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Updated manual
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manual.md
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manual.md
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![](media/image1.png){width="3.2006944444444443in" height="1.725in"}
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![Alt](/doc/logo.png "GLM Logo")
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Manual
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# GLM 0.9.9 Manual
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Version 0.9.8
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---
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##Licenses
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10 September 2016
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![Alt](/doc/manual/g-truc.png "G-Truc Logo")
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Christophe Riccio
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### The Happy Bunny License (Modified MIT License)
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<glm@g-truc.net>
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![](https://github.com/g-truc/glm/blob/manual/doc/manual/g-truc.png){width="0.8333333333333334in"
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height="0.8333333333333334in"}
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The Happy Bunny License (Modified MIT License)
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Copyright (c) 2005 - 2016 G-Truc Creation
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Copyright (c) 2005 - 2016 G-Truc Creation
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@ -39,10 +33,9 @@ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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![](https://github.com/g-truc/glm/blob/manual/doc/manual/frontpage1.png){width="7.256956474190726in"
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![](https://github.com/g-truc/glm/blob/manual/doc/manual/frontpage1.png)
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height="4.839622703412074in"}
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The MIT License
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### The MIT License
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Copyright (c) 2005 - 2016 G-Truc Creation
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Copyright (c) 2005 - 2016 G-Truc Creation
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@ -65,11 +58,10 @@ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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![](https://github.com/g-truc/glm/blob/manual/doc/manual/frontpage2.png){width="7.2268416447944in"
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![](https://github.com/g-truc/glm/blob/manual/doc/manual/frontpage2.png)
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height="4.811321084864392in"}
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Introduction {#introduction .HeadingA}
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---
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============
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## Introduction
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OpenGL Mathematics (GLM) is a C++ mathematics library for graphics C++
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OpenGL Mathematics (GLM) is a C++ mathematics library for graphics C++
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programs based on the [*OpenGL Shading
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programs based on the [*OpenGL Shading
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@ -95,21 +87,13 @@ GLM is written in C++98 but can take advantage of C++11 when supported
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by the compiler. It is a platform independent library with no dependence
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by the compiler. It is a platform independent library with no dependence
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and it officially supports the following compilers:
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and it officially supports the following compilers:
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- [Apple
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* [Apple Clang](https://developer.apple.com/Library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html) 5.0 and higher\
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Clang](https://developer.apple.com/Library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html)
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* [GCC](http://gcc.gnu.org/) 4.6 and higher
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4.0 and higher\
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* [Intel C++ Composer](https://software.intel.com/en-us/intel-compilers) XE 2013 and higher\
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- [GCC](http://gcc.gnu.org/) 4.2 and higher
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* [LLVM](http://llvm.org/) 3.2 and higher
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* [Visual C++](http://www.visualstudio.com/) 2010 and higher
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- [Intel C++ Composer](https://software.intel.com/en-us/intel-compilers)
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* [CUDA](https://developer.nvidia.com/about-cuda) 4.0 and higher (experimental)
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XE 2013 and higher\
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* Any conform C++98 or C++11 compiler
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- [LLVM](http://llvm.org/) 3.0 and higher
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- [Visual C++](http://www.visualstudio.com/) 2010 and higher
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- [CUDA](https://developer.nvidia.com/about-cuda) 4.0 and higher
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(experimental)
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- Any conform C++98 or C++11 compiler
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The source code and the documentation, including this manual, are
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The source code and the documentation, including this manual, are
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licensed under [the Happy Bunny License (Modified MIT) and the MIT
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licensed under [the Happy Bunny License (Modified MIT) and the MIT
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