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@ -117,10 +117,10 @@ namespace glm
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);
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mat<4, 4, T, Q> Result;
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Result[0] = Shear[0] * m[0][0] + Shear[1] * m[0][1] + Shear[2] * m[0][2] + Shear[3] * m[0][3];
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Result[1] = Shear[0] * m[1][0] + Shear[1] * m[1][1] + Shear[2] * m[1][2] + Shear[3] * m[1][3];
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Result[2] = Shear[0] * m[2][0] + Shear[1] * m[2][1] + Shear[2] * m[2][2] + Shear[3] * m[2][3];
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Result[3] = Shear[0] * m[3][0] + Shear[1] * m[3][1] + Shear[2] * m[3][2] + Shear[3] * m[3][3];
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Result[0] = m[0] * Shear[0][0] + m[1] * Shear[0][1] + m[2] * Shear[0][2] + m[3] * Shear[0][3];
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Result[1] = m[0] * Shear[1][0] + m[1] * Shear[1][1] + m[2] * Shear[1][2] + m[3] * Shear[1][3];
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Result[2] = m[0] * Shear[2][0] + m[1] * Shear[2][1] + m[2] * Shear[2][2] + m[3] * Shear[2][3];
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Result[3] = m[0] * Shear[3][0] + m[1] * Shear[3][1] + m[2] * Shear[3][2] + m[3] * Shear[3][3];
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return Result;
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}
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@ -114,6 +114,7 @@ target_link_libraries(main PRIVATE glm::glm)
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#### Fixes:
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- Fixed C++ language auto detection build, disable C++98 warnings with Clang #1235, #1231
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- Fixed `GTX_color_space` missing <glm/ext/scalar_constants.hpp> include #1233 #1238
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- Fixed `EXT_matrix_transform` `shear` implementation #1140 #1182
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### [GLM 1.0.0](https://github.com/g-truc/glm/releases/tag/1.0.0) - 2024-01-24
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#### Features:
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@ -280,12 +280,14 @@ static int test_shearing()
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glm::vec4(1, 1, 1, 0),
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glm::vec4(1, 1, 0, 1));
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glm::mat4x4 const B4x4 = glm::shear(A4x4, center, l_x, l_y, l_z);
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glm::mat4x4 const C4x4 = glm::shear_slow(A4x4, center, l_x, l_y, l_z);
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glm::mat4x4 const expected(
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glm::vec4(0, 0, 1, 1),
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glm::vec4(2, 1, 1, 0),
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glm::vec4(3, 1, 1, 0),
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glm::vec4(3, 1, 0, 1));
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glm::vec4(0, 1, 3, 2),
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glm::vec4(1, 1, 1, 0),
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glm::vec4(1, 1, 0, 1));
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Error += all(equal(B4x4, expected, epsilon<float>())) ? 0 : 1;
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Error += all(equal(C4x4, expected, epsilon<float>())) ? 0 : 1;
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}
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{
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@ -299,12 +301,14 @@ static int test_shearing()
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glm::vec4(1, 1, 1, 0),
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glm::vec4(1, 0, 0, 0));
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glm::mat4x4 const B4x4 = glm::shear(A4x4, center, l_x, l_y, l_z);
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glm::mat4x4 const C4x4 = glm::shear_slow(A4x4, center, l_x, l_y, l_z);
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glm::mat4x4 const expected(
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glm::vec4(0, 1, 1, 0),
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glm::vec4(1, 2, 1, 0),
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glm::vec4(2, 2, 2, 0),
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glm::vec4(1, 0, 1, 0));
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glm::vec4(1, 1, 2, 0),
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glm::vec4(0, 1, 2, 0),
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glm::vec4(1, 2, 2, 0),
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glm::vec4(1, 0, 0, 0));
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Error += all(equal(B4x4, expected, epsilon<float>())) ? 0 : 1;
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Error += all(equal(C4x4, expected, epsilon<float>())) ? 0 : 1;
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}
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{
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@ -314,12 +318,14 @@ static int test_shearing()
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glm::vec2 const l_z(4, 5);
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glm::mat4x4 const A4x4(1);
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glm::mat4x4 const B4x4 = glm::shear(A4x4, center, l_x, l_y, l_z);
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glm::mat4x4 const C4x4 = glm::shear_slow(A4x4, center, l_x, l_y, l_z);
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glm::mat4x4 const expected(
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glm::vec4(1, 3, 4, 0),
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glm::vec4(1, 1, 5, 0),
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glm::vec4(2, 1, 1, 0),
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glm::vec4(-9, -8, -9, 1));
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Error += all(equal(B4x4, expected, epsilon<float>())) ? 0 : 1;
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Error += all(equal(C4x4, expected, epsilon<float>())) ? 0 : 1;
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}
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{
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@ -333,12 +339,14 @@ static int test_shearing()
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glm::vec4(4, -8, 0, 0),
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glm::vec4(7, 1, -2, 0));
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glm::mat4x4 const B4x4 = glm::shear(A4x4, center, l_x, l_y, l_z);
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glm::mat4x4 const C4x4 = glm::shear_slow(A4x4, center, l_x, l_y, l_z);
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glm::mat4x4 const expected(
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glm::vec4(1, -6, -1, 0),
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glm::vec4(7, 12, 23, 0),
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glm::vec4(-4, 4, -24, 0),
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glm::vec4(4, 20, 31, 0));
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glm::vec4(22, -24, 4, 0),
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glm::vec4(20, -36, 2, 0),
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glm::vec4(1, -2, 3, 0),
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glm::vec4(-26, 39, -19, 0));
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Error += all(equal(B4x4, expected, epsilon<float>())) ? 0 : 1;
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Error += all(equal(C4x4, expected, epsilon<float>())) ? 0 : 1;
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}
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return Error;
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@ -392,19 +400,20 @@ static int test_inverse_perf(std::size_t Count, std::size_t Instance, char const
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int main()
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{
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int Error = 0;
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Error += test_matrixCompMult();
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Error += test_outerProduct();
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Error += test_transpose();
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Error += test_determinant();
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Error += test_inverse();
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Error += test_inverse_simd();
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Error += test_shearing();
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Error += test_inverse_simd();
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Error += test_shearing();
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# ifdef NDEBUG
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#ifdef NDEBUG
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std::size_t const Samples = 1000;
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# else
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#else
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std::size_t const Samples = 1;
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# endif//NDEBUG
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#endif//NDEBUG
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for(std::size_t i = 0; i < 1; ++i)
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{
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