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length becomes a static function #565
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@ -79,7 +79,7 @@ namespace glm
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/// Return the count of components of the vector
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/// Return the count of components of the vector
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typedef length_t length_type;
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typedef length_t length_type;
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GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
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GLM_FUNC_DECL static length_type length(){return 4;}
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GLM_FUNC_DECL T & operator[](length_type i);
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GLM_FUNC_DECL T & operator[](length_type i);
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GLM_FUNC_DECL T const & operator[](length_type i) const;
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GLM_FUNC_DECL T const & operator[](length_type i) const;
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@ -324,12 +324,6 @@ namespace detail
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// -- Component accesses --
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// -- Component accesses --
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec4<T, P>::length_type tvec4<T, P>::length() const
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{
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return 4;
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}
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template <typename T, precision P>
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER T & tvec4<T, P>::operator[](typename tvec4<T, P>::length_type i)
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GLM_FUNC_QUALIFIER T & tvec4<T, P>::operator[](typename tvec4<T, P>::length_type i)
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{
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{
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@ -154,7 +154,7 @@ namespace detail
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return (compute_rand<uint32, P, vecType>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
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return (compute_rand<uint32, P, vecType>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
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}
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}
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};
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};
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template <precision P, template <class, precision> class vecType>
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template <precision P, template <class, precision> class vecType>
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struct compute_linearRand<int64, P, vecType>
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struct compute_linearRand<int64, P, vecType>
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{
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{
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@ -1,7 +1,22 @@
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struct vec4
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{
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static int length();
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};
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int vec4::length()
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{
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return 4;
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}
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int main()
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int main()
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{
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{
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int Failed = 0;
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int Failed = 0;
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vec4 V;
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int LengthA = V.length();
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int LengthB = vec4::length();
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return Failed;
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return Failed;
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}
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}
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