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cleanup doxygen and codespell
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@ -212,7 +212,7 @@ namespace glm
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T left, T right, T bottom, T top, T near, T far);
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T left, T right, T bottom, T top, T near, T far);
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/// Creates a matrix for a right handed, symetric perspective-view frustum.
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/// Creates a matrix for a right handed, symmetric perspective-view frustum.
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/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
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/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
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///
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///
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/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
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/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
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@ -225,7 +225,7 @@ namespace glm
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_ZO(
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_ZO(
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T fovy, T aspect, T near, T far);
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T fovy, T aspect, T near, T far);
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/// Creates a matrix for a right handed, symetric perspective-view frustum.
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/// Creates a matrix for a right handed, symmetric perspective-view frustum.
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/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
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/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
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///
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///
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/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
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/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
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@ -238,7 +238,7 @@ namespace glm
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_NO(
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_NO(
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T fovy, T aspect, T near, T far);
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T fovy, T aspect, T near, T far);
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/// Creates a matrix for a left handed, symetric perspective-view frustum.
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/// Creates a matrix for a left handed, symmetric perspective-view frustum.
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/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
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/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
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///
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///
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/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
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/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
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@ -251,7 +251,7 @@ namespace glm
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_ZO(
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_ZO(
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T fovy, T aspect, T near, T far);
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T fovy, T aspect, T near, T far);
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/// Creates a matrix for a left handed, symetric perspective-view frustum.
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/// Creates a matrix for a left handed, symmetric perspective-view frustum.
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/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
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/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
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///
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///
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/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
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/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
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@ -264,7 +264,7 @@ namespace glm
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_NO(
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_NO(
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T fovy, T aspect, T near, T far);
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T fovy, T aspect, T near, T far);
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/// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
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/// Creates a matrix for a symmetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
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/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
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/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
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///
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///
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/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
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/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
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@ -277,7 +277,7 @@ namespace glm
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveZO(
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveZO(
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T fovy, T aspect, T near, T far);
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T fovy, T aspect, T near, T far);
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/// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
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/// Creates a matrix for a symmetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
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/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
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/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
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///
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///
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/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
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/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
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@ -290,7 +290,7 @@ namespace glm
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveNO(
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveNO(
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T fovy, T aspect, T near, T far);
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T fovy, T aspect, T near, T far);
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/// Creates a matrix for a right handed, symetric perspective-view frustum.
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/// Creates a matrix for a right handed, symmetric perspective-view frustum.
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/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
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/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
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/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
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/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
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///
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///
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@ -304,7 +304,7 @@ namespace glm
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH(
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH(
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T fovy, T aspect, T near, T far);
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T fovy, T aspect, T near, T far);
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/// Creates a matrix for a left handed, symetric perspective-view frustum.
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/// Creates a matrix for a left handed, symmetric perspective-view frustum.
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/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
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/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
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/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
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/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
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///
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///
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@ -318,7 +318,7 @@ namespace glm
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH(
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GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH(
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T fovy, T aspect, T near, T far);
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T fovy, T aspect, T near, T far);
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/// Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition.
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/// Creates a matrix for a symmetric perspective-view frustum based on the default handedness and default near and far clip planes definition.
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/// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
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/// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
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///
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///
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/// @param fovy Specifies the field of view angle in the y direction. Expressed in radians.
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/// @param fovy Specifies the field of view angle in the y direction. Expressed in radians.
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@ -6,7 +6,7 @@
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namespace glm
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namespace glm
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{
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{
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/// @addtogroup core
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/// @addtogroup core_matrix
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/// @{
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/// @{
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/// 3 columns of 2 components matrix of single-precision floating-point numbers.
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/// 3 columns of 2 components matrix of single-precision floating-point numbers.
