Added fma implementation based on std::fma #969

This commit is contained in:
Christophe Riccio 2019-11-06 10:56:44 +01:00
parent 338bdead48
commit 95b1cdbbfe
2 changed files with 10 additions and 5 deletions

View File

@ -737,11 +737,15 @@ namespace detail
return reinterpret_cast<vec<L, float, Q>&>(const_cast<vec<L, uint, Q>&>(v));
}
template<typename genType>
GLM_FUNC_QUALIFIER genType fma(genType const& a, genType const& b, genType const& c)
{
return a * b + c;
}
# if GLM_HAS_CXX11_STL
using std::fma;
# else
template<typename genType>
GLM_FUNC_QUALIFIER genType fma(genType const& a, genType const& b, genType const& c)
{
return a * b + c;
}
# endif
template<typename genType>
GLM_FUNC_QUALIFIER genType frexp(genType x, int& exp)

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@ -57,6 +57,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
#### Improvements:
- Improved Neon support with more functions optimized #950
- Added CMake GLM interface #963
- Added fma implementation based on std::fma #969
#### Fixes:
- Fixed equal ULP variation when using negative sign #965