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Fixed merge
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3c7989486e
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@ -208,7 +208,7 @@ namespace glm
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genType const & minVal,
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genType const & maxVal);
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template <typename genType>
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template <typename genType, precision P>
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genType clamp(
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genType const & x,
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typename genType::value_type const & minVal,
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@ -339,7 +339,7 @@ namespace glm
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return Result;
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}
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template <typename T, precision P, typename U>
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template <typename T, typename U, precision P>
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GLM_FUNC_QUALIFIER detail::tvec3<T, P> project
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(
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detail::tvec3<T, P> const & obj,
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@ -360,7 +360,7 @@ namespace glm
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return detail::tvec3<T, P>(tmp);
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}
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template <typename T, precision P, typename U>
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template <typename T, typename U, precision P>
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GLM_FUNC_QUALIFIER detail::tvec3<T, P> unProject
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(
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detail::tvec3<T, P> const & win,
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@ -27,20 +27,20 @@ namespace glm
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return f;
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}
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template <typename T>
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tvec2<T, P> fastPow(
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const detail::tvec2<T, P>& x,
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const detail::tvec2<int>& y)
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const detail::tvec2<int, P>& y)
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{
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return detail::tvec2<T, P>(
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fastPow(x.x, y.x),
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fastPow(x.y, y.y));
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}
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template <typename T>
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tvec3<T, P> fastPow(
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const detail::tvec3<T, P>& x,
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const detail::tvec3<int>& y)
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const detail::tvec3<int, P>& y)
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{
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return detail::tvec3<T, P>(
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fastPow(x.x, y.x),
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@ -48,10 +48,10 @@ namespace glm
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fastPow(x.z, y.z));
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}
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template <typename T>
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tvec4<T, P> fastPow(
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const detail::tvec4<T, P>& x,
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const detail::tvec4<int>& y)
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const detail::tvec4<int, P>& y)
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{
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return detail::tvec4<T, P>(
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fastPow(x.x, y.x),
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@ -36,7 +36,7 @@ namespace glm
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i = 0x5f375a86 - (i >> 1);
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//x = *(float*)&i;
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//x = *((float*)(char*)&i);
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tmp = detail::uif(i).f;
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tmp = detail::uif32(i).f;
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tmp = tmp * (1.5f - xhalf * tmp * tmp);
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return genType(tmp);
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}
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@ -53,30 +53,30 @@ namespace glm
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return abs(x);
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}
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template <typename valType>
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template <typename valType, precision P>
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GLM_FUNC_QUALIFIER valType fastLength
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(
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detail::tvec2<valType> const & x
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detail::tvec2<valType, P> const & x
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)
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{
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valType sqr = x.x * x.x + x.y * x.y;
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return fastSqrt(sqr);
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}
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template <typename valType>
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template <typename valType, precision P>
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GLM_FUNC_QUALIFIER valType fastLength
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(
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detail::tvec3<valType> const & x
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detail::tvec3<valType, P> const & x
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)
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{
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valType sqr = x.x * x.x + x.y * x.y + x.z * x.z;
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return fastSqrt(sqr);
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}
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template <typename valType>
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template <typename valType, precision P>
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GLM_FUNC_QUALIFIER valType fastLength
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(
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detail::tvec4<valType> const & x
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detail::tvec4<valType, P> const & x
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)
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{
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valType sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
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@ -104,30 +104,30 @@ namespace glm
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return x > genType(0) ? genType(1) : -genType(1);
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec2<valType> fastNormalize
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template <typename valType, precision P>
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GLM_FUNC_QUALIFIER detail::tvec2<valType, P> fastNormalize
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(
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detail::tvec2<valType> const & x
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detail::tvec2<valType, P> const & x
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)
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{
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valType sqr = x.x * x.x + x.y * x.y;
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return x * fastInverseSqrt(sqr);
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec3<valType> fastNormalize
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template <typename valType, precision P>
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GLM_FUNC_QUALIFIER detail::tvec3<valType, P> fastNormalize
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(
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detail::tvec3<valType> const & x
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detail::tvec3<valType, P> const & x
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)
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{
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valType sqr = x.x * x.x + x.y * x.y + x.z * x.z;
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return x * fastInverseSqrt(sqr);
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec4<valType> fastNormalize
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template <typename valType, precision P>
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GLM_FUNC_QUALIFIER detail::tvec4<valType, P> fastNormalize
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(
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detail::tvec4<valType> const & x
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detail::tvec4<valType, P> const & x
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)
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{
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valType sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
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@ -53,7 +53,7 @@ namespace glm
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//! Computes triangle normal from triangle points.