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@ -3,7 +3,7 @@
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///
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///
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/// @see core (dependence)
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/// @see core (dependence)
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///
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///
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/// @defgroup ext_matrix_int2x3 GLM_EXT_matrix_uint2x3
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/// @defgroup ext_matrix_uint2x3 GLM_EXT_matrix_uint2x3
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/// @ingroup ext
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/// @ingroup ext
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///
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///
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/// Include <glm/ext/matrix_uint2x3.hpp> to use the features of this extension.
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/// Include <glm/ext/matrix_uint2x3.hpp> to use the features of this extension.
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/// @ref ext_matrix_uint2x4_sized
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/// @ref ext_matrix_uint2x4_sized
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/// @file glm/ext/matrixu_uint2x4_sized.hpp
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/// @file glm/ext/matrix_uint2x4_sized.hpp
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///
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///
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/// @see core (dependence)
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/// @see core (dependence)
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///
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///
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///
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///
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/// @see core (dependence)
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/// @see core (dependence)
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///
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///
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/// @defgroup ext_matrix_int3x2 GLM_EXT_matrix_uint3x2
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/// @defgroup ext_matrix_uint3x2 GLM_EXT_matrix_uint3x2
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/// @ingroup ext
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/// @ingroup ext
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///
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///
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/// Include <glm/ext/matrix_uint3x2.hpp> to use the features of this extension.
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/// Include <glm/ext/matrix_uint3x2.hpp> to use the features of this extension.
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@ -8,7 +8,7 @@
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///
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///
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/// Include <glm/ext/quaternion_geometric.hpp> to use the features of this extension.
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/// Include <glm/ext/quaternion_geometric.hpp> to use the features of this extension.
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///
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///
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/// @see core_geometric
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/// @see core_func_geometric
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/// @see ext_quaternion_float
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/// @see ext_quaternion_float
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/// @see ext_quaternion_double
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/// @see ext_quaternion_double
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namespace glm
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namespace glm
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{
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{
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/// @addtogroup ext_scalar_relational
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/// @{
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/// Returns the component-wise comparison of |x - y| < epsilon.
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/// Returns the component-wise comparison of |x - y| < epsilon.
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/// True if this expression is satisfied.
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/// True if this expression is satisfied.
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///
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///
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namespace glm
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namespace glm
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{
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{
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/// @addtogroup ext_scalar_ulp
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/// @{
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/// Return the next ULP value(s) after the input value(s).
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/// Return the next ULP value(s) after the input value(s).
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///
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///
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/// @tparam genType A floating-point scalar type.
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/// @tparam genType A floating-point scalar type.
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///
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///
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/// @see core (dependence)
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/// @see core (dependence)
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///
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///
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/// @defgroup gtc_reciprocal GLM_EXT_vector_reciprocal
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/// @defgroup ext_vector_reciprocal GLM_EXT_vector_reciprocal
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/// @ingroup ext
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/// @ingroup ext
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///
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///
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/// Include <glm/ext/vector_reciprocal.hpp> to use the features of this extension.
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/// Include <glm/ext/vector_reciprocal.hpp> to use the features of this extension.
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namespace glm
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namespace glm
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{
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{
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/// @addtogroup ext_vector_ulp
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/// @{
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/// Return the next ULP value(s) after the input value(s).
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/// Return the next ULP value(s) after the input value(s).
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///
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///
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @ref core
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/// @ref core
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/// @file glm/glm.hpp
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/// @file glm/glm.hpp
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///
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///
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/// @mainpage OpenGL Mathematics (GLM)
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/// - Website: <a href="https://glm.g-truc.net">glm.g-truc.net</a>
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/// - <a href="modules.html">GLM API documentation</a>
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/// - <a href="https://github.com/g-truc/glm/blob/master/manual.md">GLM Manual</a>
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///
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/// @defgroup core Core features
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/// @defgroup core Core features
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///
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///
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/// @brief Features that implement in C++ the GLSL specification as closely as possible.
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/// @brief Features that implement in C++ the GLSL specification as closely as possible.
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/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
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/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
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/// included a specific file.
