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Fix SIMD quat operations.
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@ -161,6 +161,7 @@ namespace detail
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{
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{
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static vec<4, float, Q> call(qua<float, Q> const& q, vec<4, float, Q> const& v)
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static vec<4, float, Q> call(qua<float, Q> const& q, vec<4, float, Q> const& v)
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{
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{
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# ifdef GLM_FORCE_QUAT_DATA_XYZW
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__m128 const q_wwww = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 3, 3, 3));
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__m128 const q_wwww = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 3, 3, 3));
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__m128 const q_swp0 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 0, 2, 1));
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__m128 const q_swp0 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 0, 2, 1));
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__m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 1, 0, 2));
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__m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 1, 0, 2));
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@ -179,6 +180,26 @@ namespace detail
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vec<4, float, Q> Result;
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vec<4, float, Q> Result;
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Result.data = _mm_add_ps(v.data, _mm_add_ps(uv, uuv));
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Result.data = _mm_add_ps(v.data, _mm_add_ps(uv, uuv));
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return Result;
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return Result;
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# else
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__m128 const q_wwww = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(0, 0, 0, 0));
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__m128 const q_swp0 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(0, 1, 3, 2));
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__m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(0, 2, 1, 3));
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__m128 const v_swp0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 0, 2, 1));
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__m128 const v_swp1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 1, 0, 2));
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__m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0));
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__m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1));
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__m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2));
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__m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0));
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__m128 const two = _mm_set1_ps(2.0f);
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uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two));
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uuv = _mm_mul_ps(uuv, two);
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vec<4, float, Q> Result;
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Result.data = _mm_add_ps(v.data, _mm_add_ps(uv, uuv));
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return Result;
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# endif
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}
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}
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};
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};
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}//namespace detail
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}//namespace detail
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