diff --git a/glm/core/func_vector_relational.hpp b/glm/core/func_vector_relational.hpp index 1da814b8..9df6e7ad 100644 --- a/glm/core/func_vector_relational.hpp +++ b/glm/core/func_vector_relational.hpp @@ -55,7 +55,7 @@ namespace glm /// @see - GLSL lessThan man page /// @see - GLSL 4.20.8 specification, section 8.7 template - GLM_FUNC_QUALIFIER typename vecType::bool_type lessThan(vecType const & x, vecType const & y); + typename vecType::bool_type lessThan(vecType const & x, vecType const & y); /// Returns the component-wise comparison of result x <= y. /// @@ -63,8 +63,8 @@ namespace glm /// /// @see - GLSL lessThanEqual man page /// @see - GLSL 4.20.8 specification, section 8.7 - template class vecType> - GLM_FUNC_QUALIFIER typename vecType::bool_type lessThanEqual(vecType const & x, vecType const & y); + template + typename vecType::bool_type lessThanEqual(vecType const & x, vecType const & y); /// Returns the component-wise comparison of result x > y. /// @@ -72,8 +72,8 @@ namespace glm /// /// @see - GLSL greaterThan man page /// @see - GLSL 4.20.8 specification, section 8.7 - template class vecType> - GLM_FUNC_QUALIFIER typename vecType::bool_type greaterThan(vecType const & x, vecType const & y); + template + typename vecType::bool_type greaterThan(vecType const & x, vecType const & y); /// Returns the component-wise comparison of result x >= y. /// @@ -81,8 +81,8 @@ namespace glm /// /// @see - GLSL greaterThanEqual man page /// @see - GLSL 4.20.8 specification, section 8.7 - template class vecType> - typename vecType::bool_type greaterThanEqual(vecType const & x, vecType const & y); + template + typename vecType::bool_type greaterThanEqual(vecType const & x, vecType const & y); /// Returns the component-wise comparison of result x == y. /// @@ -90,8 +90,8 @@ namespace glm /// /// @see - GLSL equal man page /// @see - GLSL 4.20.8 specification, section 8.7 - template class vecType> - GLM_FUNC_QUALIFIER typename vecType::bool_type equal(vecType const & x, vecType const & y); + template + typename vecType::bool_type equal(vecType const & x, vecType const & y); /// Returns the component-wise comparison of result x != y. /// @@ -99,8 +99,8 @@ namespace glm /// /// @see - GLSL notEqual man page /// @see - GLSL 4.20.8 specification, section 8.7 - template class vecType> - typename vecType::bool_type notEqual(vecType const & x, vecType const & y); + template + typename vecType::bool_type notEqual(vecType const & x, vecType const & y); /// Returns true if any component of x is true. ///