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/// included a specific file.
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///
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///
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/// @mainpage OpenGL Mathematics (GLM)
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/// - Website: <a href="https://glm.g-truc.net">glm.g-truc.net</a>
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/// - <a href="modules.html">GLM API documentation</a>
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/// - <a href="https://github.com/g-truc/glm/blob/master/manual.md">GLM Manual</a>
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#include "detail/_fixes.hpp"
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#include "detail/_fixes.hpp"
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/// @addtogroup gtc_integer
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/// @addtogroup gtc_integer
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/// @{
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/// @{
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/// Returns the log2 of x for integer values. Usefull to compute mipmap count from the texture size.
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/// Returns the log2 of x for integer values. Useful to compute mipmap count from the texture size.
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/// @see gtc_integer
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/// @see gtc_integer
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template<typename genIUType>
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template<typename genIUType>
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GLM_FUNC_DECL genIUType log2(genIUType x);
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GLM_FUNC_DECL genIUType log2(genIUType x);
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/// Fast matrix inverse for affine matrix.
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/// Fast matrix inverse for affine matrix.
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///
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///
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/// @param m Input matrix to invert.
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/// @param m Input matrix to invert.
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/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
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/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly inaccurate.
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/// @see gtc_matrix_inverse
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/// @see gtc_matrix_inverse
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template<typename genType>
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template<typename genType>
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GLM_FUNC_DECL genType affineInverse(genType const& m);
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GLM_FUNC_DECL genType affineInverse(genType const& m);
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/// Compute the inverse transpose of a matrix.
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/// Compute the inverse transpose of a matrix.
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///
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///
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/// @param m Input matrix to invert transpose.
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/// @param m Input matrix to invert transpose.
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/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
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/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly inaccurate.
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/// @see gtc_matrix_inverse
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/// @see gtc_matrix_inverse
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template<typename genType>
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template<typename genType>
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GLM_FUNC_DECL genType inverseTranspose(genType const& m);
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GLM_FUNC_DECL genType inverseTranspose(genType const& m);
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template<typename genType>
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template<typename genType>
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GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
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GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
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/// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
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/// Generate a random 2D vector which coordinates are regularly distributed on a circle of a given radius
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///
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///
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/// @see gtc_random
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/// @see gtc_random
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template<typename T>
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template<typename T>
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GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
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GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
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/// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
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/// Generate a random 3D vector which coordinates are regularly distributed on a sphere of a given radius
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///
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///
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/// @see gtc_random
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/// @see gtc_random
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template<typename T>
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template<typename T>
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GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
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GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
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/// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
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/// Generate a random 2D vector which coordinates are regularly distributed within the area of a disk of a given radius
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///
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///
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/// @see gtc_random
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/// @see gtc_random
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template<typename T>
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template<typename T>
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GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
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GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
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/// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
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/// Generate a random 3D vector which coordinates are regularly distributed within the volume of a ball of a given radius
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///
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///
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/// @see gtc_random
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/// @see gtc_random
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template<typename T>
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template<typename T>
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namespace glm
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namespace glm
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{
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{
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/// @addtogroup gtc_ulp
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/// @{
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/// Return the next ULP value(s) after the input value(s).
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/// Return the next ULP value(s) after the input value(s).
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///
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///
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/// @tparam genType A floating-point scalar type.
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/// @tparam genType A floating-point scalar type.
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///
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///
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/// Include <glm/gtx/associated_min_max.hpp> to use the features of this extension.
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/// Include <glm/gtx/associated_min_max.hpp> to use the features of this extension.
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///
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///
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/// @brief Min and max functions that return associated values not the compared onces.
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/// @brief Min and max functions that return associated values not the compared ones.
