Updated manual

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Christophe Riccio 2016-11-01 12:32:53 +01:00
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![](media/image1.png){width="3.2006944444444443in" height="1.725in"}
![Alt](/doc/logo.png "GLM Logo")
Manual
# GLM 0.9.9 Manual
Version 0.9.8
---
##Licenses
10 September 2016
![Alt](/doc/manual/g-truc.png "G-Truc Logo")
Christophe Riccio
<glm@g-truc.net>
![](https://github.com/g-truc/glm/blob/manual/doc/manual/g-truc.png){width="0.8333333333333334in"
height="0.8333333333333334in"}
The Happy Bunny License (Modified MIT License)
### The Happy Bunny License (Modified MIT License)
Copyright (c) 2005 - 2016 G-Truc Creation
@ -39,10 +33,9 @@ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
![](https://github.com/g-truc/glm/blob/manual/doc/manual/frontpage1.png){width="7.256956474190726in"
height="4.839622703412074in"}
![](https://github.com/g-truc/glm/blob/manual/doc/manual/frontpage1.png)
The MIT License
### The MIT License
Copyright (c) 2005 - 2016 G-Truc Creation
@ -65,11 +58,10 @@ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
![](https://github.com/g-truc/glm/blob/manual/doc/manual/frontpage2.png){width="7.2268416447944in"
height="4.811321084864392in"}
![](https://github.com/g-truc/glm/blob/manual/doc/manual/frontpage2.png)
Introduction {#introduction .HeadingA}
============
---
## Introduction
OpenGL Mathematics (GLM) is a C++ mathematics library for graphics C++
programs based on the [*OpenGL Shading
@ -95,21 +87,13 @@ GLM is written in C++98 but can take advantage of C++11 when supported
by the compiler. It is a platform independent library with no dependence
and it officially supports the following compilers:
- [Apple
Clang](https://developer.apple.com/Library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html)
4.0 and higher\
- [GCC](http://gcc.gnu.org/) 4.2 and higher
- [Intel C++ Composer](https://software.intel.com/en-us/intel-compilers)
XE 2013 and higher\
- [LLVM](http://llvm.org/) 3.0 and higher
- [Visual C++](http://www.visualstudio.com/) 2010 and higher
- [CUDA](https://developer.nvidia.com/about-cuda) 4.0 and higher
(experimental)
- Any conform C++98 or C++11 compiler
* [Apple Clang](https://developer.apple.com/Library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html) 5.0 and higher\
* [GCC](http://gcc.gnu.org/) 4.6 and higher
* [Intel C++ Composer](https://software.intel.com/en-us/intel-compilers) XE 2013 and higher\
* [LLVM](http://llvm.org/) 3.2 and higher
* [Visual C++](http://www.visualstudio.com/) 2010 and higher
* [CUDA](https://developer.nvidia.com/about-cuda) 4.0 and higher (experimental)
* Any conform C++98 or C++11 compiler
The source code and the documentation, including this manual, are
licensed under [the Happy Bunny License (Modified MIT) and the MIT