Fixed (u)int64 MSB/LSB handling on BE archs

This commit is contained in:
Jakub Čajka 2015-01-28 09:57:55 +01:00
parent 8b09606c7b
commit 8977e6d010

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@ -248,10 +248,8 @@ namespace detail
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
uint32* PointerMSB = (reinterpret_cast<uint32*>(&Value64) + 1);
msb = *PointerMSB;
uint32* PointerLSB = (reinterpret_cast<uint32*>(&Value64) + 0);
lsb = *PointerLSB;
msb = Value64 >> 32;
lsb = Value64;
}
template <precision P, template <typename, precision> class vecType>
@ -270,10 +268,8 @@ namespace detail
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
int32* PointerMSB = (reinterpret_cast<int32*>(&Value64) + 1);
msb = *PointerMSB;
int32* PointerLSB = (reinterpret_cast<int32*>(&Value64));
lsb = *PointerLSB;
msb = Value64 >> 32;
lsb = Value64;
}
template <precision P, template <typename, precision> class vecType>