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#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
///
|
///
|
||||||
/// Include <glm/gtx/easing.hpp> to use the features of this extension.
|
/// Include <glm/gtx/easing.hpp> to use the features of this extension.
|
||||||
///
|
///
|
||||||
/// Easing functions for animations and transitons
|
/// Easing functions for animations and transitions
|
||||||
/// All functions take a parameter x in the range [0.0,1.0]
|
/// All functions take a parameter x in the range [0.0,1.0]
|
||||||
///
|
///
|
||||||
/// Based on the AHEasing project of Warren Moore (https://github.com/warrenm/AHEasing)
|
/// Based on the AHEasing project of Warren Moore (https://github.com/warrenm/AHEasing)
|
||||||
|
@ -3,10 +3,10 @@
|
|||||||
///
|
///
|
||||||
/// @see core (dependence)
|
/// @see core (dependence)
|
||||||
///
|
///
|
||||||
/// @defgroup gtx_extended_min_max GLM_GTX_extented_min_max
|
/// @defgroup gtx_extended_min_max GLM_GTX_extended_min_max
|
||||||
/// @ingroup gtx
|
/// @ingroup gtx
|
||||||
///
|
///
|
||||||
/// Include <glm/gtx/extented_min_max.hpp> to use the features of this extension.
|
/// Include <glm/gtx/extended_min_max.hpp> to use the features of this extension.
|
||||||
///
|
///
|
||||||
/// Min and max functions for 3 to 4 parameters.
|
/// Min and max functions for 3 to 4 parameters.
|
||||||
|
|
||||||
@ -18,9 +18,9 @@
|
|||||||
|
|
||||||
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||||||
# ifndef GLM_ENABLE_EXPERIMENTAL
|
# ifndef GLM_ENABLE_EXPERIMENTAL
|
||||||
# pragma message("GLM: GLM_GTX_extented_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
|
# pragma message("GLM: GLM_GTX_extended_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
|
||||||
# else
|
# else
|
||||||
# pragma message("GLM: GLM_GTX_extented_min_max extension included")
|
# pragma message("GLM: GLM_GTX_extended_min_max extension included")
|
||||||
# endif
|
# endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
|
/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
|
||||||
/// @ingroup gtx
|
/// @ingroup gtx
|
||||||
///
|
///
|
||||||
/// Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.
|
/// Include <glm/gtx/handed_coordinate_space.hpp> to use the features of this extension.
|
||||||
///
|
///
|
||||||
/// To know if a set of three basis vectors defines a right or left-handed coordinate system.
|
/// To know if a set of three basis vectors defines a right or left-handed coordinate system.
|
||||||
|
|
||||||
|
@ -1,13 +1,4 @@
|
|||||||
/// @ref gtx_hash
|
/// @ref gtx_hash
|
||||||
///
|
|
||||||
/// @see core (dependence)
|
|
||||||
///
|
|
||||||
/// @defgroup gtx_hash GLM_GTX_hash
|
|
||||||
/// @ingroup gtx
|
|
||||||
///
|
|
||||||
/// @brief Add std::hash support for glm types
|
|
||||||
///
|
|
||||||
/// <glm/gtx/hash.inl> need to be included to use the features of this extension.
|
|
||||||
|
|
||||||
namespace glm {
|
namespace glm {
|
||||||
namespace detail
|
namespace detail
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot
|
/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot
|
||||||
/// @ingroup gtx
|
/// @ingroup gtx
|
||||||
///
|
///
|
||||||
/// Include <glm/gtx/normalized_dot.hpp> to use the features of this extension.
|
/// Include <glm/gtx/normalize_dot.hpp> to use the features of this extension.
|
||||||
///
|
///
|
||||||
/// Dot product of vectors that need to be normalize with a single square root.
|
/// Dot product of vectors that need to be normalize with a single square root.
