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Fixed cast
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@ -332,10 +332,10 @@ namespace matrix_transform
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detail::tvec4<U> const & viewport
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)
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{
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assert(delta.x > 0.0f && delta.y > 0.0f);
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assert(delta.x > T(0) && delta.y > T(0));
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detail::tmat4x4<T> Result(1.0f);
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if(!(delta.x > 0.0f && delta.y > 0.0f))
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if(!(delta.x > T(0) && delta.y > T(0)))
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return Result; // Error
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// Translate and scale the picked region to the entire window
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