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Fixed GLM_EXT_matrix_clip_space warnings #980
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@ -67,51 +67,56 @@ namespace glm
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoZO(T left, T right, T bottom, T top, T zNear, T zFar)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
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return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
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else
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# else
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return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoNO(T left, T right, T bottom, T top, T zNear, T zFar)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
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return orthoLH_NO(left, right, bottom, top, zNear, zFar);
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else
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# else
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return orthoRH_NO(left, right, bottom, top, zNear, zFar);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
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return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
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else
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# else
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return orthoLH_NO(left, right, bottom, top, zNear, zFar);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
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return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
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else
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# else
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return orthoRH_NO(left, right, bottom, top, zNear, zFar);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho(T left, T right, T bottom, T top, T zNear, T zFar)
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{
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if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO)
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# if GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO
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return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
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else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO)
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# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO
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return orthoLH_NO(left, right, bottom, top, zNear, zFar);
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else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO)
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# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO
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return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
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else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO)
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# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO
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return orthoRH_NO(left, right, bottom, top, zNear, zFar);
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# endif
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}
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template<typename T>
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@ -173,50 +178,55 @@ namespace glm
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumZO(T left, T right, T bottom, T top, T nearVal, T farVal)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
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return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
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else
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# else
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return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumNO(T left, T right, T bottom, T top, T nearVal, T farVal)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
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return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
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else
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# else
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return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH(T left, T right, T bottom, T top, T nearVal, T farVal)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
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return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
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else
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# else
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return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH(T left, T right, T bottom, T top, T nearVal, T farVal)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
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return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
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else
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# else
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return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustum(T left, T right, T bottom, T top, T nearVal, T farVal)
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{
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if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO)
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# if GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO
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return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
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else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO)
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# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO
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return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
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else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO)
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# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO
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return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
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else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO)
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# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO
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return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
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# endif
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}
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template<typename T>
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@ -286,51 +296,56 @@ namespace glm
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
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return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
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else
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# else
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return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
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return perspectiveLH_NO(fovy, aspect, zNear, zFar);
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else
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# else
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return perspectiveRH_NO(fovy, aspect, zNear, zFar);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
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return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
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else
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# else
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return perspectiveLH_NO(fovy, aspect, zNear, zFar);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
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return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
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else
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# else
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return perspectiveRH_NO(fovy, aspect, zNear, zFar);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
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{
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GLM_IF_CONSTEXPR(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO)
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# if GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO
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return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
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else GLM_IF_CONSTEXPR(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO)
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# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO
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return perspectiveLH_NO(fovy, aspect, zNear, zFar);
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else GLM_IF_CONSTEXPR(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO)
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# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO
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return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
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else GLM_IF_CONSTEXPR(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO)
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# elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO
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return perspectiveRH_NO(fovy, aspect, zNear, zFar);
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# endif
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}
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template<typename T>
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@ -416,50 +431,55 @@ namespace glm
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovZO(T fov, T width, T height, T zNear, T zFar)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
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return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
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else
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# else
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return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovNO(T fov, T width, T height, T zNear, T zFar)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
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return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
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else
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# else
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return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
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return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
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else
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# else
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return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
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return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
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else
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# else
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return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar)
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{
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if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO)
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# if GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO
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return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
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else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO)
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elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO
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return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
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else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO)
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elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO
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return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
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else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO)
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elif GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO
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return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
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# endif
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}
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template<typename T>
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@ -501,10 +521,11 @@ namespace glm
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear)
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
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return infinitePerspectiveLH(fovy, aspect, zNear);
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else
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# else
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return infinitePerspectiveRH(fovy, aspect, zNear);
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# endif
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}
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// Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf
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@ -64,6 +64,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
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- Fixed equal ULP variation when using negative sign #965
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- Fixed for intersection ray/plane and added related tests #953
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- Fixed ARM 64bit detection #949
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- Fixed GLM_EXT_matrix_clip_space warnings #980
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### [GLM 0.9.9.6](https://github.com/g-truc/glm/releases/tag/0.9.9.6) - 2019-09-08
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#### Features:
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