|
||||||
|
|
||||||
|
@ -33,7 +33,7 @@
|
|||||||
///
|
///
|
||||||
/// glm::sortEigenvalues(evals, evecs);
|
/// glm::sortEigenvalues(evals, evecs);
|
||||||
///
|
///
|
||||||
/// // ... now evecs[0] points in the direction (symmetric) of the largest spatial distribuion within ptData
|
/// // ... now evecs[0] points in the direction (symmetric) of the largest spatial distribution within ptData
|
||||||
/// ```
|
/// ```
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
@ -57,11 +57,14 @@ namespace glm {
|
|||||||
|
|
||||||
/// Compute a covariance matrix form an array of relative coordinates `v` (e.g., relative to the center of gravity of the object)
|
/// Compute a covariance matrix form an array of relative coordinates `v` (e.g., relative to the center of gravity of the object)
|
||||||
/// @param v Points to a memory holding `n` times vectors
|
/// @param v Points to a memory holding `n` times vectors
|
||||||
|
/// @param n Number of points in v
|
||||||
template<length_t D, typename T, qualifier Q>
|
template<length_t D, typename T, qualifier Q>
|
||||||
GLM_INLINE mat<D, D, T, Q> computeCovarianceMatrix(vec<D, T, Q> const* v, size_t n);
|
GLM_INLINE mat<D, D, T, Q> computeCovarianceMatrix(vec<D, T, Q> const* v, size_t n);
|
||||||
|
|
||||||
/// Compute a covariance matrix form an array of absolute coordinates `v` and a precomputed center of gravity `c`
|
/// Compute a covariance matrix form an array of absolute coordinates `v` and a precomputed center of gravity `c`
|
||||||
/// @param v Points to a memory holding `n` times vectors
|
/// @param v Points to a memory holding `n` times vectors
|
||||||
|
/// @param n Number of points in v
|
||||||
|
/// @param c Precomputed center of gravity
|
||||||
template<length_t D, typename T, qualifier Q>
|
template<length_t D, typename T, qualifier Q>
|
||||||
GLM_INLINE mat<D, D, T, Q> computeCovarianceMatrix(vec<D, T, Q> const* v, size_t n, vec<D, T, Q> const& c);
|
GLM_INLINE mat<D, D, T, Q> computeCovarianceMatrix(vec<D, T, Q> const* v, size_t n, vec<D, T, Q> const& c);
|
||||||
|
|
||||||
@ -78,9 +81,10 @@ namespace glm {
|
|||||||
/// Assuming the provided covariance matrix `covarMat` is symmetric and real-valued, this function find the `D` Eigenvalues of the matrix, and also provides the corresponding Eigenvectors.
|
/// Assuming the provided covariance matrix `covarMat` is symmetric and real-valued, this function find the `D` Eigenvalues of the matrix, and also provides the corresponding Eigenvectors.
|
||||||
/// Note: the data in `outEigenvalues` and `outEigenvectors` are in matching order, i.e. `outEigenvector[i]` is the Eigenvector of the Eigenvalue `outEigenvalue[i]`.
|
/// Note: the data in `outEigenvalues` and `outEigenvectors` are in matching order, i.e. `outEigenvector[i]` is the Eigenvector of the Eigenvalue `outEigenvalue[i]`.
|
||||||
/// This is a numeric implementation to find the Eigenvalues, using 'QL decomposition` (variant of QR decomposition: https://en.wikipedia.org/wiki/QR_decomposition).
|
/// This is a numeric implementation to find the Eigenvalues, using 'QL decomposition` (variant of QR decomposition: https://en.wikipedia.org/wiki/QR_decomposition).
|
||||||
/// @param covarMat A symmetric, real-valued covariance matrix, e.g. computed from `computeCovarianceMatrix`.
|
///
|
||||||
/// @param outEigenvalues Vector to receive the found eigenvalues
|
/// @param[in] covarMat A symmetric, real-valued covariance matrix, e.g. computed from computeCovarianceMatrix
|
||||||
/// @param outEigenvectors Matrix to receive the found eigenvectors corresponding to the found eigenvalues, as column vectors
|
/// @param[out] outEigenvalues Vector to receive the found eigenvalues
|
||||||
|
/// @param[out] outEigenvectors Matrix to receive the found eigenvectors corresponding to the found eigenvalues, as column vectors
|
||||||
/// @return The number of eigenvalues found, usually D if the precondition of the covariance matrix is met.
