = x2 * x;
T x4 = x3 * x;
T x5 = x4 * x;
return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333));
}
/* // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance
GLM_FUNC_QUALIFIER float fastExp(float x)
{
const float e = 2.718281828f;
const float IntegerPart = floor(x);
const float FloatPart = x - IntegerPart;
float z = 1.f;
const float x2 = FloatPart * FloatPart;
const float x3 = x2 * FloatPart;
const float x4 = x3 * FloatPart;
const float x5 = x4 * FloatPart;
return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f));
}
for(int i = 0; i < int(IntegerPart); ++i)
z *= e;
// Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers
GLM_FUNC_QUALIFIER float fastExp(float x)
{
// This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
// return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
float x2 = x * x;
float x3 = x2 * x;
float x4 = x3 * x;
float x5 = x4 * x;
float x6 = x5 * x;
float x7 = x6 * x;
float x8 = x7 * x;
return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);;
}
*/
const float x2 = FloatPart * FloatPart;
const float x3 = x2 * FloatPart;
const float x4 = x3 * FloatPart;
const float x5 = x4 * FloatPart;
return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f));
}
VECTORIZE_VEC(fastExp)
// Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers
GLM_FUNC_QUALIFIER float fastExp(float x)
{
// This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
// return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
float x2 = x * x;
float x3 = x2 * x;
float x4 = x3 * x;
float x5 = x4 * x;
float x6 = x5 * x;
float x7 = x6 * x;
float x8 = x7 * x;
return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);;
}
*/
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec2<T> fastExp(
const detail::tvec2<T>& x)
{
return detail::tvec2<T>(
fastExp(x.x),
fastExp(x.y));
}
// fastLog
template <typename genType>
GLM_FUNC_QUALIFIER genType fastLog(genType const & x)
{
return std::log(x);
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> fastExp(
const detail::tvec3<T>& x)
{
return detail::tvec3<T>(
fastExp(x.x),
fastExp(x.y),
fastExp(x.z));
}
/* Slower than the VC7.1 function...
GLM_FUNC_QUALIFIER float fastLog(float x)
{
float y1 = (x - 1.0f) / (x + 1.0f);
float y2 = y1 * y1;
return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f)));
}
*/
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec4<T> fastExp(
const detail::tvec4<T>& x)
{
return detail::tvec4<T>(
fastExp(x.x),
fastExp(x.y),
fastExp(x.z),
fastExp(x.w));
}
VECTORIZE_VEC(fastLog)
// fastLog
template <typename T>
GLM_FUNC_QUALIFIER T fastLog(const T x)
{
return std::log(x);
}
//fastExp2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
GLM_FUNC_QUALIFIER genType fastExp2(genType const & x)
{
return fastExp(0.69314718055994530941723212145818f * x);
}
/* Slower than the VC7.1 function...
GLM_FUNC_QUALIFIER float fastLog(float x)
{
float y1 = (x - 1.0f) / (x + 1.0f);
float y2 = y1 * y1;
return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f)));
}
*/
VECTORIZE_VEC(fastExp2)
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec2<T> fastLog(
const detail::tvec2<T>& x)
{
return detail::tvec2<T>(
fastLog(x.x),
fastLog(x.y));
}
// fastLog2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
GLM_FUNC_QUALIFIER genType fastLog2(genType const & x)
{
return fastLog(x) / 0.69314718055994530941723212145818f;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> fastLog(
const detail::tvec3<T>& x)
{
return detail::tvec3<T>(
fastLog(x.x),
fastLog(x.y),
fastLog(x.z));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec4<T> fastLog(
const detail::tvec4<T>& x)
{
return detail::tvec4<T>(
fastLog(x.x),
fastLog(x.y),
fastLog(x.z),
fastLog(x.w));
}
//fastExp2, ln2 = 0.69314718055994530941723212145818f
template <typename T>
GLM_FUNC_QUALIFIER T fastExp2(const T x)
{
return fastExp(0.69314718055994530941723212145818f * x);
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec2<T> fastExp2(
const detail::tvec2<T>& x)
{
return detail::tvec2<T>(
fastExp2(x.x),
fastExp2(x.y));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> fastExp2(
const detail::tvec3<T>& x)
{
return detail::tvec3<T>(
fastExp2(x.x),
fastExp2(x.y),
fastExp2(x.z));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec4<T> fastExp2(
const detail::tvec4<T>& x)
{
return detail::tvec4<T>(
fastExp2(x.x),
fastExp2(x.y),
fastExp2(x.z),
fastExp2(x.w));
}
// fastLog2, ln2 = 0.69314718055994530941723212145818f
template <typename T>
GLM_FUNC_QUALIFIER T fastLog2(const T x)
{
return fastLog(x) / 0.69314718055994530941723212145818f;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec2<T> fastLog2(
const detail::tvec2<T>& x)
{
return detail::tvec2<T>(
fastLog2(x.x),
fastLog2(x.y));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> fastLog2(
const detail::tvec3<T>& x)
{
return detail::tvec3<T>(
fastLog2(x.x),
fastLog2(x.y),
fastLog2(x.z));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec4<T> fastLog2(
const detail::tvec4<T>& x)
{
return detail::tvec4<T>(
fastLog2(x.x),
fastLog2(x.y),
fastLog2(x.z),
fastLog2(x.w));
}
VECTORIZE_VEC(fastLog2)
}//namespace glm