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Fixed error: comparing floating point with == or != is unsafe
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2e3fc5da83
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@ -57,17 +57,17 @@ namespace fmax_
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glm::vec2 B0 = glm::fmax(glm::vec2(1), glm::vec2(1));
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glm::vec2 B1 = glm::fmax(glm::vec2(1), 1.0f);
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bool B2 = glm::all(glm::equal(B0, B1));
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bool B2 = glm::all(glm::equal(B0, B1, glm::epsilon<float>()));
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Error += B2 ? 0 : 1;
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glm::vec3 C0 = glm::fmax(glm::vec3(1), glm::vec3(1));
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glm::vec3 C1 = glm::fmax(glm::vec3(1), 1.0f);
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bool C2 = glm::all(glm::equal(C0, C1));
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bool C2 = glm::all(glm::equal(C0, C1, glm::epsilon<float>()));
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Error += C2 ? 0 : 1;
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glm::vec4 D0 = glm::fmax(glm::vec4(1), glm::vec4(1));
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glm::vec4 D1 = glm::fmax(glm::vec4(1), 1.0f);
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bool D2 = glm::all(glm::equal(D0, D1));
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bool D2 = glm::all(glm::equal(D0, D1, glm::epsilon<float>()));
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Error += D2 ? 0 : 1;
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return Error;
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