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//! From GLM_GTX_normal extension.
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template <typename T>
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template <typename T, precision P>
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detail::tvec3<T, P> triangleNormal(
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detail::tvec3<T, P> const & p1,
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detail::tvec3<T, P> const & p2,
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@ -9,7 +9,7 @@
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namespace glm
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{
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template <typename T>
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tvec3<T, P> triangleNormal
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(
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detail::tvec3<T, P> const & p1,
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@ -53,13 +53,13 @@ namespace glm
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//! Returns the orthonormalized matrix of m.
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//! From GLM_GTX_orthonormalize extension.
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template <typename T>
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template <typename T, precision P>
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detail::tmat3x3<T, P> orthonormalize(
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const detail::tmat3x3<T, P>& m);
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//! Orthonormalizes x according y.
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//! From GLM_GTX_orthonormalize extension.
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template <typename T>
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template <typename T, precision P>
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detail::tvec3<T, P> orthonormalize(
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const detail::tvec3<T, P>& x,
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const detail::tvec3<T, P>& y);
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namespace glm
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{
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template <typename T>
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> orthonormalize
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(
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const detail::tmat3x3<T, P>& m
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@ -31,7 +31,7 @@ namespace glm
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return r;
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}
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template <typename T>
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tvec3<T, P> orthonormalize
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(
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const detail::tvec3<T, P>& x,
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@ -90,7 +90,7 @@ namespace detail
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fvec4SIMD const & v2,
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fvec4SIMD const & v3);
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explicit fmat4x4SIMD(
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tmat4x4<float> const & m);
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mat4x4 const & m);
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explicit fmat4x4SIMD(
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__m128 const in[4]);
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@ -163,7 +163,7 @@ namespace detail
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//! Convert a simdMat4 to a mat4.
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//! (From GLM_GTX_simd_mat4 extension)
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detail::tmat4x4<float> mat4_cast(
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mat4 mat4_cast(
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detail::fmat4x4SIMD const & x);
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//! Multiply matrix x by matrix y component-wise, i.e.,
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GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
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(
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tmat4x4<float> const & m
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mat4 const & m
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)
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{
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this->Data[0] = fvec4SIMD(m[0]);
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@ -520,12 +520,12 @@ GLM_FUNC_QUALIFIER fmat4x4SIMD const operator++
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}//namespace detail
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GLM_FUNC_QUALIFIER detail::tmat4x4<float> mat4_cast
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GLM_FUNC_QUALIFIER mat4 mat4_cast
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(
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detail::fmat4x4SIMD const & x
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)
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{
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GLM_ALIGN(16) detail::tmat4x4<float> Result;
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GLM_ALIGN(16) mat4 Result;
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_mm_store_ps(&Result[0][0], x.Data[0].Data);
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_mm_store_ps(&Result[1][0], x.Data[1].Data);
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_mm_store_ps(&Result[2][0], x.Data[2].Data);
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static size_type value_size();
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typedef fvec4SIMD type;
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typedef tvec4<bool> bool_type;
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typedef tvec4<bool, highp> bool_type;
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#ifdef GLM_SIMD_ENABLE_XYZW_UNION
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union
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@ -108,7 +108,7 @@ namespace detail
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float const & z,
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float const & w);
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explicit fvec4SIMD(
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tvec4<float> const & v);
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vec4 const & v);
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////////////////////////////////////////
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//// Convertion vector constructors
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@ -161,7 +161,7 @@ namespace detail
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//! Convert a simdVec4 to a vec4.
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//! (From GLM_GTX_simd_vec4 extension)
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detail::tvec4<float> vec4_cast(
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vec4 vec4_cast(
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detail::fvec4SIMD const & x);
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//! Returns x if x >= 0; otherwise, it returns -x.
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@ -33,7 +33,7 @@ GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(fvec4SIMD const & v) :
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Data(v.Data)
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{}
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GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(tvec4<float> const & v) :
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GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec4 const & v) :
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Data(_mm_set_ps(v.w, v.z, v.y, v.x))
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{}
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@ -269,12 +269,12 @@ GLM_FUNC_QUALIFIER fvec4SIMD operator-- (fvec4SIMD const & v, int)
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}//namespace detail
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GLM_FUNC_QUALIFIER detail::tvec4<float> vec4_cast
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GLM_FUNC_QUALIFIER vec4 vec4_cast
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(
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detail::fvec4SIMD const & x
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)
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{
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GLM_ALIGN(16) detail::tvec4<float> Result;
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GLM_ALIGN(16) vec4 Result;
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_mm_store_ps(&Result[0], x.Data);
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return Result;
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}
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