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Added GTC_color_encoding
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glm/gtc/color_encoding.hpp
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glm/gtc/color_encoding.hpp
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/// @ref gtc_color_encoding
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/// @file glm/gtc/color_encoding.hpp
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///
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/// @see core (dependence)
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/// @see gtc_color_encoding (dependence)
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///
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/// @defgroup gtc_color_encoding GLM_GTC_color_encoding
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/// @ingroup gtc
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///
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/// @brief Allow to perform bit operations on integer values
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///
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/// <glm/gtc/color_encoding.hpp> need to be included to use these functionalities.
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#pragma once
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// Dependencies
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#include "../detail/setup.hpp"
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#include "../detail/precision.hpp"
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#include "../vec3.hpp"
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#include <limits>
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTC_color_encoding extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtc_color_encoding
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/// @{
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/// Convert a linear sRGB color to D65 YUV.
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template <typename T, precision P>
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GLM_FUNC_DECL tvec3<T, P> convertLinearSRGBToD65XYZ(tvec3<T, P> const& ColorLinearSRGB);
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/// Convert a D65 YUV color to linear sRGB.
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template <typename T, precision P>
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GLM_FUNC_DECL tvec3<T, P> convertD65XYZToLinearSRGB(tvec3<T, P> const& ColorD65XYZ);
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/// Convert a D50 YUV color to D65 YUV.
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template <typename T, precision P>
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GLM_FUNC_DECL tvec3<T, P> convertD50XYZToD65XYZ(tvec3<T, P> const& ColorD50XYZ);
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/// Convert a D65 YUV color to D50 YUV.
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template <typename T, precision P>
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GLM_FUNC_DECL tvec3<T, P> convertD65XYZToD50XYZ(tvec3<T, P> const& ColorD65XYZ);
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/// @}
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} //namespace glm
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#include "color_encoding.inl"
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glm/gtc/color_encoding.inl
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glm/gtc/color_encoding.inl
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/// @ref gtc_color_encoding
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/// @file glm/gtc/color_encoding.inl
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namespace glm
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{
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec3<T, P> convertLinearSRGBToD65XYZ(tvec3<T, P> const& ColorLinearSRGB)
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{
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static const tvec3<T, P> M(0.490f, 0.17697f, 0.2f);
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static const tvec3<T, P> N(0.31f, 0.8124f, 0.01063f);
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static const tvec3<T, P> O(0.490f, 0.01f, 0.99f);
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return (M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB) * static_cast<T>(5.650675255693055f);
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec3<T, P> convertD65XYZToLinearSRGB(tvec3<T, P> const& ColorD65XYZ)
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{
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static const tvec3<T, P> M(0.41847f, -0.091169f, 0.0009209f);
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static const tvec3<T, P> N(-0.15866f, 0.25243f, 0.015708f);
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static const tvec3<T, P> O(0.0009209f, -0.0025498f, 0.1786f);
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return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec3<T, P> convertLinearSRGBToD50XYZ(tvec3<T, P> const& ColorLinearSRGB)
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{
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static const tvec3<T, P> M(0.436030342570117f, 0.222438466210245f, 0.013897440074263f);
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static const tvec3<T, P> N(0.385101860087134f, 0.716942745571917f, 0.097076381494207f);
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static const tvec3<T, P> O(0.143067806654203f, 0.060618777416563f, 0.713926257896652f);
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return M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec3<T, P> convertD50XYZToLinearSRGB(tvec3<T, P> const& ColorD50XYZ)
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{
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static const tvec3<T, P> M();
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static const tvec3<T, P> N();
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static const tvec3<T, P> O();
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return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec3<T, P> convertD65XYZToD50XYZ(tvec3<T, P> const& ColorD65XYZ)
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{
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static const tvec3<T, P> M(+1.047844353856414f, +0.029549007606644f, -0.009250984365223f);
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static const tvec3<T, P> N(+0.022898981050086f, +0.990508028941971f, +0.015072338237051f);
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static const tvec3<T, P> O(-0.050206647741605f, -0.017074711360960f, +0.751717835079977f);
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return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec3<T, P> convertD50XYZToD65XYZ(tvec3<T, P> const& ColorD50XYZ)
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{
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static const tvec3<T, P> M();
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static const tvec3<T, P> N();
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static const tvec3<T, P> O();
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return M * ColorD50XYZ + N * ColorD50XYZ + O * ColorD50XYZ;
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}
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}//namespace glm
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///
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/// @brief Allow to perform bit operations on integer values
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///
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/// <glm/gtc/color.hpp> need to be included to use these functionalities.
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/// <glm/gtc/color_space.hpp> need to be included to use these functionalities.
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#pragma once
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@ -31,22 +31,22 @@ namespace glm
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/// @{
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/// Convert a linear color to sRGB color using a standard gamma correction.
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/// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb
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/// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear);
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/// Convert a linear color to sRGB color using a custom gamma correction.
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/// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb
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/// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma);
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/// Convert a sRGB color to linear color using a standard gamma correction.
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/// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb
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/// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB);
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/// Convert a sRGB color to linear color using a custom gamma correction.
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// IEC 61966-2-1:1999 specification https://www.w3.org/Graphics/Color/srgb
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// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB, T Gamma);
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@ -53,6 +53,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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#### [GLM 0.9.9.0](https://github.com/g-truc/glm/releases/latest) - 2017-XX-XX
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##### Features:
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- Added GLM_GTC_color_encoding extension
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##### Improvements:
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@ -1,4 +1,5 @@
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glmCreateTestGTC(gtc_bitfield)
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glmCreateTestGTC(gtc_color_encoding)
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glmCreateTestGTC(gtc_color_space)
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glmCreateTestGTC(gtc_constants)
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glmCreateTestGTC(gtc_epsilon)
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test/gtc/gtc_color_encoding.cpp
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test/gtc/gtc_color_encoding.cpp
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#include <glm/gtc/color_encoding.hpp>
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#include <glm/gtc/color_space.hpp>
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#include <glm/gtc/epsilon.hpp>
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#include <glm/gtc/constants.hpp>
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namespace srgb
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{
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int test()
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{
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int Error(0);
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glm::vec3 const ColorSourceRGB(1.0, 0.5, 0.0);
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{
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glm::vec3 const ColorSRGB = glm::convertLinearSRGBToD65XYZ(ColorSourceRGB);
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glm::vec3 const ColorRGB = glm::convertD65XYZToLinearSRGB(ColorSRGB);
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Error += glm::all(glm::epsilonEqual(ColorSourceRGB, ColorRGB, 0.00001f)) ? 0 : 1;
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}
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{
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glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f);
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glm::vec3 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB, 2.8f);
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Error += glm::all(glm::epsilonEqual(ColorSourceRGB, ColorRGB, 0.00001f)) ? 0 : 1;
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}
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glm::vec4 const ColorSourceRGBA(1.0, 0.5, 0.0, 1.0);
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{
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glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA);
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glm::vec4 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB);
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Error += glm::all(glm::epsilonEqual(ColorSourceRGBA, ColorRGB, 0.00001f)) ? 0 : 1;
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}
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{
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glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f);
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glm::vec4 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB, 2.8f);
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Error += glm::all(glm::epsilonEqual(ColorSourceRGBA, ColorRGB, 0.00001f)) ? 0 : 1;
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}
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return Error;
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}
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}//namespace srgb
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int main()
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{
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int Error(0);
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Error += srgb::test();
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return Error;
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}
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