|
/// @return The number of eigenvalues found, usually D if the precondition of the covariance matrix is met.
|
||||||
template<length_t D, typename T, qualifier Q>
|
template<length_t D, typename T, qualifier Q>
|
||||||
GLM_FUNC_DECL unsigned int findEigenvaluesSymReal
|
GLM_FUNC_DECL unsigned int findEigenvaluesSymReal
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
///
|
///
|
||||||
/// Include <glm/gtx/quaternion.hpp> to use the features of this extension.
|
/// Include <glm/gtx/quaternion.hpp> to use the features of this extension.
|
||||||
///
|
///
|
||||||
/// Extented quaternion types and functions
|
/// Extended quaternion types and functions
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
@ -1,7 +1,10 @@
|
|||||||
/// @ref gtx
|
/// @ref gtx_scalar_multiplication
|
||||||
/// @file glm/gtx/scalar_multiplication.hpp
|
/// @file glm/gtx/scalar_multiplication.hpp
|
||||||
/// @author Joshua Moerman
|
/// @author Joshua Moerman
|
||||||
///
|
///
|
||||||
|
/// @defgroup gtx_scalar_multiplication GLM_GTX_scalar_multiplication
|
||||||
|
/// @ingroup gtx
|
||||||
|
///
|
||||||
/// Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.
|
/// Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.
|
||||||
///
|
///
|
||||||
/// Enables scalar multiplication for all types
|
/// Enables scalar multiplication for all types
|
||||||
@ -32,6 +35,9 @@
|
|||||||
|
|
||||||
namespace glm
|
namespace glm
|
||||||
{
|
{
|
||||||
|
/// @addtogroup gtx_scalar_multiplication
|
||||||
|
/// @{
|
||||||
|
|
||||||
template<typename T, typename Vec>
|
template<typename T, typename Vec>
|
||||||
using return_type_scalar_multiplication = typename std::enable_if<
|
using return_type_scalar_multiplication = typename std::enable_if<
|
||||||
!std::is_same<T, float>::value // T may not be a float
|
!std::is_same<T, float>::value // T may not be a float
|
||||||
@ -72,4 +78,5 @@ GLM_IMPLEMENT_SCAL_MULT(mat4x3)
|
|||||||
GLM_IMPLEMENT_SCAL_MULT(mat4)
|
GLM_IMPLEMENT_SCAL_MULT(mat4)
|
||||||
|
|
||||||
#undef GLM_IMPLEMENT_SCAL_MULT
|
#undef GLM_IMPLEMENT_SCAL_MULT
|
||||||
|
/// @}
|
||||||
} // namespace glm
|
} // namespace glm
|
||||||
|
@ -23,6 +23,9 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
namespace glm {
|
namespace glm {
|
||||||
|
/// @addtogroup gtx_vec_swizzle
|
||||||
|
/// @{
|
||||||
|
|
||||||
// xx
|
// xx
|
||||||
template<typename T, qualifier Q>
|
template<typename T, qualifier Q>
|
||||||
GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<1, T, Q> &v) {
|
GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<1, T, Q> &v) {
|
||||||
@ -2779,4 +2782,5 @@ namespace glm {
|
|||||||
return glm::vec<4, T, Q>(v.w, v.w, v.w, v.w);
|
return glm::vec<4, T, Q>(v.w, v.w, v.w, v.w);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
/// @}
|
||||||
|
}//namespace glm
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
///
|
///
|
||||||
/// Include <glm/gtx/vector_query.hpp> to use the features of this extension.
|
/// Include <glm/gtx/vector_query.hpp> to use the features of this extension.
|
||||||
///
|
///
|
||||||
/// Query informations of vector types
|
/// Query information of vector types
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user